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Side by Side Diff: Source/core/rendering/RenderFlowThread.cpp

Issue 14519003: Absolutify paths to dom/. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: fix testrunner Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
(...skipping 13 matching lines...) Expand all
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE. 27 * SUCH DAMAGE.
28 */ 28 */
29 29
30 #include "config.h" 30 #include "config.h"
31 31
32 #include "core/rendering/RenderFlowThread.h" 32 #include "core/rendering/RenderFlowThread.h"
33 33
34 #include "Node.h" 34 #include "core/dom/Node.h"
35 #include "core/platform/PODIntervalTree.h" 35 #include "core/platform/PODIntervalTree.h"
36 #include "core/platform/graphics/transforms/TransformState.h" 36 #include "core/platform/graphics/transforms/TransformState.h"
37 #include "core/rendering/FlowThreadController.h" 37 #include "core/rendering/FlowThreadController.h"
38 #include "core/rendering/HitTestRequest.h" 38 #include "core/rendering/HitTestRequest.h"
39 #include "core/rendering/HitTestResult.h" 39 #include "core/rendering/HitTestResult.h"
40 #include "core/rendering/PaintInfo.h" 40 #include "core/rendering/PaintInfo.h"
41 #include "core/rendering/RenderBoxRegionInfo.h" 41 #include "core/rendering/RenderBoxRegionInfo.h"
42 #include "core/rendering/RenderLayer.h" 42 #include "core/rendering/RenderLayer.h"
43 #include "core/rendering/RenderRegion.h" 43 #include "core/rendering/RenderRegion.h"
44 #include "core/rendering/RenderView.h" 44 #include "core/rendering/RenderView.h"
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982 { 982 {
983 if (!m_renderFlowThread) 983 if (!m_renderFlowThread)
984 return; 984 return;
985 RenderView* view = m_renderFlowThread->view(); 985 RenderView* view = m_renderFlowThread->view();
986 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl owThread); 986 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl owThread);
987 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo wThread); 987 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo wThread);
988 } 988 }
989 989
990 990
991 } // namespace WebCore 991 } // namespace WebCore
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