Index: Source/core/rendering/RenderLayer.cpp |
diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp |
index d0b46f6b40bb27bd84537abe111d713a372cc564..9dfab21dd6104405876c2ae28862fe624c909777 100644 |
--- a/Source/core/rendering/RenderLayer.cpp |
+++ b/Source/core/rendering/RenderLayer.cpp |
@@ -54,7 +54,6 @@ |
#include "core/dom/DocumentEventQueue.h" |
#include "core/dom/OverflowEvent.h" |
#include "core/dom/ShadowRoot.h" |
-#include "core/dom/StaticHashSetNodeList.h" |
#include "core/dom/WebCoreMemoryInstrumentation.h" |
#include "core/editing/FrameSelection.h" |
#include "core/loader/FrameLoader.h" |
@@ -650,219 +649,118 @@ static inline bool isPositionedContainer(const RenderLayer* layer) |
return layer->isRootLayer() || layerRenderer->isPositioned() || layer->hasTransform(); |
} |
-enum StackingOrderDirection { FromBackground, FromForeground }; |
- |
-// We'd like to be able to iterate through a single paint order list, but for |
-// efficiency's sake, we hang onto two lists instead (namely, the pos and neg |
-// z-order lists produced by CollectLayers). This function allows us to index |
-// into these two lists as if they were one. It also allows us to index into |
-// this virtual list either from the start or from the end (i.e., in either |
-// stacking order direction). |
-static const RenderLayer* getStackingOrderElementAt(const Vector<RenderLayer*>* posZOrderList, const Vector<RenderLayer*>* negZOrderList, const StackingOrderDirection direction, const size_t index) |
+void RenderLayer::collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote) |
{ |
- size_t negZOrderListSize = negZOrderList ? negZOrderList->size() : 0; |
- |
- if (direction == FromBackground) { |
- if (index < negZOrderListSize) |
- return negZOrderList->at(index); |
- |
- return posZOrderList->at(index - negZOrderListSize); |
- } |
- |
- size_t posZOrderListSize = posZOrderList ? posZOrderList->size() : 0; |
- |
- if (index < posZOrderListSize) |
- return posZOrderList->at(posZOrderListSize - index - 1); |
- |
- return negZOrderList->at(negZOrderListSize - (index - posZOrderListSize) - 1); |
-} |
- |
-// Compute what positive and negative z-order lists would look like before and |
-// after promotion, so we can later ensure that proper stacking order is |
-// preserved between the two sets of lists. |
-// |
-// A few examples: |
-// c = currentLayer |
-// - = negative z-order child of currentLayer |
-// + = positive z-order child of currentLayer |
-// a = positioned ancestor of currentLayer |
-// x = any other RenderLayer in the list |
-// |
-// (a) xxxxx-----++a+++x |
-// (b) xxx-----c++++++xx |
-// |
-// |
-// Normally the current layer would be painted in the normal flow list if it |
-// doesn't already appear in the positive z-order list. However, in the case |
-// that the layer has a positioned ancestor, it will paint directly after the |
-// positioned ancestor. In example (a), the current layer would be painted in |
-// the middle of its own positive z-order children, so promoting would cause a |
-// change in paint order (since a promoted layer will paint all of its positive |
-// z-order children strictly after it paints itself). |
-// |
-// In example (b), it is ok to promote the current layer only if it does not |
-// have a background. If it has a background, the background gets painted before |
-// the layer's negative z-order children, so again, a promotion would cause a |
-// change in paint order (causing the background to get painted after the |
-// negative z-order children instead of before). |
-void RenderLayer::collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote, size_t& posZOrderListSizeBeforePromote, size_t& negZOrderListSizeBeforePromote) |
-{ |
- // We can't use TemporaryChange<> here since m_needsCompositedScrolling and |
- // m_isNormalFlowOnly are both bitfields, so we have to do it the |
- // old-fashioned way. |
+ // FIXME: TemporaryChange should support bit fields. |
bool oldNeedsCompositedScrolling = m_needsCompositedScrolling; |
bool oldIsNormalFlowOnly = m_isNormalFlowOnly; |
- // Set the flag on the current layer, then rebuild ancestor stacking |
- // context's lists. This way, we can see the exact effects that promoting |
- // this layer would cause. |
m_needsCompositedScrolling = false; |
m_isNormalFlowOnly = shouldBeNormalFlowOnly(); |
+ |
ancestorStackingContext->rebuildZOrderLists(StopAtStackingContexts, posZOrderListBeforePromote, negZOrderListBeforePromote, 0); |
m_needsCompositedScrolling = oldNeedsCompositedScrolling; |
m_isNormalFlowOnly = oldIsNormalFlowOnly; |
