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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #include "config.h" | 30 #include "config.h" |
31 | 31 |
32 #include "core/rendering/RenderFlowThread.h" | 32 #include "core/rendering/RenderFlowThread.h" |
33 | 33 |
34 #include "Node.h" | 34 #include "core/dom/Node.h" |
35 #include "core/platform/PODIntervalTree.h" | 35 #include "core/platform/PODIntervalTree.h" |
36 #include "core/platform/graphics/transforms/TransformState.h" | 36 #include "core/platform/graphics/transforms/TransformState.h" |
37 #include "core/rendering/FlowThreadController.h" | 37 #include "core/rendering/FlowThreadController.h" |
38 #include "core/rendering/HitTestRequest.h" | 38 #include "core/rendering/HitTestRequest.h" |
39 #include "core/rendering/HitTestResult.h" | 39 #include "core/rendering/HitTestResult.h" |
40 #include "core/rendering/PaintInfo.h" | 40 #include "core/rendering/PaintInfo.h" |
41 #include "core/rendering/RenderBoxRegionInfo.h" | 41 #include "core/rendering/RenderBoxRegionInfo.h" |
42 #include "core/rendering/RenderLayer.h" | 42 #include "core/rendering/RenderLayer.h" |
43 #include "core/rendering/RenderRegion.h" | 43 #include "core/rendering/RenderRegion.h" |
44 #include "core/rendering/RenderView.h" | 44 #include "core/rendering/RenderView.h" |
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982 { | 982 { |
983 if (!m_renderFlowThread) | 983 if (!m_renderFlowThread) |
984 return; | 984 return; |
985 RenderView* view = m_renderFlowThread->view(); | 985 RenderView* view = m_renderFlowThread->view(); |
986 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); | 986 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); |
987 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); | 987 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); |
988 } | 988 } |
989 | 989 |
990 | 990 |
991 } // namespace WebCore | 991 } // namespace WebCore |
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