Chromium Code Reviews| Index: Source/core/rendering/RenderLayer.cpp |
| diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp |
| index 9ce524d8cf3878fc427e79aa477f8fd598c5a7ce..cdd61b7c76b5b6ea6b09e9c0bd1b555ee752566e 100644 |
| --- a/Source/core/rendering/RenderLayer.cpp |
| +++ b/Source/core/rendering/RenderLayer.cpp |
| @@ -52,7 +52,6 @@ |
| #include "HTMLNames.h" |
| #include "OverflowEvent.h" |
| #include "ShadowRoot.h" |
| -#include "StaticHashSetNodeList.h" |
| #include "StylePropertySet.h" |
| #include "StyleResolver.h" |
| #include "WebCoreMemoryInstrumentation.h" |
| @@ -650,219 +649,118 @@ static inline bool isPositionedContainer(const RenderLayer* layer) |
| return layer->isRootLayer() || layerRenderer->isPositioned() || layer->hasTransform(); |
| } |
| -enum StackingOrderDirection { FromBackground, FromForeground }; |
| - |
| -// We'd like to be able to iterate through a single paint order list, but for |
| -// efficiency's sake, we hang onto two lists instead (namely, the pos and neg |
| -// z-order lists produced by CollectLayers). This function allows us to index |
| -// into these two lists as if they were one. It also allows us to index into |
| -// this virtual list either from the start or from the end (i.e., in either |
| -// stacking order direction). |
| -static const RenderLayer* getStackingOrderElementAt(const Vector<RenderLayer*>* posZOrderList, const Vector<RenderLayer*>* negZOrderList, const StackingOrderDirection direction, const size_t index) |
| +void RenderLayer::collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote) |
| { |
| - size_t negZOrderListSize = negZOrderList ? negZOrderList->size() : 0; |
| - |
| - if (direction == FromBackground) { |
| - if (index < negZOrderListSize) |
| - return negZOrderList->at(index); |
| - |
| - return posZOrderList->at(index - negZOrderListSize); |
| - } |
| - |
| - size_t posZOrderListSize = posZOrderList ? posZOrderList->size() : 0; |
| - |
| - if (index < posZOrderListSize) |
| - return posZOrderList->at(posZOrderListSize - index - 1); |
| - |
| - return negZOrderList->at(negZOrderListSize - (index - posZOrderListSize) - 1); |
| -} |
| - |
| -// Compute what positive and negative z-order lists would look like before and |
| -// after promotion, so we can later ensure that proper stacking order is |
| -// preserved between the two sets of lists. |
| -// |
| -// A few examples: |
| -// c = currentLayer |
| -// - = negative z-order child of currentLayer |
| -// + = positive z-order child of currentLayer |
| -// a = positioned ancestor of currentLayer |
| -// x = any other RenderLayer in the list |
| -// |
| -// (a) xxxxx-----++a+++x |
| -// (b) xxx-----c++++++xx |
| -// |
| -// |
| -// Normally the current layer would be painted in the normal flow list if it |
| -// doesn't already appear in the positive z-order list. However, in the case |
| -// that the layer has a positioned ancestor, it will paint directly after the |
| -// positioned ancestor. In example (a), the current layer would be painted in |
| -// the middle of its own positive z-order children, so promoting would cause a |
| -// change in paint order (since a promoted layer will paint all of its positive |
| -// z-order children strictly after it paints itself). |
| -// |
| -// In example (b), it is ok to promote the current layer only if it does not |
| -// have a background. If it has a background, the background gets painted before |
| -// the layer's negative z-order children, so again, a promotion would cause a |
| -// change in paint order (causing the background to get painted after the |
| -// negative z-order children instead of before). |
| -void RenderLayer::collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote, size_t& posZOrderListSizeBeforePromote, size_t& negZOrderListSizeBeforePromote) |
| -{ |
| - // We can't use TemporaryChange<> here since m_needsCompositedScrolling and |
| - // m_isNormalFlowOnly are both bitfields, so we have to do it the |
| - // old-fashioned way. |
| + // FIXME: TemporaryChange should support bit fields. |
| bool oldNeedsCompositedScrolling = m_needsCompositedScrolling; |
| bool oldIsNormalFlowOnly = m_isNormalFlowOnly; |
| - // Set the flag on the current layer, then rebuild ancestor stacking |
| - // context's lists. This way, we can see the exact effects that promoting |
| - // this layer would cause. |
| m_needsCompositedScrolling = false; |
| m_isNormalFlowOnly = shouldBeNormalFlowOnly(); |
| + |
| ancestorStackingContext->rebuildZOrderLists(StopAtStackingContexts, posZOrderListBeforePromote, negZOrderListBeforePromote, 0); |
| m_needsCompositedScrolling = oldNeedsCompositedScrolling; |
| m_isNormalFlowOnly = oldIsNormalFlowOnly; |
| - |
| - posZOrderListSizeBeforePromote = posZOrderListBeforePromote ? posZOrderListBeforePromote->size() : 0; |
| - negZOrderListSizeBeforePromote = negZOrderListBeforePromote ? negZOrderListBeforePromote->size() : 0; |
| - |
