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| 1 /* | 1 /* |
| 2 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 29 #include "config.h" | 29 #include "config.h" |
| 30 #include "AnimationBase.h" | 30 #include "AnimationBase.h" |
| 31 | 31 |
| 32 #include <algorithm> | 32 #include <algorithm> |
| 33 #include "AnimationControllerPrivate.h" | 33 #include "AnimationControllerPrivate.h" |
| 34 #include "CSSPrimitiveValue.h" | 34 #include "CSSPrimitiveValue.h" |
| 35 #include "CSSPropertyAnimation.h" | 35 #include "CSSPropertyAnimation.h" |
| 36 #include "CompositeAnimation.h" | 36 #include "CompositeAnimation.h" |
| 37 #include "Document.h" | 37 #include "Document.h" |
| 38 #include "EventNames.h" | 38 #include "EventNames.h" |
| 39 #include "FloatConversion.h" | |
| 40 #include "RenderBox.h" | 39 #include "RenderBox.h" |
| 41 #include "RenderStyle.h" | 40 #include "RenderStyle.h" |
| 41 #include "core/platform/FloatConversion.h" |
| 42 #include "core/platform/graphics/UnitBezier.h" | 42 #include "core/platform/graphics/UnitBezier.h" |
| 43 #include <wtf/CurrentTime.h> | 43 #include <wtf/CurrentTime.h> |
| 44 | 44 |
| 45 using namespace std; | 45 using namespace std; |
| 46 | 46 |
| 47 namespace WebCore { | 47 namespace WebCore { |
| 48 | 48 |
| 49 // The epsilon value we pass to UnitBezier::solve given that the animation is go
ing to run over |dur| seconds. The longer the | 49 // The epsilon value we pass to UnitBezier::solve given that the animation is go
ing to run over |dur| seconds. The longer the |
| 50 // animation, the more precision we need in the timing function result to avoid
ugly discontinuities. | 50 // animation, the more precision we need in the timing function result to avoid
ugly discontinuities. |
| 51 static inline double solveEpsilon(double duration) | 51 static inline double solveEpsilon(double duration) |
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| 611 return m_pauseTime - m_startTime; | 611 return m_pauseTime - m_startTime; |
| 612 if (m_startTime <= 0) | 612 if (m_startTime <= 0) |
| 613 return 0; | 613 return 0; |
| 614 if (postActive()) | 614 if (postActive()) |
| 615 return 1; | 615 return 1; |
| 616 | 616 |
| 617 return beginAnimationUpdateTime() - m_startTime; | 617 return beginAnimationUpdateTime() - m_startTime; |
| 618 } | 618 } |
| 619 | 619 |
| 620 } // namespace WebCore | 620 } // namespace WebCore |
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