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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 1451683002: Initial version of external_oes texture support and unit test (Closed) Base URL: https://skia.googlesource.com/skia.git@target
Patch Set: angle cleanup Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED 9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 10
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26 , fHasSecondaryOutput(false) { 26 , fHasSecondaryOutput(false) {
27 fSubstageIndices.push_back(0); 27 fSubstageIndices.push_back(0);
28 } 28 }
29 virtual ~GrGLSLFragmentBuilder() {} 29 virtual ~GrGLSLFragmentBuilder() {}
30 /** 30 /**
31 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile 31 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile
32 * if code is added that uses one of these features without calling enableFe ature() 32 * if code is added that uses one of these features without calling enableFe ature()
33 */ 33 */
34 enum GLSLFeature { 34 enum GLSLFeature {
35 kStandardDerivatives_GLSLFeature = 0, 35 kStandardDerivatives_GLSLFeature = 0,
36 kExternalSampler_GLSLFeature = 1,
egdaniel 2015/11/20 21:57:43 is this public feature enum needed?
bsalomon 2015/11/20 22:43:55 Done.
36 kLastGLSLFeature = kStandardDerivatives_GLSLFeature 37 kLastGLSLFeature = kStandardDerivatives_GLSLFeature
37 }; 38 };
38 39
39 /** 40 /**
40 * If the feature is supported then true is returned and any necessary #exte nsion declarations 41 * If the feature is supported then true is returned and any necessary #exte nsion declarations
41 * are added to the shaders. If the feature is not supported then false will be returned. 42 * are added to the shaders. If the feature is not supported then false will be returned.
42 */ 43 */
43 virtual bool enableFeature(GLSLFeature) = 0; 44 virtual bool enableFeature(GLSLFeature) = 0;
44 45
45 /** 46 /**
(...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after
165 166
166 void onFinalize() override; 167 void onFinalize() override;
167 168
168 /** 169 /**
169 * Features that should only be enabled by GrGLSLFragmentShaderBuilder itsel f. 170 * Features that should only be enabled by GrGLSLFragmentShaderBuilder itsel f.
170 */ 171 */
171 enum GLSLPrivateFeature { 172 enum GLSLPrivateFeature {
172 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, 173 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1,
173 kBlendEquationAdvanced_GLSLPrivateFeature, 174 kBlendEquationAdvanced_GLSLPrivateFeature,
174 kBlendFuncExtended_GLSLPrivateFeature, 175 kBlendFuncExtended_GLSLPrivateFeature,
176 kExternalTexture_GLSLPrivateFeature,
175 kLastGLSLPrivateFeature = kBlendFuncExtended_GLSLPrivateFeature 177 kLastGLSLPrivateFeature = kBlendFuncExtended_GLSLPrivateFeature
176 }; 178 };
177 179
178 // Interpretation of FragPosKey when generating code 180 // Interpretation of FragPosKey when generating code
179 enum { 181 enum {
180 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed. 182 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed.
181 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left. 183 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left.
182 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left. 184 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left.
183 }; 185 };
184 186
185 static const char* kDstTextureColorName; 187 static const char* kDstTextureColorName;
186 188
187 bool fSetupFragPosition; 189 bool fSetupFragPosition;
188 bool fTopLeftFragPosRead; 190 bool fTopLeftFragPosRead;
189 int fCustomColorOutputIndex; 191 int fCustomColorOutputIndex;
190 192
191 // some state to verify shaders and effects are consistent, this is reset be tween effects by 193 // some state to verify shaders and effects are consistent, this is reset be tween effects by
192 // the program creator 194 // the program creator
193 bool fHasReadDstColor; 195 bool fHasReadDstColor;
194 bool fHasReadFragmentPosition; 196 bool fHasReadFragmentPosition;
195 197
196 friend class GrGLProgramBuilder; 198 friend class GrGLProgramBuilder;
197 199
198 typedef GrGLSLXPFragmentBuilder INHERITED; 200 typedef GrGLSLXPFragmentBuilder INHERITED;
199 }; 201 };
200 202
201 #endif 203 #endif
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