| Index: Source/core/rendering/RenderLayer.cpp
|
| diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp
|
| index d0b46f6b40bb27bd84537abe111d713a372cc564..9dfab21dd6104405876c2ae28862fe624c909777 100644
|
| --- a/Source/core/rendering/RenderLayer.cpp
|
| +++ b/Source/core/rendering/RenderLayer.cpp
|
| @@ -54,7 +54,6 @@
|
| #include "core/dom/DocumentEventQueue.h"
|
| #include "core/dom/OverflowEvent.h"
|
| #include "core/dom/ShadowRoot.h"
|
| -#include "core/dom/StaticHashSetNodeList.h"
|
| #include "core/dom/WebCoreMemoryInstrumentation.h"
|
| #include "core/editing/FrameSelection.h"
|
| #include "core/loader/FrameLoader.h"
|
| @@ -650,219 +649,118 @@ static inline bool isPositionedContainer(const RenderLayer* layer)
|
| return layer->isRootLayer() || layerRenderer->isPositioned() || layer->hasTransform();
|
| }
|
|
|
| -enum StackingOrderDirection { FromBackground, FromForeground };
|
| -
|
| -// We'd like to be able to iterate through a single paint order list, but for
|
| -// efficiency's sake, we hang onto two lists instead (namely, the pos and neg
|
| -// z-order lists produced by CollectLayers). This function allows us to index
|
| -// into these two lists as if they were one. It also allows us to index into
|
| -// this virtual list either from the start or from the end (i.e., in either
|
| -// stacking order direction).
|
| -static const RenderLayer* getStackingOrderElementAt(const Vector<RenderLayer*>* posZOrderList, const Vector<RenderLayer*>* negZOrderList, const StackingOrderDirection direction, const size_t index)
|
| +void RenderLayer::collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote)
|
| {
|
| - size_t negZOrderListSize = negZOrderList ? negZOrderList->size() : 0;
|
| -
|
| - if (direction == FromBackground) {
|
| - if (index < negZOrderListSize)
|
| - return negZOrderList->at(index);
|
| -
|
| - return posZOrderList->at(index - negZOrderListSize);
|
| - }
|
| -
|
| - size_t posZOrderListSize = posZOrderList ? posZOrderList->size() : 0;
|
| -
|
| - if (index < posZOrderListSize)
|
| - return posZOrderList->at(posZOrderListSize - index - 1);
|
| -
|
| - return negZOrderList->at(negZOrderListSize - (index - posZOrderListSize) - 1);
|
| -}
|
| -
|
| -// Compute what positive and negative z-order lists would look like before and
|
| -// after promotion, so we can later ensure that proper stacking order is
|
| -// preserved between the two sets of lists.
|
| -//
|
| -// A few examples:
|
| -// c = currentLayer
|
| -// - = negative z-order child of currentLayer
|
| -// + = positive z-order child of currentLayer
|
| -// a = positioned ancestor of currentLayer
|
| -// x = any other RenderLayer in the list
|
| -//
|
| -// (a) xxxxx-----++a+++x
|
| -// (b) xxx-----c++++++xx
|
| -//
|
| -//
|
| -// Normally the current layer would be painted in the normal flow list if it
|
| -// doesn't already appear in the positive z-order list. However, in the case
|
| -// that the layer has a positioned ancestor, it will paint directly after the
|
| -// positioned ancestor. In example (a), the current layer would be painted in
|
| -// the middle of its own positive z-order children, so promoting would cause a
|
| -// change in paint order (since a promoted layer will paint all of its positive
|
| -// z-order children strictly after it paints itself).
|
| -//
|
| -// In example (b), it is ok to promote the current layer only if it does not
|
| -// have a background. If it has a background, the background gets painted before
|
| -// the layer's negative z-order children, so again, a promotion would cause a
|
| -// change in paint order (causing the background to get painted after the
|
| -// negative z-order children instead of before).
|
| -void RenderLayer::collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote, size_t& posZOrderListSizeBeforePromote, size_t& negZOrderListSizeBeforePromote)
|
| -{
|
| - // We can't use TemporaryChange<> here since m_needsCompositedScrolling and
|
| - // m_isNormalFlowOnly are both bitfields, so we have to do it the
|
| - // old-fashioned way.
