Chromium Code Reviews| Index: src/gpu/gl/angle/SkANGLEGLContext.cpp |
| diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp |
| index 64a3bdec74381365db58936fe4d43db3a424bc16..10638629d8de14ec09af852f19f50af8b5d81457 100644 |
| --- a/src/gpu/gl/angle/SkANGLEGLContext.cpp |
| +++ b/src/gpu/gl/angle/SkANGLEGLContext.cpp |
| @@ -11,6 +11,9 @@ |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| +#include "gl/GrGLDefines.h" |
| +#include "gl/GrGLUtil.h" |
| + |
| #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 |
| #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 |
| #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 |
| @@ -34,8 +37,7 @@ void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) |
| EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, |
| EGL_NONE |
| }; |
| - display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, |
| - nativeDisplay, attribs); |
| + display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs); |
| } else { |
| // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL. |
| EGLint attribs[3][3] = { |
| @@ -56,8 +58,7 @@ void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) |
| } |
| }; |
| for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) { |
| - display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, |
| - nativeDisplay, attribs[i]); |
| + display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]); |
| } |
| } |
| return display; |
| @@ -79,6 +80,7 @@ SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend) |
| EGL_NONE |
| }; |
| + fIsGLBackend = useGLBackend; |
| fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend); |
| if (EGL_NO_DISPLAY == fDisplay) { |
| SkDebugf("Could not create EGL display!"); |
| @@ -129,6 +131,58 @@ SkANGLEGLContext::~SkANGLEGLContext() { |
| this->destroyGLContext(); |
| } |
| +GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const { |
| + if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) { |
| + return GR_EGL_NO_IMAGE; |
| + } |
| + GrEGLImage img; |
| + GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0, |
| + GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE, |
| + GR_EGL_NONE }; |
| + // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer. |
| + GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID); |
| + GR_GL_CALL_RET(this->gl(), img, |
| + EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer, |
| + attribs)); |
| + return img; |
| +} |
| + |
| +void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const { |
| + GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image)); |
| +} |
| + |
| +GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const { |
| + GrGLClearErr(this->gl()); |
| + if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) { |
| + return 0; |
| + } |
| + GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D = |
| + (GrGLEGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES"); |
| + if (!glEGLImageTargetTexture2D) { |
| + return 0; |
| + } |
| + GrGLuint texID; |
| + GR_GL_CALL(this->gl(), GenTextures(1, &texID)); |
| + if (!texID) { |
| + return 0; |
| + } |
| + GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID)); |
| + if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { |
| + GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); |
| + return 0; |
| + } |
| + glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image); |
| + if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { |
| + GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); |
| + return 0; |
| + } |
| + return texID; |
| +} |
| + |
| +SkGLContext* SkANGLEGLContext::createNew() const { |
| + return SkANGLEGLContext::Create(this->gl()->fStandard, fIsGLBackend); |
|
egdaniel
2015/11/20 21:57:43
does this need to call makeCurrent?
bsalomon
2015/11/20 22:43:55
Done.
egdaniel
2015/11/21 01:09:34
need if (ctx)?
bsalomon
2015/11/21 01:50:32
Done.
|
| +} |
| + |
| void SkANGLEGLContext::destroyGLContext() { |
| if (fDisplay) { |
| eglMakeCurrent(fDisplay, 0, 0, 0); |