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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "base/win/object_watcher.h" | |
6 | |
7 #include "base/bind.h" | |
8 #include "base/logging.h" | |
9 | |
10 namespace base { | |
11 namespace win { | |
12 | |
13 //----------------------------------------------------------------------------- | |
14 | |
15 ObjectWatcher::ObjectWatcher() | |
16 : object_(NULL), | |
17 wait_object_(NULL), | |
18 origin_loop_(NULL), | |
19 weak_factory_(this) { | |
20 } | |
21 | |
22 ObjectWatcher::~ObjectWatcher() { | |
23 StopWatching(); | |
24 } | |
25 | |
26 bool ObjectWatcher::StartWatching(HANDLE object, Delegate* delegate) { | |
27 CHECK(delegate); | |
28 if (wait_object_) { | |
29 NOTREACHED() << "Already watching an object"; | |
30 return false; | |
31 } | |
32 | |
33 // Since our job is to just notice when an object is signaled and report the | |
34 // result back to this thread, we can just run on a Windows wait thread. | |
35 DWORD wait_flags = WT_EXECUTEINWAITTHREAD | WT_EXECUTEONLYONCE; | |
36 | |
37 // DoneWaiting can be synchronously called from RegisterWaitForSingleObject, | |
38 // so set up all state now. | |
39 callback_ = base::Bind(&ObjectWatcher::Signal, weak_factory_.GetWeakPtr(), | |
40 delegate); | |
41 object_ = object; | |
42 origin_loop_ = MessageLoop::current(); | |
43 | |
44 if (!RegisterWaitForSingleObject(&wait_object_, object, DoneWaiting, | |
45 this, INFINITE, wait_flags)) { | |
46 DPLOG(FATAL) << "RegisterWaitForSingleObject failed"; | |
47 object_ = NULL; | |
48 wait_object_ = NULL; | |
49 return false; | |
50 } | |
51 | |
52 // We need to know if the current message loop is going away so we can | |
53 // prevent the wait thread from trying to access a dead message loop. | |
54 MessageLoop::current()->AddDestructionObserver(this); | |
55 return true; | |
56 } | |
57 | |
58 bool ObjectWatcher::StopWatching() { | |
59 if (!wait_object_) | |
60 return false; | |
61 | |
62 // Make sure ObjectWatcher is used in a single-threaded fashion. | |
63 DCHECK_EQ(origin_loop_, MessageLoop::current()); | |
64 | |
65 // Blocking call to cancel the wait. Any callbacks already in progress will | |
66 // finish before we return from this call. | |
67 if (!UnregisterWaitEx(wait_object_, INVALID_HANDLE_VALUE)) { | |
68 DPLOG(FATAL) << "UnregisterWaitEx failed"; | |
69 return false; | |
70 } | |
71 | |
72 weak_factory_.InvalidateWeakPtrs(); | |
73 object_ = NULL; | |
74 wait_object_ = NULL; | |
75 | |
76 MessageLoop::current()->RemoveDestructionObserver(this); | |
77 return true; | |
78 } | |
79 | |
80 bool ObjectWatcher::IsWatching() const { | |
81 return object_ != NULL; | |
82 } | |
83 | |
84 HANDLE ObjectWatcher::GetWatchedObject() const { | |
85 return object_; | |
86 } | |
87 | |
88 // static | |
89 void CALLBACK ObjectWatcher::DoneWaiting(void* param, BOOLEAN timed_out) { | |
90 DCHECK(!timed_out); | |
91 | |
92 // The destructor blocks on any callbacks that are in flight, so we know that | |
93 // that is always a pointer to a valid ObjectWater. | |
94 ObjectWatcher* that = static_cast<ObjectWatcher*>(param); | |
95 that->origin_loop_->task_runner()->PostTask(FROM_HERE, that->callback_); | |
96 that->callback_.Reset(); | |
97 } | |
98 | |
99 void ObjectWatcher::Signal(Delegate* delegate) { | |
100 // Signaling the delegate may result in our destruction or a nested call to | |
101 // StartWatching(). As a result, we save any state we need and clear previous | |
102 // watcher state before signaling the delegate. | |
103 HANDLE object = object_; | |
104 StopWatching(); | |
105 delegate->OnObjectSignaled(object); | |
106 } | |
107 | |
108 void ObjectWatcher::WillDestroyCurrentMessageLoop() { | |
109 // Need to shutdown the watch so that we don't try to access the MessageLoop | |
110 // after this point. | |
111 StopWatching(); | |
112 } | |
113 | |
114 } // namespace win | |
115 } // namespace base | |
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