|
| + // FIXME: TemporaryChange should support bit fields.
|
| bool oldNeedsCompositedScrolling = m_needsCompositedScrolling;
|
| bool oldIsNormalFlowOnly = m_isNormalFlowOnly;
|
|
|
| - // Set the flag on the current layer, then rebuild ancestor stacking
|
| - // context's lists. This way, we can see the exact effects that promoting
|
| - // this layer would cause.
|
| m_needsCompositedScrolling = false;
|
| m_isNormalFlowOnly = shouldBeNormalFlowOnly();
|
| +
|
| ancestorStackingContext->rebuildZOrderLists(StopAtStackingContexts, posZOrderListBeforePromote, negZOrderListBeforePromote, 0);
|
|
|
| m_needsCompositedScrolling = oldNeedsCompositedScrolling;
|
| m_isNormalFlowOnly = oldIsNormalFlowOnly;
|
|
|
| -
|
| - posZOrderListSizeBeforePromote = posZOrderListBeforePromote ? posZOrderListBeforePromote->size() : 0;
|
| - negZOrderListSizeBeforePromote = negZOrderListBeforePromote ? negZOrderListBeforePromote->size() : 0;
|
| -
|
| const RenderLayer* positionedAncestor = parent();
|
| while (positionedAncestor && !isPositionedContainer(positionedAncestor) && !positionedAncestor->isStackingContext())
|
| positionedAncestor = positionedAncestor->parent();
|
| if (positionedAncestor && (!isPositionedContainer(positionedAncestor) || positionedAncestor->isStackingContext()))
|
| positionedAncestor = 0;
|
|
|
| - bool currentLayerIsInPosZOrderListBeforePromote = false;
|
| -
|
| - for (size_t index = 0; index < posZOrderListSizeBeforePromote; index++) {
|
| - if (posZOrderListBeforePromote->at(index) == this) {
|
| - currentLayerIsInPosZOrderListBeforePromote = true;
|
| - break;
|
| - }
|
| - }
|
| + if (!posZOrderListBeforePromote)
|
| + posZOrderListBeforePromote = adoptPtr(new Vector<RenderLayer*>());
|
| + else if (posZOrderListBeforePromote->find(this) != notFound)
|
| + return;
|
|
|
| - // Insert this into the posZOrderListBeforePromote directly after the
|
| - // positioned ancestor, if there is one. Otherwise, add it to the very
|
| - // beginning.
|
| - //
|
| // The current layer will appear in the z-order lists after promotion, so
|
| // for a meaningful comparison, we must insert it in the z-order lists
|
| // before promotion if it does not appear there already.
|
| - if (!currentLayerIsInPosZOrderListBeforePromote) {
|
| - if (!positionedAncestor) {
|
| - if (!posZOrderListBeforePromote)
|
| - posZOrderListBeforePromote = adoptPtr(new Vector<RenderLayer*>());
|
| + if (!positionedAncestor) {
|
| + posZOrderListBeforePromote->prepend(this);
|
| + return;
|
| + }
|
|
|
| - posZOrderListBeforePromote->prepend(this);
|
| - posZOrderListSizeBeforePromote++;
|
| - } else {
|
| - for (size_t index = 0; index < posZOrderListSizeBeforePromote; index++) {
|
| - if (posZOrderListBeforePromote->at(index) == positionedAncestor) {
|
| - posZOrderListBeforePromote->insert(index + 1, this);
|
| - posZOrderListSizeBeforePromote++;
|
| - break;
|
| - }
|
| - }
|
| + for (size_t index = 0; index < posZOrderListBeforePromote->size(); index++) {
|
| + if (posZOrderListBeforePromote->at(index) == positionedAncestor) {
|
| + posZOrderListBeforePromote->insert(index + 1, this);
|
| + return;
|
| }
|
| }
|
| }
|
|
|
| -void RenderLayer::collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote, size_t& posZOrderListSizeAfterPromote, size_t& negZOrderListSizeAfterPromote)
|
| +void RenderLayer::collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote)
|
| {
|
| - // We can't use TemporaryChange<> here since m_needsCompositedScrolling and
|
| - // m_isNormalFlowOnly are both bitfields, so we have to do it the
|
| - // old-fashioned way.
