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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef FloatPolygon_h | 30 #ifndef FloatPolygon_h |
31 #define FloatPolygon_h | 31 #define FloatPolygon_h |
32 | 32 |
33 #include "PODIntervalTree.h" | 33 #include "core/platform/PODIntervalTree.h" |
34 #include "core/platform/graphics/FloatPoint.h" | 34 #include "core/platform/graphics/FloatPoint.h" |
35 #include "core/platform/graphics/FloatRect.h" | 35 #include "core/platform/graphics/FloatRect.h" |
36 #include "core/platform/graphics/WindRule.h" | 36 #include "core/platform/graphics/WindRule.h" |
37 #include <wtf/OwnPtr.h> | 37 #include <wtf/OwnPtr.h> |
38 #include <wtf/PassOwnPtr.h> | 38 #include <wtf/PassOwnPtr.h> |
39 #include <wtf/Vector.h> | 39 #include <wtf/Vector.h> |
40 | 40 |
41 namespace WebCore { | 41 namespace WebCore { |
42 | 42 |
43 class FloatPolygonEdge; | 43 class FloatPolygonEdge; |
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141 }; | 141 }; |
142 | 142 |
143 template<> struct ValueToString<FloatPolygonEdge*> { | 143 template<> struct ValueToString<FloatPolygonEdge*> { |
144 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } | 144 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } |
145 }; | 145 }; |
146 #endif | 146 #endif |
147 | 147 |
148 } // namespace WebCore | 148 } // namespace WebCore |
149 | 149 |
150 #endif // FloatPolygon_h | 150 #endif // FloatPolygon_h |
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