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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContextFactory.h" | 9 #include "GrContextFactory.h" |
10 | 10 |
11 #if SK_ANGLE | 11 #if SK_ANGLE |
12 #include "gl/angle/SkANGLEGLContext.h" | 12 #include "gl/angle/SkANGLEGLContext.h" |
13 #endif | 13 #endif |
14 #if SK_COMMAND_BUFFER | 14 #if SK_COMMAND_BUFFER |
15 #include "gl/command_buffer/SkCommandBufferGLContext.h" | 15 #include "gl/command_buffer/SkCommandBufferGLContext.h" |
16 #endif | 16 #endif |
17 #include "gl/debug/SkDebugGLContext.h" | 17 #include "gl/debug/SkDebugGLContext.h" |
18 #if SK_MESA | 18 #if SK_MESA |
19 #include "gl/mesa/SkMesaGLContext.h" | 19 #include "gl/mesa/SkMesaGLContext.h" |
20 #endif | 20 #endif |
21 #include "gl/SkGLContext.h" | 21 #include "gl/SkGLContext.h" |
22 #include "gl/SkNullGLContext.h" | 22 #include "gl/SkNullGLContext.h" |
23 #include "gl/GrGLGpu.h" | 23 #include "gl/GrGLGpu.h" |
24 #include "GrCaps.h" | 24 #include "GrCaps.h" |
25 | 25 |
26 GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI)
{ | 26 GrContextFactory::ContextInfo* GrContextFactory::getContextInfo(GLContextType ty
pe, |
| 27 GrGLStandard for
cedGpuAPI) { |
27 for (int i = 0; i < fContexts.count(); ++i) { | 28 for (int i = 0; i < fContexts.count(); ++i) { |
28 if (forcedGpuAPI != kNone_GrGLStandard && | 29 if (forcedGpuAPI != kNone_GrGLStandard && |
29 forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard) | 30 forcedGpuAPI != fContexts[i]->fGLContext->gl()->fStandard) |
30 continue; | 31 continue; |
31 | 32 |
32 if (fContexts[i].fType == type) { | 33 if (fContexts[i]->fType == type) { |
33 fContexts[i].fGLContext->makeCurrent(); | 34 fContexts[i]->fGLContext->makeCurrent(); |
34 return fContexts[i].fGrContext; | 35 return fContexts[i]; |
35 } | 36 } |
36 } | 37 } |
37 SkAutoTUnref<SkGLContext> glCtx; | 38 SkAutoTUnref<SkGLContext> glCtx; |
38 SkAutoTUnref<GrContext> grCtx; | 39 SkAutoTUnref<GrContext> grCtx; |
39 switch (type) { | 40 switch (type) { |
40 case kNVPR_GLContextType: // fallthru | 41 case kNVPR_GLContextType: // fallthru |
41 case kNative_GLContextType: | 42 case kNative_GLContextType: |
42 glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI)); | 43 glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI)); |
43 break; | 44 break; |
44 #ifdef SK_ANGLE | 45 #ifdef SK_ANGLE |
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
107 SkDebugf("\nWARNING: nvprmsaa config requested, but driver path
rendering " | 108 SkDebugf("\nWARNING: nvprmsaa config requested, but driver path
rendering " |
108 "support not available. Maybe update the driver? Your d
river version " | 109 "support not available. Maybe update the driver? Your d
river version " |
109 "string: \"%s\"\n", ver); | 110 "string: \"%s\"\n", ver); |
110 } else { | 111 } else { |
111 SkDebugf("\nWARNING: nvprmsaa config requested, but driver path
rendering " | 112 SkDebugf("\nWARNING: nvprmsaa config requested, but driver path
rendering " |
112 "support not available.\n"); | 113 "support not available.\n"); |
113 } | 114 } |
114 } | 115 } |
115 } | 116 } |
116 | 117 |
117 GPUContext& ctx = fContexts.push_back(); | 118 ContextInfo* ctx = fContexts.emplace_back(new ContextInfo); |
118 ctx.fGLContext = glCtx.get(); | 119 ctx->fGLContext = SkRef(glCtx.get()); |
119 ctx.fGLContext->ref(); | 120 ctx->fGrContext = SkRef(grCtx.get()); |
120 ctx.fGrContext = grCtx.get(); | 121 ctx->fType = type; |
121 ctx.fGrContext->ref(); | 122 return ctx; |
122 ctx.fType = type; | |
123 return ctx.fGrContext; | |
124 } | 123 } |
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