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Side by Side Diff: Source/core/page/animation/AnimationBase.cpp

Issue 14488003: Absolutify paths to platform/. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: scripts, iwyu Created 7 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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29 #include "config.h" 29 #include "config.h"
30 #include "AnimationBase.h" 30 #include "AnimationBase.h"
31 31
32 #include <algorithm> 32 #include <algorithm>
33 #include "AnimationControllerPrivate.h" 33 #include "AnimationControllerPrivate.h"
34 #include "CSSPrimitiveValue.h" 34 #include "CSSPrimitiveValue.h"
35 #include "CSSPropertyAnimation.h" 35 #include "CSSPropertyAnimation.h"
36 #include "CompositeAnimation.h" 36 #include "CompositeAnimation.h"
37 #include "Document.h" 37 #include "Document.h"
38 #include "EventNames.h" 38 #include "EventNames.h"
39 #include "FloatConversion.h"
40 #include "RenderBox.h" 39 #include "RenderBox.h"
41 #include "RenderStyle.h" 40 #include "RenderStyle.h"
41 #include "core/platform/FloatConversion.h"
42 #include "core/platform/graphics/UnitBezier.h" 42 #include "core/platform/graphics/UnitBezier.h"
43 #include <wtf/CurrentTime.h> 43 #include <wtf/CurrentTime.h>
44 44
45 using namespace std; 45 using namespace std;
46 46
47 namespace WebCore { 47 namespace WebCore {
48 48
49 // The epsilon value we pass to UnitBezier::solve given that the animation is go ing to run over |dur| seconds. The longer the 49 // The epsilon value we pass to UnitBezier::solve given that the animation is go ing to run over |dur| seconds. The longer the
50 // animation, the more precision we need in the timing function result to avoid ugly discontinuities. 50 // animation, the more precision we need in the timing function result to avoid ugly discontinuities.
51 static inline double solveEpsilon(double duration) 51 static inline double solveEpsilon(double duration)
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611 return m_pauseTime - m_startTime; 611 return m_pauseTime - m_startTime;
612 if (m_startTime <= 0) 612 if (m_startTime <= 0)
613 return 0; 613 return 0;
614 if (postActive()) 614 if (postActive())
615 return 1; 615 return 1;
616 616
617 return beginAnimationUpdateTime() - m_startTime; 617 return beginAnimationUpdateTime() - m_startTime;
618 } 618 }
619 619
620 } // namespace WebCore 620 } // namespace WebCore
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