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1 /* | 1 /* |
2 * Copyright 2010 Apple Inc. All rights reserved. | 2 * Copyright 2010 Apple Inc. All rights reserved. |
3 * Copyright (C) 2012 Samsung Electronics. All rights reserved. | 3 * Copyright (C) 2012 Samsung Electronics. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above copyright | 10 * * Redistributions in binary form must reproduce the above copyright |
11 * notice, this list of conditions and the following disclaimer in the | 11 * notice, this list of conditions and the following disclaimer in the |
12 * documentation and/or other materials provided with the distribution. | 12 * documentation and/or other materials provided with the distribution. |
13 * | 13 * |
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY | 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #ifndef DeviceMotionController_h | 27 #ifndef DeviceMotionController_h |
28 #define DeviceMotionController_h | 28 #define DeviceMotionController_h |
29 | 29 |
30 #include "core/page/DeviceController.h" | 30 #include "core/dom/Event.h" |
31 #include "core/page/DOMWindow.h" | |
32 #include "core/platform/RefCountedSupplement.h" | |
33 #include "core/platform/Timer.h" | |
34 #include <wtf/HashCountedSet.h> | |
31 | 35 |
32 namespace WebCore { | 36 namespace WebCore { |
33 | 37 |
34 class DeviceMotionClient; | |
35 class DeviceMotionData; | 38 class DeviceMotionData; |
36 | 39 |
37 class DeviceMotionController : public DeviceController { | 40 // FIXME: This class doesn't inherit from DeviceController anymore, which is a t emporary |
41 // solution. Once the device orientation switches to the client-less design, mov e some of the | |
42 // methods in this class to the DeviceController. | |
Peter Beverloo
2013/04/29 17:38:03
Is this still relevant in your new design? I'd re
timvolodine
2013/04/30 12:40:18
Done.
| |
43 class DeviceMotionController : public RefCountedSupplement<Page, DeviceMotionCon troller> { | |
44 | |
38 public: | 45 public: |
39 ~DeviceMotionController() { }; | 46 virtual ~DeviceMotionController(); |
40 | 47 |
41 static PassOwnPtr<DeviceMotionController> create(DeviceMotionClient*); | 48 static PassRefPtr<DeviceMotionController> create(); |
42 | 49 |
43 void didChangeDeviceMotion(DeviceMotionData*); | 50 void didChangeDeviceMotion(DeviceMotionData*); |
44 DeviceMotionClient* deviceMotionClient(); | |
45 | 51 |
46 virtual bool hasLastData() OVERRIDE; | 52 virtual bool hasLastData(); |
47 virtual PassRefPtr<Event> getLastEvent() OVERRIDE; | 53 virtual PassRefPtr<Event> getLastEvent(); |
48 | 54 |
49 static const char* supplementName(); | 55 static const char* supplementName(); |
50 static DeviceMotionController* from(Page*); | 56 static DeviceMotionController* from(Page*); |
51 static bool isActiveAt(Page*); | 57 static bool isActiveAt(Page*); |
52 | 58 |
59 // FIXME move these methods to DeviceController | |
60 void dispatchDeviceEvent(const PassRefPtr<Event>); | |
61 bool isActive() { return !m_listeners.isEmpty(); } | |
62 | |
63 void addDeviceEventListener(DOMWindow*); | |
64 void removeDeviceEventListener(DOMWindow*); | |
65 void removeAllDeviceEventListeners(DOMWindow*); | |
66 | |
53 private: | 67 private: |
54 explicit DeviceMotionController(DeviceMotionClient*); | 68 DeviceMotionController() : m_timer(this, &DeviceMotionController::fireDevice Event) { } |
69 | |
70 void startUpdating(); | |
71 void stopUpdating(); | |
72 void fireDeviceEvent(Timer<DeviceMotionController>*); | |
73 void dispatchEventToActiveDocuments(Vector<RefPtr<DOMWindow> >&, const PassR efPtr<Event>); | |
74 | |
75 HashCountedSet<RefPtr<DOMWindow> > m_listeners; | |
Peter Beverloo
2013/04/29 17:38:03
Adam replied to having RefPtr<>s to DOMWindow in y
timvolodine
2013/04/30 12:40:18
I would prefer to address this in a separate CL th
| |
76 HashCountedSet<RefPtr<DOMWindow> > m_lastEventListeners; | |
77 Timer<DeviceMotionController> m_timer; | |
55 }; | 78 }; |
56 | 79 |
80 void provideDeviceMotionTo(Page*); | |
81 | |
57 } // namespace WebCore | 82 } // namespace WebCore |
58 | 83 |
59 #endif // DeviceMotionController_h | 84 #endif // DeviceMotionController_h |
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