|
| + // FIXME: TemporaryChange should support bit fields.
|
| bool oldNeedsCompositedScrolling = m_needsCompositedScrolling;
|
| bool oldIsNormalFlowOnly = m_isNormalFlowOnly;
|
|
|
| - // Set the flag on the current layer, then rebuild ancestor stacking
|
| - // context's lists. This way, we can see the exact effects that promoting
|
| - // this layer would cause.
|
| m_isNormalFlowOnly = false;
|
| m_needsCompositedScrolling = true;
|
| +
|
| ancestorStackingContext->rebuildZOrderLists(StopAtStackingContexts, posZOrderListAfterPromote, negZOrderListAfterPromote, this);
|
|
|
| m_needsCompositedScrolling = oldNeedsCompositedScrolling;
|
| m_isNormalFlowOnly = oldIsNormalFlowOnly;
|
| -
|
| - posZOrderListSizeAfterPromote = posZOrderListAfterPromote ? posZOrderListAfterPromote->size() : 0;
|
| - negZOrderListSizeAfterPromote = negZOrderListAfterPromote ? negZOrderListAfterPromote->size() : 0;
|
| }
|
|
|
| -#ifndef NDEBUG
|
| -String RenderLayer::paintOrderListsAsText()
|
| -{
|
| - OwnPtr<Vector<RenderLayer*> > posZOrderListBeforePromote;
|
| - OwnPtr<Vector<RenderLayer*> > negZOrderListBeforePromote;
|
| - OwnPtr<Vector<RenderLayer*> > posZOrderListAfterPromote;
|
| - OwnPtr<Vector<RenderLayer*> > negZOrderListAfterPromote;
|
| - size_t posZOrderListSizeBeforePromote, negZOrderListSizeBeforePromote, posZOrderListSizeAfterPromote, negZOrderListSizeAfterPromote;
|
| -
|
| - RenderLayer* stackingContext = ancestorStackingContext();
|
| -
|
| - if (!stackingContext)
|
| - return String();
|
| -
|
| - collectBeforePromotionZOrderList(stackingContext, posZOrderListBeforePromote, negZOrderListBeforePromote, posZOrderListSizeBeforePromote, negZOrderListSizeBeforePromote);
|
| - collectAfterPromotionZOrderList(stackingContext, posZOrderListAfterPromote, negZOrderListAfterPromote, posZOrderListSizeAfterPromote, negZOrderListSizeAfterPromote);
|
| -
|
| - size_t sizeBeforePromote = posZOrderListSizeBeforePromote + negZOrderListSizeBeforePromote;
|
| - size_t sizeAfterPromote = posZOrderListSizeAfterPromote + negZOrderListSizeAfterPromote;
|
| -
|
| - TextStream ts;
|
| -
|
| - ts << "Layer: " << this << " \"" << debugName() << "\", z-index: " << renderer()->style()->zIndex() << "\n";
|
| -
|
| - ts << " stacking context's paint order list BEFORE promote:\n";
|
| - for (size_t index = 0; index < sizeBeforePromote; index++) {
|
| - const RenderLayer* layerBeforePromote = getStackingOrderElementAt(posZOrderListBeforePromote.get(), negZOrderListBeforePromote.get(), FromBackground, index);
|
| - ts << " " << layerBeforePromote << " \"" << layerBeforePromote->debugName() << "\", z-index: " << layerBeforePromote->renderer()->style()->zIndex() << "\n";
|
| - }
|
| -
|
| - ts << " stacking context's paint order list AFTER promote:\n";
|
| - for (size_t index = 0; index < sizeAfterPromote; index++) {
|
| - const RenderLayer* layerAfterPromote = getStackingOrderElementAt(posZOrderListAfterPromote.get(), negZOrderListAfterPromote.get(), FromBackground, index);
|
| - ts << " " << layerAfterPromote << " \"" << layerAfterPromote->debugName() << "\", z-index: " << layerAfterPromote->renderer()->style()->zIndex() << "\n";
|
| - }
|
| -
|
| - return ts.release();
|
| -}
|
| -#endif
|
| -
|
| -PassRefPtr<NodeList> RenderLayer::paintOrderList(PaintOrderListType type)
|
| +// Compute what positive and negative z-order lists would look like before and
|
| +// after promotion, so we can later ensure that proper stacking order is
|
| +// preserved between the two sets of lists.