- |
- posZOrderListSizeBeforePromote = posZOrderListBeforePromote ? posZOrderListBeforePromote->size() : 0; |
- negZOrderListSizeBeforePromote = negZOrderListBeforePromote ? negZOrderListBeforePromote->size() : 0; |
- |
const RenderLayer* positionedAncestor = parent(); |
while (positionedAncestor && !isPositionedContainer(positionedAncestor) && !positionedAncestor->isStackingContext()) |
positionedAncestor = positionedAncestor->parent(); |
if (positionedAncestor && (!isPositionedContainer(positionedAncestor) || positionedAncestor->isStackingContext())) |
positionedAncestor = 0; |
- bool currentLayerIsInPosZOrderListBeforePromote = false; |
- |
- for (size_t index = 0; index < posZOrderListSizeBeforePromote; index++) { |
- if (posZOrderListBeforePromote->at(index) == this) { |
- currentLayerIsInPosZOrderListBeforePromote = true; |
- break; |
- } |
- } |
+ if (!posZOrderListBeforePromote) |
+ posZOrderListBeforePromote = adoptPtr(new Vector<RenderLayer*>()); |
+ else if (posZOrderListBeforePromote->find(this) != notFound) |
+ return; |
- // Insert this into the posZOrderListBeforePromote directly after the |
- // positioned ancestor, if there is one. Otherwise, add it to the very |
- // beginning. |
- // |
// The current layer will appear in the z-order lists after promotion, so |
// for a meaningful comparison, we must insert it in the z-order lists |
// before promotion if it does not appear there already. |
- if (!currentLayerIsInPosZOrderListBeforePromote) { |
- if (!positionedAncestor) { |
- if (!posZOrderListBeforePromote) |
- posZOrderListBeforePromote = adoptPtr(new Vector<RenderLayer*>()); |
+ if (!positionedAncestor) { |
+ posZOrderListBeforePromote->prepend(this); |
+ return; |
+ } |
- posZOrderListBeforePromote->prepend(this); |
- posZOrderListSizeBeforePromote++; |
- } else { |
- for (size_t index = 0; index < posZOrderListSizeBeforePromote; index++) { |
- if (posZOrderListBeforePromote->at(index) == positionedAncestor) { |
- posZOrderListBeforePromote->insert(index + 1, this); |
- posZOrderListSizeBeforePromote++; |
- break; |
- } |
- } |
+ for (size_t index = 0; index < posZOrderListBeforePromote->size(); index++) { |
+ if (posZOrderListBeforePromote->at(index) == positionedAncestor) { |
+ posZOrderListBeforePromote->insert(index + 1, this); |
+ return; |
} |
} |
} |
-void RenderLayer::collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote, size_t& posZOrderListSizeAfterPromote, size_t& negZOrderListSizeAfterPromote) |
+void RenderLayer::collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote) |
{ |
- // We can't use TemporaryChange<> here since m_needsCompositedScrolling and |
- // m_isNormalFlowOnly are both bitfields, so we have to do it the |
- // old-fashioned way. |
+ // FIXME: TemporaryChange should support bit fields. |
bool oldNeedsCompositedScrolling = m_needsCompositedScrolling; |
bool oldIsNormalFlowOnly = m_isNormalFlowOnly; |
- // Set the flag on the current layer, then rebuild ancestor stacking |
- // context's lists. This way, we can see the exact effects that promoting |
- // this layer would cause. |
m_isNormalFlowOnly = false; |
m_needsCompositedScrolling = true; |
+ |
ancestorStackingContext->rebuildZOrderLists(StopAtStackingContexts, posZOrderListAfterPromote, negZOrderListAfterPromote, this); |
m_needsCompositedScrolling = oldNeedsCompositedScrolling; |
m_isNormalFlowOnly = oldIsNormalFlowOnly; |
- |
- posZOrderListSizeAfterPromote = posZOrderListAfterPromote ? posZOrderListAfterPromote->size() : 0; |
- negZOrderListSizeAfterPromote = negZOrderListAfterPromote ? negZOrderListAfterPromote->size() : 0; |
} |
-#ifndef NDEBUG |
-String RenderLayer::paintOrderListsAsText() |
-{ |
- OwnPtr<Vector<RenderLayer*> > posZOrderListBeforePromote; |
- OwnPtr<Vector<RenderLayer*> > negZOrderListBeforePromote; |
- OwnPtr<Vector<RenderLayer*> > posZOrderListAfterPromote; |
- OwnPtr<Vector<RenderLayer*> > negZOrderListAfterPromote; |
- size_t posZOrderListSizeBeforePromote, negZOrderListSizeBeforePromote, posZOrderListSizeAfterPromote, negZOrderListSizeAfterPromote; |
- |
- RenderLayer* stackingContext = ancestorStackingContext(); |
- |
- if (!stackingContext) |
- return String(); |
- |
- collectBeforePromotionZOrderList(stackingContext, posZOrderListBeforePromote, negZOrderListBeforePromote, posZOrderListSizeBeforePromote, negZOrderListSizeBeforePromote); |
- collectAfterPromotionZOrderList(stackingContext, posZOrderListAfterPromote, negZOrderListAfterPromote, posZOrderListSizeAfterPromote, negZOrderListSizeAfterPromote); |
- |
