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Side by Side Diff: gm/texturedomaineffect.cpp

Issue 1447113002: Optionally pass rendertarget to getTestTarget (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2014 Google Inc. 3 * Copyright 2014 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This test only works with the GPU backend. 9 // This test only works with the GPU backend.
10 10
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73 if (nullptr == rt) { 73 if (nullptr == rt) {
74 return; 74 return;
75 } 75 }
76 GrContext* context = rt->getContext(); 76 GrContext* context = rt->getContext();
77 if (nullptr == context) { 77 if (nullptr == context) {
78 skiagm::GM::DrawGpuOnlyMessage(canvas); 78 skiagm::GM::DrawGpuOnlyMessage(canvas);
79 return; 79 return;
80 } 80 }
81 81
82 GrTestTarget tt; 82 GrTestTarget tt;
83 context->getTestTarget(&tt); 83 context->getTestTarget(&tt, rt);
84 if (nullptr == tt.target()) { 84 if (nullptr == tt.target()) {
85 SkDEBUGFAIL("Couldn't get Gr test target."); 85 SkDEBUGFAIL("Couldn't get Gr test target.");
86 return; 86 return;
87 } 87 }
88 88
89 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fBmp, 89 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fBmp,
90 GrTextureParams ::ClampNoFilter())); 90 GrTextureParams ::ClampNoFilter()));
91 if (!texture) { 91 if (!texture) {
92 return; 92 return;
93 } 93 }
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152 }; 152 };
153 153
154 // Windows builds did not like SkScalar initialization in class :( 154 // Windows builds did not like SkScalar initialization in class :(
155 const SkScalar TextureDomainEffect::kDrawPad = 10.f; 155 const SkScalar TextureDomainEffect::kDrawPad = 10.f;
156 const SkScalar TextureDomainEffect::kTestPad = 10.f; 156 const SkScalar TextureDomainEffect::kTestPad = 10.f;
157 157
158 DEF_GM(return new TextureDomainEffect;) 158 DEF_GM(return new TextureDomainEffect;)
159 } 159 }
160 160
161 #endif 161 #endif
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