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Side by Side Diff: src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp

Issue 1451683002: Initial version of external_oes texture support and unit test (Closed) Base URL: https://skia.googlesource.com/skia.git@target
Patch Set: again Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "gl/SkGLContext.h" 8 #include "gl/SkGLContext.h"
9 9
10 #include <GLES2/gl2.h> 10 #include <GLES2/gl2.h>
11 11
12 #define EGL_EGLEXT_PROTOTYPES 12 #define EGL_EGLEXT_PROTOTYPES
13 #include <EGL/egl.h> 13 #include <EGL/egl.h>
14 #include <EGL/eglext.h> 14 #include <EGL/eglext.h>
15 15
16 #include "gl/GrGLDefines.h"
17 #include "gl/GrGLUtil.h"
18
16 namespace { 19 namespace {
17 20
18 // TODO: Share this class with ANGLE if/when it gets support for EGL_KHR_fence_s ync. 21 // TODO: Share this class with ANGLE if/when it gets support for EGL_KHR_fence_s ync.
19 class SkEGLFenceSync : public SkGpuFenceSync { 22 class SkEGLFenceSync : public SkGpuFenceSync {
20 public: 23 public:
21 static SkEGLFenceSync* CreateIfSupported(EGLDisplay); 24 static SkEGLFenceSync* CreateIfSupported(EGLDisplay);
22 25
23 SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override; 26 SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
24 bool flushAndWaitFence(SkPlatformGpuFence fence) const override; 27 bool flushAndWaitFence(SkPlatformGpuFence fence) const override;
25 void deleteFence(SkPlatformGpuFence fence) const override; 28 void deleteFence(SkPlatformGpuFence fence) const override;
26 29
27 private: 30 private:
28 SkEGLFenceSync(EGLDisplay display) : fDisplay(display) {} 31 SkEGLFenceSync(EGLDisplay display) : fDisplay(display) {}
29 32
30 EGLDisplay fDisplay; 33 EGLDisplay fDisplay;
31 34
32 typedef SkGpuFenceSync INHERITED; 35 typedef SkGpuFenceSync INHERITED;
33 }; 36 };
34 37
35 class EGLGLContext : public SkGLContext { 38 class EGLGLContext : public SkGLContext {
36 public: 39 public:
37 EGLGLContext(GrGLStandard forcedGpuAPI); 40 EGLGLContext(GrGLStandard forcedGpuAPI);
38 ~EGLGLContext() override; 41 ~EGLGLContext() override;
39 42
43 GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
44 void destroyEGLImage(GrEGLImage) const override;
45 GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
46 SkGLContext* createNew() const override;
47
40 private: 48 private:
41 void destroyGLContext(); 49 void destroyGLContext();
42 50
43 void onPlatformMakeCurrent() const override; 51 void onPlatformMakeCurrent() const override;
44 void onPlatformSwapBuffers() const override; 52 void onPlatformSwapBuffers() const override;
45 GrGLFuncPtr onPlatformGetProcAddress(const char*) const override; 53 GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
46 54
47 EGLContext fContext; 55 EGLContext fContext;
48 EGLDisplay fDisplay; 56 EGLDisplay fDisplay;
49 EGLSurface fSurface; 57 EGLSurface fSurface;
(...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after
193 if (fSurface) { 201 if (fSurface) {
194 eglDestroySurface(fDisplay, fSurface); 202 eglDestroySurface(fDisplay, fSurface);
195 fSurface = EGL_NO_SURFACE; 203 fSurface = EGL_NO_SURFACE;
196 } 204 }
197 205
198 //TODO should we close the display? 206 //TODO should we close the display?
199 fDisplay = EGL_NO_DISPLAY; 207 fDisplay = EGL_NO_DISPLAY;
200 } 208 }
201 } 209 }
202 210
211 GrEGLImage EGLGLContext::texture2DToEGLImage(GrGLuint texID) const {
212 if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
213 return GR_EGL_NO_IMAGE;
214 }
215 GrEGLImage img;
216 GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0, GR_EGL_NONE };
217 GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>(texID);
218 GR_GL_CALL_RET(this->gl(), img,
219 EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clie ntBuffer, attribs));
220 return img;
221 }
222
223 void EGLGLContext::destroyEGLImage(GrEGLImage image) const {
224 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
225 }
226
227 GrGLuint EGLGLContext::eglImageToExternalTexture(GrEGLImage image) const {
228 GrGLClearErr(this->gl());
229 if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
230 return 0;
231 }
232 GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
233 (GrGLEGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTarge tTexture2DOES");
234 if (!glEGLImageTargetTexture2D) {
235 return 0;
236 }
237 GrGLuint texID;
238 glGenTextures(1, &texID);
239 if (!texID) {
240 return 0;
241 }
242 glBindTexture(GR_GL_TEXTURE_EXTERNAL, texID);
243 if (glGetError() != GR_GL_NO_ERROR) {
244 glDeleteTextures(1, &texID);
245 return 0;
246 }
247 glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
248 if (glGetError() != GR_GL_NO_ERROR) {
249 glDeleteTextures(1, &texID);
250 return 0;
251 }
252 return texID;
253 }
254
255 SkGLContext* EGLGLContext::createNew() const {
256 SkGLContext* ctx = SkCreatePlatformGLContext(this->gl()->fStandard);
257 if (ctx) {
258 ctx->makeCurrent();
259 }
260 return ctx;
261 }
203 262
204 void EGLGLContext::onPlatformMakeCurrent() const { 263 void EGLGLContext::onPlatformMakeCurrent() const {
205 if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { 264 if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
206 SkDebugf("Could not set the context.\n"); 265 SkDebugf("Could not set the context.\n");
207 } 266 }
208 } 267 }
209 268
210 void EGLGLContext::onPlatformSwapBuffers() const { 269 void EGLGLContext::onPlatformSwapBuffers() const {
211 if (!eglSwapBuffers(fDisplay, fSurface)) { 270 if (!eglSwapBuffers(fDisplay, fSurface)) {
212 SkDebugf("Could not complete eglSwapBuffers.\n"); 271 SkDebugf("Could not complete eglSwapBuffers.\n");
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
260 319
261 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) { 320 SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) {
262 EGLGLContext* ctx = new EGLGLContext(forcedGpuAPI); 321 EGLGLContext* ctx = new EGLGLContext(forcedGpuAPI);
263 if (!ctx->isValid()) { 322 if (!ctx->isValid()) {
264 delete ctx; 323 delete ctx;
265 return nullptr; 324 return nullptr;
266 } 325 }
267 return ctx; 326 return ctx;
268 } 327 }
269 328
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