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Side by Side Diff: Source/core/platform/graphics/FloatRect.cpp

Issue 14488003: Absolutify paths to platform/. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: scripts, iwyu Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2005 Nokia. All rights reserved. 3 * Copyright (C) 2005 Nokia. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #include "config.h" 27 #include "config.h"
28 #include "core/platform/graphics/FloatRect.h" 28 #include "core/platform/graphics/FloatRect.h"
29 29
30 #include <math.h> 30 #include <math.h>
31 #include <algorithm> 31 #include <algorithm>
32 #include "FloatConversion.h" 32 #include "core/platform/FloatConversion.h"
33 #include "core/platform/graphics/IntRect.h" 33 #include "core/platform/graphics/IntRect.h"
34 #include "core/platform/graphics/LayoutRect.h" 34 #include "core/platform/graphics/LayoutRect.h"
35 #include <wtf/MathExtras.h> 35 #include <wtf/MathExtras.h>
36 36
37 using std::max; 37 using std::max;
38 using std::min; 38 using std::min;
39 39
40 namespace WebCore { 40 namespace WebCore {
41 41
42 FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size ()) 42 FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size ())
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251 return FloatRect(); 251 return FloatRect();
252 252
253 float widthScale = destRect.width() / srcRect.width(); 253 float widthScale = destRect.width() / srcRect.width();
254 float heightScale = destRect.height() / srcRect.height(); 254 float heightScale = destRect.height() / srcRect.height();
255 return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale, 255 return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale,
256 destRect.y() + (r.y() - srcRect.y()) * heightScale, 256 destRect.y() + (r.y() - srcRect.y()) * heightScale,
257 r.width() * widthScale, r.height() * heightScale); 257 r.width() * widthScale, r.height() * heightScale);
258 } 258 }
259 259
260 } 260 }
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