- size_t sizeBeforePromote = posZOrderListSizeBeforePromote + negZOrderListSizeBeforePromote; |
- size_t sizeAfterPromote = posZOrderListSizeAfterPromote + negZOrderListSizeAfterPromote; |
- |
- TextStream ts; |
- |
- ts << "Layer: " << this << " \"" << debugName() << "\", z-index: " << renderer()->style()->zIndex() << "\n"; |
- |
- ts << " stacking context's paint order list BEFORE promote:\n"; |
- for (size_t index = 0; index < sizeBeforePromote; index++) { |
- const RenderLayer* layerBeforePromote = getStackingOrderElementAt(posZOrderListBeforePromote.get(), negZOrderListBeforePromote.get(), FromBackground, index); |
- ts << " " << layerBeforePromote << " \"" << layerBeforePromote->debugName() << "\", z-index: " << layerBeforePromote->renderer()->style()->zIndex() << "\n"; |
- } |
- |
- ts << " stacking context's paint order list AFTER promote:\n"; |
- for (size_t index = 0; index < sizeAfterPromote; index++) { |
- const RenderLayer* layerAfterPromote = getStackingOrderElementAt(posZOrderListAfterPromote.get(), negZOrderListAfterPromote.get(), FromBackground, index); |
- ts << " " << layerAfterPromote << " \"" << layerAfterPromote->debugName() << "\", z-index: " << layerAfterPromote->renderer()->style()->zIndex() << "\n"; |
- } |
- |
- return ts.release(); |
-} |
-#endif |
- |
-PassRefPtr<NodeList> RenderLayer::paintOrderList(PaintOrderListType type) |
+// Compute what positive and negative z-order lists would look like before and |
+// after promotion, so we can later ensure that proper stacking order is |
+// preserved between the two sets of lists. |
+// |
+// A few examples: |
+// c = currentLayer |
+// - = negative z-order child of currentLayer |
+// + = positive z-order child of currentLayer |
+// a = positioned ancestor of currentLayer |
+// x = any other RenderLayer in the list |
+// |
+// (a) xxxxx-----++a+++x |
+// (b) xxx-----c++++++xx |
+// |
+// Normally the current layer would be painted in the normal flow list if it |
+// doesn't already appear in the positive z-order list. However, in the case |
+// that the layer has a positioned ancestor, it will paint directly after the |
+// positioned ancestor. In example (a), the current layer would be painted in |
+// the middle of its own positive z-order children, so promoting would cause a |
+// change in paint order (since a promoted layer will paint all of its positive |
+// z-order children strictly after it paints itself). |
+// |
+// In example (b), it is ok to promote the current layer only if it does not |
+// have a background. If it has a background, the background gets painted before |
+// the layer's negative z-order children, so again, a promotion would cause a |
+// change in paint order (causing the background to get painted after the |
+// negative z-order children instead of before). |
+// |
+void RenderLayer::computePaintOrderList(PaintOrderListType type, Vector<RefPtr<Node> >& list) |
{ |
OwnPtr<Vector<RenderLayer*> > posZOrderList; |
OwnPtr<Vector<RenderLayer*> > negZOrderList; |
- size_t posZOrderListSize, negZOrderListSize; |
RenderLayer* stackingContext = ancestorStackingContext(); |
if (!stackingContext) |
- return 0; |
- |
- switch(type) { |
- case BeforePromote: |
- collectBeforePromotionZOrderList(stackingContext, posZOrderList, negZOrderList, posZOrderListSize, negZOrderListSize); |
- break; |
- |
- case AfterPromote: |
- collectAfterPromotionZOrderList(stackingContext, posZOrderList, negZOrderList, posZOrderListSize, negZOrderListSize); |
- break; |
+ return; |
- default: |
- return 0; |
+ switch (type) { |
+ case BeforePromote: |
+ collectBeforePromotionZOrderList(stackingContext, posZOrderList, negZOrderList); |
+ break; |
+ case AfterPromote: |
+ collectAfterPromotionZOrderList(stackingContext, posZOrderList, negZOrderList); |
+ break; |
} |
- size_t size = posZOrderListSize + negZOrderListSize; |
- |
- ListHashSet<RefPtr<Node> > list; |
- for (size_t index = 0; index < size; index++) { |
- const RenderLayer* layer = getStackingOrderElementAt(posZOrderList.get(), negZOrderList.get(), FromBackground, index); |
- list.add(layer->renderer()->node()); |
+ if (negZOrderList) { |
+ for (size_t index = 0; index < negZOrderList->size(); ++index) |
+ list.append(negZOrderList->at(index)->renderer()->node()); |
} |
- return StaticHashSetNodeList::adopt(list); |
+ if (posZOrderList) { |
+ for (size_t index = 0; index < posZOrderList->size(); ++index) |
+ list.append(posZOrderList->at(index)->renderer()->node()); |
+ } |
} |
void RenderLayer::computeRepaintRects(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* geometryMap) |