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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc.
All rights reserved. | 2 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc.
All rights reserved. |
3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) | 3 * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) |
4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> | 4 * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> | 5 * Copyright (C) 2008 Eric Seidel <eric@webkit.org> |
6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> | 6 * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> |
7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 7 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
8 * Copyright (C) 2012 Intel Corporation. All rights reserved. | 8 * Copyright (C) 2012 Intel Corporation. All rights reserved. |
9 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. | 9 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. |
10 * | 10 * |
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28 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 28 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
29 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 29 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
30 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 30 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
31 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 31 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
32 * SUCH DAMAGE. | 32 * SUCH DAMAGE. |
33 */ | 33 */ |
34 | 34 |
35 #include "config.h" | 35 #include "config.h" |
36 #include "CanvasPathMethods.h" | 36 #include "CanvasPathMethods.h" |
37 | 37 |
38 #include "ExceptionCode.h" | 38 #include "core/dom/ExceptionCode.h" |
39 #include "core/platform/graphics/FloatRect.h" | 39 #include "core/platform/graphics/FloatRect.h" |
40 #include <wtf/MathExtras.h> | 40 #include <wtf/MathExtras.h> |
41 | 41 |
42 namespace WebCore { | 42 namespace WebCore { |
43 | 43 |
44 void CanvasPathMethods::closePath() | 44 void CanvasPathMethods::closePath() |
45 { | 45 { |
46 if (m_path.isEmpty()) | 46 if (m_path.isEmpty()) |
47 return; | 47 return; |
48 | 48 |
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172 return; | 172 return; |
173 | 173 |
174 if (!width && !height) { | 174 if (!width && !height) { |
175 m_path.moveTo(FloatPoint(x, y)); | 175 m_path.moveTo(FloatPoint(x, y)); |
176 return; | 176 return; |
177 } | 177 } |
178 | 178 |
179 m_path.addRect(FloatRect(x, y, width, height)); | 179 m_path.addRect(FloatRect(x, y, width, height)); |
180 } | 180 } |
181 } | 181 } |
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