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Side by Side Diff: include/gpu/gl/SkGLContext.h

Issue 1451683002: Initial version of external_oes texture support and unit test (Closed) Base URL: https://skia.googlesource.com/skia.git@target
Patch Set: angle cleanup Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef SkGLContext_DEFINED 8 #ifndef SkGLContext_DEFINED
9 #define SkGLContext_DEFINED 9 #define SkGLContext_DEFINED
10 10
(...skipping 18 matching lines...) Expand all
29 bool getMaxGpuFrameLag(int* maxFrameLag) const { 29 bool getMaxGpuFrameLag(int* maxFrameLag) const {
30 if (!fFenceSync) { 30 if (!fFenceSync) {
31 return false; 31 return false;
32 } 32 }
33 *maxFrameLag = kMaxFrameLag; 33 *maxFrameLag = kMaxFrameLag;
34 return true; 34 return true;
35 } 35 }
36 36
37 void makeCurrent() const; 37 void makeCurrent() const;
38 38
39 /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
40 virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; }
41 virtual void destroyEGLImage(GrEGLImage) const {}
42
43 /**
44 * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
45 * GL_TEXTURE_EXTERNAL_OES.
46 */
47 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
48
39 /** 49 /**
40 * The only purpose of this function it to provide a means of scheduling 50 * The only purpose of this function it to provide a means of scheduling
41 * work on the GPU (since all of the subclasses create primary buffers for 51 * work on the GPU (since all of the subclasses create primary buffers for
42 * testing that are small and not meant to be rendered to the screen). 52 * testing that are small and not meant to be rendered to the screen).
43 * 53 *
44 * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), 54 * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync),
45 * this will not swap any buffers, but rather emulate triple buffer 55 * this will not swap any buffers, but rather emulate triple buffer
46 * synchronization using fences. 56 * synchronization using fences.
47 * 57 *
48 * Otherwise it will call the platform SwapBuffers method. This may or may 58 * Otherwise it will call the platform SwapBuffers method. This may or may
49 * not perform some sort of synchronization, depending on whether the 59 * not perform some sort of synchronization, depending on whether the
50 * drawing surface provided by the platform is double buffered. 60 * drawing surface provided by the platform is double buffered.
51 */ 61 */
52 void swapBuffers(); 62 void swapBuffers();
53 63
54 /** 64 /**
55 * This notifies the context that we are deliberately testing abandoning 65 * This notifies the context that we are deliberately testing abandoning
56 * the context. It is useful for debugging contexts that would otherwise 66 * the context. It is useful for debugging contexts that would otherwise
57 * test that GPU resources are properly deleted. It also allows a debugging 67 * test that GPU resources are properly deleted. It also allows a debugging
58 * context to test that further GL calls are not made by Skia GPU code. 68 * context to test that further GL calls are not made by Skia GPU code.
59 */ 69 */
60 void testAbandon(); 70 void testAbandon();
61 71
72 /**
73 * Creates a new GL context of the same type and makes the returned context current
74 * (if not null).
75 */
76 virtual SkGLContext* createNew() const { return nullptr; }
egdaniel 2015/11/20 21:57:42 is this for testing? if some add that to comment
bsalomon 2015/11/20 22:43:55 The whole class is for testing. Amended the commen
77
62 class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL fu nctionality. 78 class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL fu nctionality.
63 79
64 protected: 80 protected:
65 SkGLContext(); 81 SkGLContext();
66 82
67 /* 83 /*
68 * Methods that sublcasses must call from their constructors and destructors . 84 * Methods that sublcasses must call from their constructors and destructors .
69 */ 85 */
70 void init(const GrGLInterface*, SkGpuFenceSync* = NULL); 86 void init(const GrGLInterface*, SkGpuFenceSync* = NULL);
71 void teardown(); 87 void teardown();
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
107 * SK_GL(glCtx, GenTextures(1, &texID)); 123 * SK_GL(glCtx, GenTextures(1, &texID));
108 */ 124 */
109 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ 125 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
110 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) 126 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
111 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ 127 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
112 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) 128 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
113 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X 129 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
114 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X 130 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
115 131
116 #endif 132 #endif
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