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Issue 145173012: Use rand not random (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 11 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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118 TypeHandle Intersect(TypeHandle t1, TypeHandle t2) { 118 TypeHandle Intersect(TypeHandle t1, TypeHandle t2) {
119 return Type::Intersect(t1, t2, region_); 119 return Type::Intersect(t1, t2, region_);
120 } 120 }
121 121
122 template<class Type2, class TypeHandle2> 122 template<class Type2, class TypeHandle2>
123 TypeHandle Convert(TypeHandle2 t) { 123 TypeHandle Convert(TypeHandle2 t) {
124 return Type::template Convert<Type2>(t, region_); 124 return Type::template Convert<Type2>(t, region_);
125 } 125 }
126 126
127 TypeHandle Fuzz(int depth = 5) { 127 TypeHandle Fuzz(int depth = 5) {
128 switch (random() % (depth == 0 ? 3 : 20)) { 128 switch (rand() % (depth == 0 ? 3 : 20)) {
129 case 0: { // bitset 129 case 0: { // bitset
130 int n = 0 130 int n = 0
131 #define COUNT_BITSET_TYPES(type, value) + 1 131 #define COUNT_BITSET_TYPES(type, value) + 1
132 BITSET_TYPE_LIST(COUNT_BITSET_TYPES) 132 BITSET_TYPE_LIST(COUNT_BITSET_TYPES)
133 #undef COUNT_BITSET_TYPES 133 #undef COUNT_BITSET_TYPES
134 ; 134 ;
135 int i = random() % n; 135 int i = rand() % n;
136 #define PICK_BITSET_TYPE(type, value) \ 136 #define PICK_BITSET_TYPE(type, value) \
137 if (i-- == 0) return Type::type(region_); 137 if (i-- == 0) return Type::type(region_);
138 BITSET_TYPE_LIST(PICK_BITSET_TYPE) 138 BITSET_TYPE_LIST(PICK_BITSET_TYPE)
139 #undef PICK_BITSET_TYPE 139 #undef PICK_BITSET_TYPE
140 UNREACHABLE(); 140 UNREACHABLE();
141 } 141 }
142 case 1: // class 142 case 1: // class
143 switch (random() % 2) { 143 switch (rand() % 2) {
144 case 0: return ObjectClass; 144 case 0: return ObjectClass;
145 case 1: return ArrayClass; 145 case 1: return ArrayClass;
146 } 146 }
147 UNREACHABLE(); 147 UNREACHABLE();
148 case 2: // constant 148 case 2: // constant
149 switch (random() % 6) { 149 switch (rand() % 6) {
150 case 0: return SmiConstant; 150 case 0: return SmiConstant;
151 case 1: return Signed32Constant; 151 case 1: return Signed32Constant;
152 case 2: return ObjectConstant1; 152 case 2: return ObjectConstant1;
153 case 3: return ObjectConstant2; 153 case 3: return ObjectConstant2;
154 case 4: return ArrayConstant1; 154 case 4: return ArrayConstant1;
155 case 5: return ArrayConstant2; 155 case 5: return ArrayConstant2;
156 } 156 }
157 UNREACHABLE(); 157 UNREACHABLE();
158 default: { // union 158 default: { // union
159 int n = random() % 10; 159 int n = rand() % 10;
160 TypeHandle type = None; 160 TypeHandle type = None;
161 for (int i = 0; i < n; ++i) { 161 for (int i = 0; i < n; ++i) {
162 type = Type::Union(type, Fuzz(depth - 1), region_); 162 type = Type::Union(type, Fuzz(depth - 1), region_);
163 } 163 }
164 return type; 164 return type;
165 } 165 }
166 } 166 }
167 UNREACHABLE(); 167 UNREACHABLE();
168 } 168 }
169 169
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867 ZoneTests().Intersect(); 867 ZoneTests().Intersect();
868 HeapTests().Intersect(); 868 HeapTests().Intersect();
869 } 869 }
870 870
871 871
872 TEST(Convert) { 872 TEST(Convert) {
873 CcTest::InitializeVM(); 873 CcTest::InitializeVM();
874 ZoneTests().Convert<HeapType, Handle<HeapType>, Isolate, HeapRep>(); 874 ZoneTests().Convert<HeapType, Handle<HeapType>, Isolate, HeapRep>();
875 HeapTests().Convert<Type, Type*, Zone, ZoneRep>(); 875 HeapTests().Convert<Type, Type*, Zone, ZoneRep>();
876 } 876 }
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