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| 1 /* | 1 /* |
| 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2005 Nokia. All rights reserved. | 3 * Copyright (C) 2005 Nokia. All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
| 7 * are met: | 7 * are met: |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 */ | 25 */ |
| 26 | 26 |
| 27 #include "config.h" | 27 #include "config.h" |
| 28 #include "core/platform/graphics/FloatPoint.h" | 28 #include "core/platform/graphics/FloatPoint.h" |
| 29 | 29 |
| 30 #include <math.h> | 30 #include <math.h> |
| 31 #include <limits> | 31 #include <limits> |
| 32 #include "FloatConversion.h" | 32 #include "core/platform/FloatConversion.h" |
| 33 #include "core/platform/graphics/IntPoint.h" | 33 #include "core/platform/graphics/IntPoint.h" |
| 34 #include "core/platform/graphics/LayoutPoint.h" | 34 #include "core/platform/graphics/LayoutPoint.h" |
| 35 #include "core/platform/graphics/LayoutSize.h" | 35 #include "core/platform/graphics/LayoutSize.h" |
| 36 #include "core/platform/graphics/transforms/AffineTransform.h" | 36 #include "core/platform/graphics/transforms/AffineTransform.h" |
| 37 #include "core/platform/graphics/transforms/TransformationMatrix.h" | 37 #include "core/platform/graphics/transforms/TransformationMatrix.h" |
| 38 | 38 |
| 39 namespace WebCore { | 39 namespace WebCore { |
| 40 | 40 |
| 41 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) | 41 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) |
| 42 { | 42 { |
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| 130 return true; | 130 return true; |
| 131 } | 131 } |
| 132 | 132 |
| 133 // Find x at intersection, where ys overlap; x = (c' - c) / (m - m') | 133 // Find x at intersection, where ys overlap; x = (c' - c) / (m - m') |
| 134 intersection.setX((dOffset - pOffset) / (pSlope - dSlope)); | 134 intersection.setX((dOffset - pOffset) / (pSlope - dSlope)); |
| 135 intersection.setY(pSlope * intersection.x() + pOffset); | 135 intersection.setY(pSlope * intersection.x() + pOffset); |
| 136 return true; | 136 return true; |
| 137 } | 137 } |
| 138 | 138 |
| 139 } | 139 } |
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