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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "Test.h" | |
9 | |
10 #if SK_SUPPORT_GPU | |
11 #include "GrContext.h" | |
12 #include "gl/SkGLContext.h" | |
13 #endif | |
14 | |
15 | |
16 // This is an example of a normal test. | |
17 DEF_TEST(TestNormal, reporter) { | |
18 REPORTER_ASSERT(reporter, reporter); | |
19 } | |
20 | |
21 // This is an example of a GPU test that uses common GrContextFactory factory to do the test. | |
22 #if SK_SUPPORT_GPU | |
23 DEF_GPUTEST(TestGpuFactory, reporter, factory) { | |
24 REPORTER_ASSERT(reporter, reporter); | |
25 REPORTER_ASSERT(reporter, factory); | |
26 } | |
27 #endif | |
28 | |
29 // This is an example of a GPU test that tests a property that should work for a ll GPU contexts. | |
30 // Note: Some of the contexts might not produce a rendering output. | |
31 #if SK_SUPPORT_GPU | |
32 DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts, reporter, context) { | |
33 REPORTER_ASSERT(reporter, reporter); | |
34 REPORTER_ASSERT(reporter, context); | |
35 } | |
36 #endif | |
37 | |
38 // This is an example of a GPU test that tests a property that should work for a ll GPU contexts that | |
39 // produce a rendering output. | |
40 #if SK_SUPPORT_GPU | |
41 DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, context) { | |
42 REPORTER_ASSERT(reporter, reporter); | |
43 REPORTER_ASSERT(reporter, context); | |
44 } | |
45 #endif | |
46 | |
47 // This is an example of a GPU test that tests a property that should work at le ast for the native | |
48 // GPU context. If the test takes a long time to run, it may be appropriate to t est only the native | |
49 // context. | |
50 #if SK_SUPPORT_GPU | |
51 DEF_GPUTEST_FOR_NATIVE_CONTEXT(TestGpuNativeContext, reporter, context) { | |
52 REPORTER_ASSERT(reporter, reporter); | |
53 REPORTER_ASSERT(reporter, context); | |
54 } | |
55 #endif | |
56 | |
57 // This is an example of a GPU test that tests a property that uses the null GPU context. It should | |
58 // be used if the test tests some behavior that is mocked with the null context. | |
59 #if SK_SUPPORT_GPU | |
60 DEF_GPUTEST_FOR_NULL_CONTEXT(TestGpuNullContext, reporter, context) { | |
61 REPORTER_ASSERT(reporter, reporter); | |
62 REPORTER_ASSERT(reporter, context); | |
63 } | |
64 #endif | |
65 | |
66 // This is an example of a GPU test that tests a property that should work for a ll GPU contexts. | |
67 // It uses the additional SkGLContext* glContext to implement the test. | |
68 #if SK_SUPPORT_GPU | |
69 DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuGrContextAndGLContext, reporter, context, gl Context) { | |
Kimmo Kinnunen
2015/11/18 13:12:24
so would this work for the use-case you mentioned?
| |
70 REPORTER_ASSERT(reporter, reporter); | |
71 REPORTER_ASSERT(reporter, context); | |
72 REPORTER_ASSERT(reporter, glContext); | |
73 } | |
74 #endif | |
75 | |
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