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Side by Side Diff: base/synchronization/waitable_event_watcher.h

Issue 1446363003: Deleted OS_WIN and all Windows specific files from base. (Closed) Base URL: https://github.com/domokit/mojo.git@base_tests
Patch Set: Created 5 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
7 7
8 #include "base/base_export.h" 8 #include "base/base_export.h"
9 #include "build/build_config.h"
10
11 #if defined(OS_WIN)
12 #include "base/win/object_watcher.h"
13 #else
14 #include "base/callback.h" 9 #include "base/callback.h"
15 #include "base/message_loop/message_loop.h" 10 #include "base/message_loop/message_loop.h"
16 #include "base/synchronization/waitable_event.h" 11 #include "base/synchronization/waitable_event.h"
17 #endif 12 #include "build/build_config.h"
18 13
19 namespace base { 14 namespace base {
20 15
21 class Flag; 16 class Flag;
22 class AsyncWaiter; 17 class AsyncWaiter;
23 class AsyncCallbackTask; 18 class AsyncCallbackTask;
24 class WaitableEvent; 19 class WaitableEvent;
25 20
26 // This class provides a way to wait on a WaitableEvent asynchronously. 21 // This class provides a way to wait on a WaitableEvent asynchronously.
27 // 22 //
(...skipping 24 matching lines...) Expand all
52 // 47 //
53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it 48 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
54 // occurs just before a WaitableEventWatcher is deleted. There is currently no 49 // occurs just before a WaitableEventWatcher is deleted. There is currently no
55 // safe way to stop watching an automatic reset WaitableEvent without possibly 50 // safe way to stop watching an automatic reset WaitableEvent without possibly
56 // missing a signal. 51 // missing a signal.
57 // 52 //
58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on 53 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
59 // it with a Watcher. It will act as if the event was never signaled. 54 // it with a Watcher. It will act as if the event was never signaled.
60 55
61 class BASE_EXPORT WaitableEventWatcher 56 class BASE_EXPORT WaitableEventWatcher
62 #if defined(OS_WIN)
63 : public win::ObjectWatcher::Delegate {
64 #else
65 : public MessageLoop::DestructionObserver { 57 : public MessageLoop::DestructionObserver {
66 #endif
67 public: 58 public:
68 typedef Callback<void(WaitableEvent*)> EventCallback; 59 typedef Callback<void(WaitableEvent*)> EventCallback;
69 WaitableEventWatcher(); 60 WaitableEventWatcher();
70 ~WaitableEventWatcher() override; 61 ~WaitableEventWatcher() override;
71 62
72 // When @event is signaled, the given callback is called on the thread of the 63 // When @event is signaled, the given callback is called on the thread of the
73 // current message loop when StartWatching is called. 64 // current message loop when StartWatching is called.
74 bool StartWatching(WaitableEvent* event, const EventCallback& callback); 65 bool StartWatching(WaitableEvent* event, const EventCallback& callback);
75 66
76 // Cancel the current watch. Must be called from the same thread which 67 // Cancel the current watch. Must be called from the same thread which
77 // started the watch. 68 // started the watch.
78 // 69 //
79 // Does nothing if no event is being watched, nor if the watch has completed. 70 // Does nothing if no event is being watched, nor if the watch has completed.
80 // The callback will *not* be called for the current watch after this 71 // The callback will *not* be called for the current watch after this
81 // function returns. Since the callback runs on the same thread as this 72 // function returns. Since the callback runs on the same thread as this
82 // function, it cannot be called during this function either. 73 // function, it cannot be called during this function either.
83 void StopWatching(); 74 void StopWatching();
84 75
85 // Return the currently watched event, or NULL if no object is currently being 76 // Return the currently watched event, or NULL if no object is currently being
86 // watched. 77 // watched.
87 WaitableEvent* GetWatchedEvent(); 78 WaitableEvent* GetWatchedEvent();
88 79
89 // Return the callback that will be invoked when the event is 80 // Return the callback that will be invoked when the event is
90 // signaled. 81 // signaled.
91 const EventCallback& callback() const { return callback_; } 82 const EventCallback& callback() const { return callback_; }
92 83
93 private: 84 private:
94 #if defined(OS_WIN)
95 void OnObjectSignaled(HANDLE h) override;
96 win::ObjectWatcher watcher_;
97 #else
98 // Implementation of MessageLoop::DestructionObserver 85 // Implementation of MessageLoop::DestructionObserver
99 void WillDestroyCurrentMessageLoop() override; 86 void WillDestroyCurrentMessageLoop() override;
100 87
101 MessageLoop* message_loop_; 88 MessageLoop* message_loop_;
102 scoped_refptr<Flag> cancel_flag_; 89 scoped_refptr<Flag> cancel_flag_;
103 AsyncWaiter* waiter_; 90 AsyncWaiter* waiter_;
104 base::Closure internal_callback_; 91 base::Closure internal_callback_;
105 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; 92 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
106 #endif
107 93
108 WaitableEvent* event_; 94 WaitableEvent* event_;
109 EventCallback callback_; 95 EventCallback callback_;
110 }; 96 };
111 97
112 } // namespace base 98 } // namespace base
113 99
114 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 100 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
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