|
| +//
|
| +// A few examples:
|
| +// c = currentLayer
|
| +// - = negative z-order child of currentLayer
|
| +// + = positive z-order child of currentLayer
|
| +// a = positioned ancestor of currentLayer
|
| +// x = any other RenderLayer in the list
|
| +//
|
| +// (a) xxxxx-----++a+++x
|
| +// (b) xxx-----c++++++xx
|
| +//
|
| +// Normally the current layer would be painted in the normal flow list if it
|
| +// doesn't already appear in the positive z-order list. However, in the case
|
| +// that the layer has a positioned ancestor, it will paint directly after the
|
| +// positioned ancestor. In example (a), the current layer would be painted in
|
| +// the middle of its own positive z-order children, so promoting would cause a
|
| +// change in paint order (since a promoted layer will paint all of its positive
|
| +// z-order children strictly after it paints itself).
|
| +//
|
| +// In example (b), it is ok to promote the current layer only if it does not
|
| +// have a background. If it has a background, the background gets painted before
|
| +// the layer's negative z-order children, so again, a promotion would cause a
|
| +// change in paint order (causing the background to get painted after the
|
| +// negative z-order children instead of before).
|
| +//
|
| +void RenderLayer::computePaintOrderList(PaintOrderListType type, Vector<RefPtr<Node> >& list)
|
| {
|
| OwnPtr<Vector<RenderLayer*> > posZOrderList;
|
| OwnPtr<Vector<RenderLayer*> > negZOrderList;
|
| - size_t posZOrderListSize, negZOrderListSize;
|
|
|
| RenderLayer* stackingContext = ancestorStackingContext();
|
|
|
| if (!stackingContext)
|
| - return 0;
|
| -
|
| - switch(type) {
|
| - case BeforePromote:
|
| - collectBeforePromotionZOrderList(stackingContext, posZOrderList, negZOrderList, posZOrderListSize, negZOrderListSize);
|
| - break;
|
| -
|
| - case AfterPromote:
|
| - collectAfterPromotionZOrderList(stackingContext, posZOrderList, negZOrderList, posZOrderListSize, negZOrderListSize);
|
| - break;
|
| + return;
|
|
|
| - default:
|
| - return 0;
|
| + switch (type) {
|
| + case BeforePromote:
|
| + collectBeforePromotionZOrderList(stackingContext, posZOrderList, negZOrderList);
|
| + break;
|
| + case AfterPromote:
|
| + collectAfterPromotionZOrderList(stackingContext, posZOrderList, negZOrderList);
|
| + break;
|
| }
|
|
|
| - size_t size = posZOrderListSize + negZOrderListSize;
|
| -
|
| - ListHashSet<RefPtr<Node> > list;
|
| - for (size_t index = 0; index < size; index++) {
|
| - const RenderLayer* layer = getStackingOrderElementAt(posZOrderList.get(), negZOrderList.get(), FromBackground, index);
|
| - list.add(layer->renderer()->node());
|
| + if (negZOrderList) {
|
| + for (size_t index = 0; index < negZOrderList->size(); ++index)
|
| + list.append(negZOrderList->at(index)->renderer()->node());
|
| }
|
|
|
| - return StaticHashSetNodeList::adopt(list);
|
| + if (posZOrderList) {
|
| + for (size_t index = 0; index < posZOrderList->size(); ++index)
|
| + list.append(posZOrderList->at(index)->renderer()->node());
|
| + }
|
| }
|
|
|
| void RenderLayer::computeRepaintRects(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* geometryMap)
|
|
|