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1 /* | 1 /* |
2 * Copyright (c) 2008, 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2008, 2009, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/platform/graphics/SimpleFontData.h" | 32 #include "core/platform/graphics/SimpleFontData.h" |
33 | 33 |
34 #include <unicode/normlzr.h> | 34 #include <unicode/normlzr.h> |
35 #include "Logging.h" | |
36 #include "SkPaint.h" | 35 #include "SkPaint.h" |
37 #include "SkTime.h" | 36 #include "SkTime.h" |
38 #include "SkTypeface.h" | 37 #include "SkTypeface.h" |
39 #include "SkTypes.h" | 38 #include "SkTypes.h" |
| 39 #include "core/platform/Logging.h" |
40 #include "core/platform/graphics/FloatRect.h" | 40 #include "core/platform/graphics/FloatRect.h" |
41 #include "core/platform/graphics/Font.h" | 41 #include "core/platform/graphics/Font.h" |
42 #include "core/platform/graphics/FontCache.h" | 42 #include "core/platform/graphics/FontCache.h" |
43 #include "core/platform/graphics/FontDescription.h" | 43 #include "core/platform/graphics/FontDescription.h" |
44 #include "core/platform/graphics/chromium/VDMXParser.h" | 44 #include "core/platform/graphics/chromium/VDMXParser.h" |
45 #include <wtf/unicode/Unicode.h> | 45 #include <wtf/unicode/Unicode.h> |
46 | 46 |
47 namespace WebCore { | 47 namespace WebCore { |
48 | 48 |
49 // This is the largest VDMX table which we'll try to load and parse. | 49 // This is the largest VDMX table which we'll try to load and parse. |
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272 paint.setTextEncoding(SkPaint::kUTF16_TextEncoding); | 272 paint.setTextEncoding(SkPaint::kUTF16_TextEncoding); |
273 if (paint.textToGlyphs(&normalizedCharacters[0], normalizedLength * 2, 0)) { | 273 if (paint.textToGlyphs(&normalizedCharacters[0], normalizedLength * 2, 0)) { |
274 addResult.iterator->value = true; | 274 addResult.iterator->value = true; |
275 return true; | 275 return true; |
276 } | 276 } |
277 return false; | 277 return false; |
278 } | 278 } |
279 #endif | 279 #endif |
280 | 280 |
281 } // namespace WebCore | 281 } // namespace WebCore |
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