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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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34 #include "EXTTextureFilterAnisotropic.h" | 34 #include "EXTTextureFilterAnisotropic.h" |
35 #include "ExceptionCode.h" | 35 #include "ExceptionCode.h" |
36 #include "Frame.h" | 36 #include "Frame.h" |
37 #include "FrameLoader.h" | 37 #include "FrameLoader.h" |
38 #include "FrameLoaderClient.h" | 38 #include "FrameLoaderClient.h" |
39 #include "FrameView.h" | 39 #include "FrameView.h" |
40 #include "HTMLCanvasElement.h" | 40 #include "HTMLCanvasElement.h" |
41 #include "HTMLImageElement.h" | 41 #include "HTMLImageElement.h" |
42 #include "HTMLVideoElement.h" | 42 #include "HTMLVideoElement.h" |
43 #include "ImageData.h" | 43 #include "ImageData.h" |
44 #include "NotImplemented.h" | |
45 #include "OESElementIndexUint.h" | 44 #include "OESElementIndexUint.h" |
46 #include "OESStandardDerivatives.h" | 45 #include "OESStandardDerivatives.h" |
47 #include "OESTextureFloat.h" | 46 #include "OESTextureFloat.h" |
48 #include "OESTextureHalfFloat.h" | 47 #include "OESTextureHalfFloat.h" |
49 #include "OESVertexArrayObject.h" | 48 #include "OESVertexArrayObject.h" |
50 #include "Page.h" | 49 #include "Page.h" |
51 #include "RenderBox.h" | 50 #include "RenderBox.h" |
52 #include "Settings.h" | 51 #include "Settings.h" |
53 #include "WebGLActiveInfo.h" | 52 #include "WebGLActiveInfo.h" |
54 #include "WebGLBuffer.h" | 53 #include "WebGLBuffer.h" |
55 #include "WebGLCompressedTextureATC.h" | 54 #include "WebGLCompressedTextureATC.h" |
56 #include "WebGLCompressedTexturePVRTC.h" | 55 #include "WebGLCompressedTexturePVRTC.h" |
57 #include "WebGLCompressedTextureS3TC.h" | 56 #include "WebGLCompressedTextureS3TC.h" |
58 #include "WebGLContextAttributes.h" | 57 #include "WebGLContextAttributes.h" |
59 #include "WebGLContextEvent.h" | 58 #include "WebGLContextEvent.h" |
60 #include "WebGLContextGroup.h" | 59 #include "WebGLContextGroup.h" |
61 #include "WebGLDebugRendererInfo.h" | 60 #include "WebGLDebugRendererInfo.h" |
62 #include "WebGLDebugShaders.h" | 61 #include "WebGLDebugShaders.h" |
63 #include "WebGLDepthTexture.h" | 62 #include "WebGLDepthTexture.h" |
64 #include "WebGLFramebuffer.h" | 63 #include "WebGLFramebuffer.h" |
65 #include "WebGLLoseContext.h" | 64 #include "WebGLLoseContext.h" |
66 #include "WebGLProgram.h" | 65 #include "WebGLProgram.h" |
67 #include "WebGLRenderbuffer.h" | 66 #include "WebGLRenderbuffer.h" |
68 #include "WebGLShader.h" | 67 #include "WebGLShader.h" |
69 #include "WebGLShaderPrecisionFormat.h" | 68 #include "WebGLShaderPrecisionFormat.h" |
70 #include "WebGLTexture.h" | 69 #include "WebGLTexture.h" |
71 #include "WebGLUniformLocation.h" | 70 #include "WebGLUniformLocation.h" |
| 71 #include "core/platform/NotImplemented.h" |
72 #include "core/platform/graphics/Extensions3D.h" | 72 #include "core/platform/graphics/Extensions3D.h" |
73 #include "core/platform/graphics/ImageBuffer.h" | 73 #include "core/platform/graphics/ImageBuffer.h" |
74 #include "core/platform/graphics/IntSize.h" | 74 #include "core/platform/graphics/IntSize.h" |
75 #include "core/platform/graphics/gpu/DrawingBuffer.h" | 75 #include "core/platform/graphics/gpu/DrawingBuffer.h" |
76 | 76 |
77 #include <wtf/OwnArrayPtr.h> | 77 #include <wtf/OwnArrayPtr.h> |
78 #include <wtf/PassOwnArrayPtr.h> | 78 #include <wtf/PassOwnArrayPtr.h> |
79 #include <wtf/text/StringBuilder.h> | 79 #include <wtf/text/StringBuilder.h> |
80 #include <wtf/Uint16Array.h> | 80 #include <wtf/Uint16Array.h> |
81 #include <wtf/Uint32Array.h> | 81 #include <wtf/Uint32Array.h> |
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5988 bool WebGLRenderingContext::supportsDrawBuffers() | 5988 bool WebGLRenderingContext::supportsDrawBuffers() |
5989 { | 5989 { |
5990 if (!m_drawBuffersWebGLRequirementsChecked) { | 5990 if (!m_drawBuffersWebGLRequirementsChecked) { |
5991 m_drawBuffersWebGLRequirementsChecked = true; | 5991 m_drawBuffersWebGLRequirementsChecked = true; |
5992 m_drawBuffersSupported = EXTDrawBuffers::supported(this); | 5992 m_drawBuffersSupported = EXTDrawBuffers::supported(this); |
5993 } | 5993 } |
5994 return m_drawBuffersSupported; | 5994 return m_drawBuffersSupported; |
5995 } | 5995 } |
5996 | 5996 |
5997 } // namespace WebCore | 5997 } // namespace WebCore |
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