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Side by Side Diff: src/gpu/gl/angle/SkANGLEGLContext.cpp

Issue 1451683002: Initial version of external_oes texture support and unit test (Closed) Base URL: https://skia.googlesource.com/skia.git@target
Patch Set: again Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gl/angle/SkANGLEGLContext.h" 9 #include "gl/angle/SkANGLEGLContext.h"
10 10
11 #include <EGL/egl.h> 11 #include <EGL/egl.h>
12 #include <EGL/eglext.h> 12 #include <EGL/eglext.h>
13 13
14 #include "gl/GrGLDefines.h"
15 #include "gl/GrGLUtil.h"
16
14 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 17 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202
15 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 18 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
16 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 19 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
17 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 20 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
18 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D 21 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
19 22
20 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) { 23 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) {
21 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; 24 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
22 eglGetPlatformDisplayEXT = 25 eglGetPlatformDisplayEXT =
23 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla yEXT"); 26 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla yEXT");
24 27
25 if (!eglGetPlatformDisplayEXT) { 28 if (!eglGetPlatformDisplayEXT) {
26 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay)); 29 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
27 } 30 }
28 31
29 EGLDisplay display = EGL_NO_DISPLAY; 32 EGLDisplay display = EGL_NO_DISPLAY;
30 if (useGLBackend) { 33 if (useGLBackend) {
31 // Try for an ANGLE D3D11 context, fall back to D3D9. 34 // Try for an ANGLE D3D11 context, fall back to D3D9.
32 EGLint attribs[3] = { 35 EGLint attribs[3] = {
33 EGL_PLATFORM_ANGLE_TYPE_ANGLE, 36 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
34 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 37 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
35 EGL_NONE 38 EGL_NONE
36 }; 39 };
37 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, 40 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDispl ay, attribs);
38 nativeDisplay, attribs);
39 } else { 41 } else {
40 // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL. 42 // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
41 EGLint attribs[3][3] = { 43 EGLint attribs[3][3] = {
42 { 44 {
43 EGL_PLATFORM_ANGLE_TYPE_ANGLE, 45 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
44 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 46 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
45 EGL_NONE 47 EGL_NONE
46 }, 48 },
47 { 49 {
48 EGL_PLATFORM_ANGLE_TYPE_ANGLE, 50 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
49 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, 51 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
50 EGL_NONE 52 EGL_NONE
51 }, 53 },
52 { 54 {
53 EGL_PLATFORM_ANGLE_TYPE_ANGLE, 55 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
54 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 56 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
55 EGL_NONE 57 EGL_NONE
56 } 58 }
57 }; 59 };
58 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) { 60 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
59 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, 61 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDi splay, attribs[i]);
60 nativeDisplay, attribs[i]);
61 } 62 }
62 } 63 }
63 return display; 64 return display;
64 } 65 }
65 66
66 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend) 67 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend)
67 : fContext(EGL_NO_CONTEXT) 68 : fContext(EGL_NO_CONTEXT)
68 , fDisplay(EGL_NO_DISPLAY) 69 , fDisplay(EGL_NO_DISPLAY)
69 , fSurface(EGL_NO_SURFACE) { 70 , fSurface(EGL_NO_SURFACE) {
70 71
71 EGLint numConfigs; 72 EGLint numConfigs;
72 static const EGLint configAttribs[] = { 73 static const EGLint configAttribs[] = {
73 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 74 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
74 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 75 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
75 EGL_RED_SIZE, 8, 76 EGL_RED_SIZE, 8,
76 EGL_GREEN_SIZE, 8, 77 EGL_GREEN_SIZE, 8,
77 EGL_BLUE_SIZE, 8, 78 EGL_BLUE_SIZE, 8,
78 EGL_ALPHA_SIZE, 8, 79 EGL_ALPHA_SIZE, 8,
79 EGL_NONE 80 EGL_NONE
80 }; 81 };
81 82
83 fIsGLBackend = useGLBackend;
82 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend); 84 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend);
83 if (EGL_NO_DISPLAY == fDisplay) { 85 if (EGL_NO_DISPLAY == fDisplay) {
84 SkDebugf("Could not create EGL display!"); 86 SkDebugf("Could not create EGL display!");
85 return; 87 return;
86 } 88 }
87 89
88 EGLint majorVersion; 90 EGLint majorVersion;
89 EGLint minorVersion; 91 EGLint minorVersion;
90 eglInitialize(fDisplay, &majorVersion, &minorVersion); 92 eglInitialize(fDisplay, &majorVersion, &minorVersion);
91 93
(...skipping 30 matching lines...) Expand all
122 } 124 }
123 125
124 this->init(gl.detach()); 126 this->init(gl.detach());
125 } 127 }
126 128
127 SkANGLEGLContext::~SkANGLEGLContext() { 129 SkANGLEGLContext::~SkANGLEGLContext() {
128 this->teardown(); 130 this->teardown();
129 this->destroyGLContext(); 131 this->destroyGLContext();
130 } 132 }
131 133
134 GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
135 if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
136 return GR_EGL_NO_IMAGE;
137 }
138 GrEGLImage img;
139 GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
140 GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
141 GR_EGL_NONE };
142 // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a poin ter.
143 GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64 _t)texID);
144 GR_GL_CALL_RET(this->gl(), img,
145 EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clie ntBuffer,
146 attribs));
147 return img;
148 }
149
150 void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
151 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
152 }
153
154 GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
155 GrGLClearErr(this->gl());
156 if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
157 return 0;
158 }
159 GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
160 (GrGLEGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetText ure2DOES");
161 if (!glEGLImageTargetTexture2D) {
162 return 0;
163 }
164 GrGLuint texID;
165 GR_GL_CALL(this->gl(), GenTextures(1, &texID));
166 if (!texID) {
167 return 0;
168 }
169 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
170 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
171 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
172 return 0;
173 }
174 glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
175 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
176 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
177 return 0;
178 }
179 return texID;
180 }
181
182 SkGLContext* SkANGLEGLContext::createNew() const {
183 SkGLContext* ctx = SkANGLEGLContext::Create(this->gl()->fStandard, fIsGLBack end);
184 if (ctx) {
185 ctx->makeCurrent();
186 }
187 return ctx;
188 }
189
132 void SkANGLEGLContext::destroyGLContext() { 190 void SkANGLEGLContext::destroyGLContext() {
133 if (fDisplay) { 191 if (fDisplay) {
134 eglMakeCurrent(fDisplay, 0, 0, 0); 192 eglMakeCurrent(fDisplay, 0, 0, 0);
135 193
136 if (fContext) { 194 if (fContext) {
137 eglDestroyContext(fDisplay, fContext); 195 eglDestroyContext(fDisplay, fContext);
138 fContext = EGL_NO_CONTEXT; 196 fContext = EGL_NO_CONTEXT;
139 } 197 }
140 198
141 if (fSurface) { 199 if (fSurface) {
(...skipping 14 matching lines...) Expand all
156 214
157 void SkANGLEGLContext::onPlatformSwapBuffers() const { 215 void SkANGLEGLContext::onPlatformSwapBuffers() const {
158 if (!eglSwapBuffers(fDisplay, fSurface)) { 216 if (!eglSwapBuffers(fDisplay, fSurface)) {
159 SkDebugf("Could not complete eglSwapBuffers.\n"); 217 SkDebugf("Could not complete eglSwapBuffers.\n");
160 } 218 }
161 } 219 }
162 220
163 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const { 221 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
164 return eglGetProcAddress(name); 222 return eglGetProcAddress(name);
165 } 223 }
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