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Side by Side Diff: content/common/gpu/gpu_channel_manager.cc

Issue 1451353002: Implement GpuArcVideoService for arc video accelerator (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: addressed Pawel's comments Created 4 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/gpu_channel_manager.h" 5 #include "content/common/gpu/gpu_channel_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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21 #include "gpu/command_buffer/service/feature_info.h" 21 #include "gpu/command_buffer/service/feature_info.h"
22 #include "gpu/command_buffer/service/gpu_switches.h" 22 #include "gpu/command_buffer/service/gpu_switches.h"
23 #include "gpu/command_buffer/service/mailbox_manager.h" 23 #include "gpu/command_buffer/service/mailbox_manager.h"
24 #include "gpu/command_buffer/service/memory_program_cache.h" 24 #include "gpu/command_buffer/service/memory_program_cache.h"
25 #include "gpu/command_buffer/service/shader_translator_cache.h" 25 #include "gpu/command_buffer/service/shader_translator_cache.h"
26 #include "gpu/command_buffer/service/sync_point_manager.h" 26 #include "gpu/command_buffer/service/sync_point_manager.h"
27 #include "ipc/message_filter.h" 27 #include "ipc/message_filter.h"
28 #include "ui/gl/gl_bindings.h" 28 #include "ui/gl/gl_bindings.h"
29 #include "ui/gl/gl_share_group.h" 29 #include "ui/gl/gl_share_group.h"
30 30
31 #if defined(OS_CHROMEOS)
32 #include "content/common/gpu/media/gpu_arc_video_service.h"
33 #endif
34
31 namespace content { 35 namespace content {
32 36
33 namespace { 37 namespace {
34 #if defined(OS_ANDROID) 38 #if defined(OS_ANDROID)
35 // Amount of time we expect the GPU to stay powered up without being used. 39 // Amount of time we expect the GPU to stay powered up without being used.
36 const int kMaxGpuIdleTimeMs = 40; 40 const int kMaxGpuIdleTimeMs = 40;
37 // Maximum amount of time we keep pinging the GPU waiting for the client to 41 // Maximum amount of time we keep pinging the GPU waiting for the client to
38 // draw. 42 // draw.
39 const int kMaxKeepAliveTimeMs = 200; 43 const int kMaxKeepAliveTimeMs = 200;
40 #endif 44 #endif
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128 } 132 }
129 133
130 bool GpuChannelManager::OnControlMessageReceived(const IPC::Message& msg) { 134 bool GpuChannelManager::OnControlMessageReceived(const IPC::Message& msg) {
131 bool handled = true; 135 bool handled = true;
132 IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg) 136 IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg)
133 IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel) 137 IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel)
134 IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel) 138 IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel)
135 IPC_MESSAGE_HANDLER(GpuMsg_CreateViewCommandBuffer, 139 IPC_MESSAGE_HANDLER(GpuMsg_CreateViewCommandBuffer,
136 OnCreateViewCommandBuffer) 140 OnCreateViewCommandBuffer)
137 IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer) 141 IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer)
142 #if defined(OS_CHROMEOS)
143 IPC_MESSAGE_HANDLER(GpuMsg_CreateArcVideoAcceleratorChannel,
144 OnCreateArcVideoAcceleratorChannel)
145 #endif
138 IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader) 146 IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader)
139 IPC_MESSAGE_HANDLER(GpuMsg_UpdateValueState, OnUpdateValueState) 147 IPC_MESSAGE_HANDLER(GpuMsg_UpdateValueState, OnUpdateValueState)
140 #if defined(OS_ANDROID) 148 #if defined(OS_ANDROID)
141 IPC_MESSAGE_HANDLER(GpuMsg_WakeUpGpu, OnWakeUpGpu); 149 IPC_MESSAGE_HANDLER(GpuMsg_WakeUpGpu, OnWakeUpGpu);
142 #endif 150 #endif
143 IPC_MESSAGE_UNHANDLED(handled = false) 151 IPC_MESSAGE_UNHANDLED(handled = false)
144 IPC_END_MESSAGE_MAP() 152 IPC_END_MESSAGE_MAP()
145 return handled; 153 return handled;
146 } 154 }
147 155
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237 base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer, 245 base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer,
238 base::Unretained(this), id, client_id)); 246 base::Unretained(this), id, client_id));
239 return; 247 return;
240 } 248 }
241 } 249 }
242 250
243 // No sync token or invalid sync token, destroy immediately. 251 // No sync token or invalid sync token, destroy immediately.
244 DestroyGpuMemoryBuffer(id, client_id); 252 DestroyGpuMemoryBuffer(id, client_id);
245 } 253 }
246 254
255 #if defined(OS_CHROMEOS)
256 void GpuChannelManager::OnCreateArcVideoAcceleratorChannel() {
257 if (!gpu_arc_video_service_) {
258 gpu_arc_video_service_.reset(
259 new GpuArcVideoService(shutdown_event_, io_task_runner_));
260 }
261
262 gpu_arc_video_service_->CreateChannel(
263 base::Bind(&GpuChannelManager::ArcVideoAcceleratorChannelCreated,
264 weak_factory_.GetWeakPtr()));
265 }
266
267 void GpuChannelManager::ArcVideoAcceleratorChannelCreated(
268 const IPC::ChannelHandle& handle) {
269 Send(new GpuHostMsg_ArcVideoAcceleratorChannelCreated(handle));
270 }
271
272 void GpuChannelManager::OnShutdownArcVideoService() {
273 gpu_arc_video_service_.reset();
274 }
275 #endif
276
247 void GpuChannelManager::OnUpdateValueState( 277 void GpuChannelManager::OnUpdateValueState(
248 int client_id, unsigned int target, const gpu::ValueState& state) { 278 int client_id, unsigned int target, const gpu::ValueState& state) {
249 // Only pass updated state to the channel corresponding to the 279 // Only pass updated state to the channel corresponding to the
250 // render_widget_host where the event originated. 280 // render_widget_host where the event originated.
251 auto it = gpu_channels_.find(client_id); 281 auto it = gpu_channels_.find(client_id);
252 if (it != gpu_channels_.end()) 282 if (it != gpu_channels_.end())
253 it->second->HandleUpdateValueState(target, state); 283 it->second->HandleUpdateValueState(target, state);
254 } 284 }
255 285
256 void GpuChannelManager::OnLoadedShader(const std::string& program_proto) { 286 void GpuChannelManager::OnLoadedShader(const std::string& program_proto) {
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338 } 368 }
339 } 369 }
340 if (!stub || !stub->decoder()->MakeCurrent()) 370 if (!stub || !stub->decoder()->MakeCurrent())
341 return; 371 return;
342 glFinish(); 372 glFinish();
343 DidAccessGpu(); 373 DidAccessGpu();
344 } 374 }
345 #endif 375 #endif
346 376
347 } // namespace content 377 } // namespace content
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