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Side by Side Diff: Source/core/platform/graphics/FloatPoint.cpp

Issue 14488003: Absolutify paths to platform/. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: scripts, iwyu Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2005 Nokia. All rights reserved. 3 * Copyright (C) 2005 Nokia. All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #include "config.h" 27 #include "config.h"
28 #include "core/platform/graphics/FloatPoint.h" 28 #include "core/platform/graphics/FloatPoint.h"
29 29
30 #include <math.h> 30 #include <math.h>
31 #include <limits> 31 #include <limits>
32 #include "FloatConversion.h" 32 #include "core/platform/FloatConversion.h"
33 #include "core/platform/graphics/IntPoint.h" 33 #include "core/platform/graphics/IntPoint.h"
34 #include "core/platform/graphics/LayoutPoint.h" 34 #include "core/platform/graphics/LayoutPoint.h"
35 #include "core/platform/graphics/LayoutSize.h" 35 #include "core/platform/graphics/LayoutSize.h"
36 #include "core/platform/graphics/transforms/AffineTransform.h" 36 #include "core/platform/graphics/transforms/AffineTransform.h"
37 #include "core/platform/graphics/transforms/TransformationMatrix.h" 37 #include "core/platform/graphics/transforms/TransformationMatrix.h"
38 38
39 namespace WebCore { 39 namespace WebCore {
40 40
41 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) 41 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
42 { 42 {
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130 return true; 130 return true;
131 } 131 }
132 132
133 // Find x at intersection, where ys overlap; x = (c' - c) / (m - m') 133 // Find x at intersection, where ys overlap; x = (c' - c) / (m - m')
134 intersection.setX((dOffset - pOffset) / (pSlope - dSlope)); 134 intersection.setX((dOffset - pOffset) / (pSlope - dSlope));
135 intersection.setY(pSlope * intersection.x() + pOffset); 135 intersection.setY(pSlope * intersection.x() + pOffset);
136 return true; 136 return true;
137 } 137 }
138 138
139 } 139 }
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