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Side by Side Diff: src/gpu/GrContextFactory.cpp

Issue 1448883002: Make NVPR a GL context option instead of a GL context (Closed) Base URL: https://skia.googlesource.com/skia.git@commandbuffer-as-api-02-other-tests-refactor
Patch Set: rebase Created 5 years ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrContextFactory.h" 9 #include "GrContextFactory.h"
10 10
11 #if SK_ANGLE 11 #if SK_ANGLE
12 #include "gl/angle/SkANGLEGLContext.h" 12 #include "gl/angle/SkANGLEGLContext.h"
13 #endif 13 #endif
14 #if SK_COMMAND_BUFFER 14 #if SK_COMMAND_BUFFER
15 #include "gl/command_buffer/SkCommandBufferGLContext.h" 15 #include "gl/command_buffer/SkCommandBufferGLContext.h"
16 #endif 16 #endif
17 #include "gl/debug/SkDebugGLContext.h" 17 #include "gl/debug/SkDebugGLContext.h"
18 #if SK_MESA 18 #if SK_MESA
19 #include "gl/mesa/SkMesaGLContext.h" 19 #include "gl/mesa/SkMesaGLContext.h"
20 #endif 20 #endif
21 #include "gl/SkGLContext.h" 21 #include "gl/SkGLContext.h"
22 #include "gl/SkNullGLContext.h" 22 #include "gl/SkNullGLContext.h"
23 #include "gl/GrGLGpu.h" 23 #include "gl/GrGLGpu.h"
24 #include "GrCaps.h" 24 #include "GrCaps.h"
25 25
26 GrContextFactory::ContextInfo* GrContextFactory::getContextInfo(GLContextType ty pe, 26 GrContextFactory::ContextInfo* GrContextFactory::getContextInfo(GLContextType ty pe,
27 GrGLStandard for cedGpuAPI) { 27 GrGLStandard for cedGpuAPI,
28 GLContextOptions options) {
28 for (int i = 0; i < fContexts.count(); ++i) { 29 for (int i = 0; i < fContexts.count(); ++i) {
29 if (forcedGpuAPI != kNone_GrGLStandard && 30 if (fContexts[i]->fType == type &&
30 forcedGpuAPI != fContexts[i]->fGLContext->gl()->fStandard) 31 fContexts[i]->fOptions == options &&
31 continue; 32 (forcedGpuAPI == kNone_GrGLStandard ||
32 33 forcedGpuAPI == fContexts[i]->fGLContext->gl()->fStandard)) {
33 if (fContexts[i]->fType == type) {
34 fContexts[i]->fGLContext->makeCurrent(); 34 fContexts[i]->fGLContext->makeCurrent();
35 return fContexts[i]; 35 return fContexts[i];
36 } 36 }
37 } 37 }
38 SkAutoTUnref<SkGLContext> glCtx; 38 SkAutoTUnref<SkGLContext> glCtx;
39 SkAutoTUnref<GrContext> grCtx; 39 SkAutoTUnref<GrContext> grCtx;
40 switch (type) { 40 switch (type) {
41 case kNVPR_GLContextType: // fallthru
42 case kNative_GLContextType: 41 case kNative_GLContextType:
43 glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI)); 42 glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI));
44 break; 43 break;
45 #ifdef SK_ANGLE 44 #ifdef SK_ANGLE
46 case kANGLE_GLContextType: 45 case kANGLE_GLContextType:
47 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI, false)); 46 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI, false));
48 break; 47 break;
49 case kANGLE_GL_GLContextType: 48 case kANGLE_GL_GLContextType:
50 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI, true)); 49 glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI, true));
51 break; 50 break;
(...skipping 16 matching lines...) Expand all
68 break; 67 break;
69 } 68 }
70 if (nullptr == glCtx.get()) { 69 if (nullptr == glCtx.get()) {
71 return nullptr; 70 return nullptr;
72 } 71 }
73 72
74 SkASSERT(glCtx->isValid()); 73 SkASSERT(glCtx->isValid());
75 74
76 // Block NVPR from non-NVPR types. 75 // Block NVPR from non-NVPR types.
77 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); 76 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
78 if (kNVPR_GLContextType != type) { 77 if (!(kEnableNVPR_GLContextOptions & options)) {
79 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); 78 glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
80 if (!glInterface) { 79 if (!glInterface) {
81 return nullptr; 80 return nullptr;
82 } 81 }
83 } 82 }
84 83
85 glCtx->makeCurrent(); 84 glCtx->makeCurrent();
86 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get ()); 85 GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get ());
87 #ifdef SK_VULKAN 86 #ifdef SK_VULKAN
88 grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions)); 87 grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions));
89 #else 88 #else
90 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); 89 grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions));
91 #endif 90 #endif
92 if (!grCtx.get()) { 91 if (!grCtx.get()) {
93 return nullptr; 92 return nullptr;
94 } 93 }
95 if (kNVPR_GLContextType == type) { 94 if (kEnableNVPR_GLContextOptions & options) {
96 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { 95 if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) {
97 return nullptr; 96 return nullptr;
98 } 97 }
99 } 98 }
100 99
101 ContextInfo* ctx = fContexts.emplace_back(new ContextInfo); 100 ContextInfo* ctx = fContexts.emplace_back(new ContextInfo);
102 ctx->fGLContext = SkRef(glCtx.get()); 101 ctx->fGLContext = SkRef(glCtx.get());
103 ctx->fGrContext = SkRef(grCtx.get()); 102 ctx->fGrContext = SkRef(grCtx.get());
104 ctx->fType = type; 103 ctx->fType = type;
104 ctx->fOptions = options;
105 return ctx; 105 return ctx;
106 } 106 }
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