| const RenderLayer* positionedAncestor = parent(); |
| while (positionedAncestor && !isPositionedContainer(positionedAncestor) && !positionedAncestor->isStackingContext()) |
| positionedAncestor = positionedAncestor->parent(); |
| if (positionedAncestor && (!isPositionedContainer(positionedAncestor) || positionedAncestor->isStackingContext())) |
| positionedAncestor = 0; |
| - bool currentLayerIsInPosZOrderListBeforePromote = false; |
| - |
| - for (size_t index = 0; index < posZOrderListSizeBeforePromote; index++) { |
| - if (posZOrderListBeforePromote->at(index) == this) { |
| - currentLayerIsInPosZOrderListBeforePromote = true; |
| - break; |
| - } |
| - } |
| + if (!posZOrderListBeforePromote) |
| + posZOrderListBeforePromote = adoptPtr(new Vector<RenderLayer*>()); |
| + else if (posZOrderListBeforePromote->find(this) != notFound) |
| + return; |
| - // Insert this into the posZOrderListBeforePromote directly after the |
| - // positioned ancestor, if there is one. Otherwise, add it to the very |
| - // beginning. |
| - // |
| // The current layer will appear in the z-order lists after promotion, so |
| // for a meaningful comparison, we must insert it in the z-order lists |
| // before promotion if it does not appear there already. |
| - if (!currentLayerIsInPosZOrderListBeforePromote) { |
| - if (!positionedAncestor) { |
| - if (!posZOrderListBeforePromote) |
| - posZOrderListBeforePromote = adoptPtr(new Vector<RenderLayer*>()); |
| + if (!positionedAncestor) { |
| + posZOrderListBeforePromote->prepend(this); |
| + return; |
| + } |
| - posZOrderListBeforePromote->prepend(this); |
| - posZOrderListSizeBeforePromote++; |
| - } else { |
| - for (size_t index = 0; index < posZOrderListSizeBeforePromote; index++) { |
| - if (posZOrderListBeforePromote->at(index) == positionedAncestor) { |
| - posZOrderListBeforePromote->insert(index + 1, this); |
| - posZOrderListSizeBeforePromote++; |
| - break; |
| - } |
| - } |
| + for (size_t index = 0; index < posZOrderListBeforePromote->size(); index++) { |
| + if (posZOrderListBeforePromote->at(index) == positionedAncestor) { |
| + posZOrderListBeforePromote->insert(index + 1, this); |
| + return; |
| } |
| } |
| } |
| -void RenderLayer::collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote, size_t& posZOrderListSizeAfterPromote, size_t& negZOrderListSizeAfterPromote) |
| +void RenderLayer::collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote) |
| { |
| - // We can't use TemporaryChange<> here since m_needsCompositedScrolling and |
| - // m_isNormalFlowOnly are both bitfields, so we have to do it the |
| - // old-fashioned way. |
| + // FIXME: TemporaryChange should support bit fields. |
| bool oldNeedsCompositedScrolling = m_needsCompositedScrolling; |
| bool oldIsNormalFlowOnly = m_isNormalFlowOnly; |
| - // Set the flag on the current layer, then rebuild ancestor stacking |
| - // context's lists. This way, we can see the exact effects that promoting |
| - // this layer would cause. |
| m_isNormalFlowOnly = false; |
| m_needsCompositedScrolling = true; |
| + |
| ancestorStackingContext->rebuildZOrderLists(StopAtStackingContexts, posZOrderListAfterPromote, negZOrderListAfterPromote, this); |
| m_needsCompositedScrolling = oldNeedsCompositedScrolling; |
| m_isNormalFlowOnly = oldIsNormalFlowOnly; |
| - |
| - posZOrderListSizeAfterPromote = posZOrderListAfterPromote ? posZOrderListAfterPromote->size() : 0; |
| - negZOrderListSizeAfterPromote = negZOrderListAfterPromote ? negZOrderListAfterPromote->size() : 0; |
| } |
| -#ifndef NDEBUG |
| -String RenderLayer::paintOrderListsAsText() |
| -{ |
| - OwnPtr<Vector<RenderLayer*> > posZOrderListBeforePromote; |
| - OwnPtr<Vector<RenderLayer*> > negZOrderListBeforePromote; |
| - OwnPtr<Vector<RenderLayer*> > posZOrderListAfterPromote; |
| - OwnPtr<Vector<RenderLayer*> > negZOrderListAfterPromote; |
| - size_t posZOrderListSizeBeforePromote, negZOrderListSizeBeforePromote, posZOrderListSizeAfterPromote, negZOrderListSizeAfterPromote; |
| - |
| - RenderLayer* stackingContext = ancestorStackingContext(); |
| - |
| - if (!stackingContext) |
| - return String(); |
| - |
| - collectBeforePromotionZOrderList(stackingContext, posZOrderListBeforePromote, negZOrderListBeforePromote, posZOrderListSizeBeforePromote, negZOrderListSizeBeforePromote); |
| - collectAfterPromotionZOrderList(stackingContext, posZOrderListAfterPromote, negZOrderListAfterPromote, posZOrderListSizeAfterPromote, negZOrderListSizeAfterPromote); |
| - |
| - size_t sizeBeforePromote = posZOrderListSizeBeforePromote + negZOrderListSizeBeforePromote; |
| - size_t sizeAfterPromote = posZOrderListSizeAfterPromote + negZOrderListSizeAfterPromote; |
| - |
| - TextStream ts; |
| - |
| - ts << "Layer: " << this << " \"" << debugName() << "\", z-index: " << renderer()->style()->zIndex() << "\n"; |
| - |
| - ts << " stacking context's paint order list BEFORE promote:\n"; |
| - for (size_t index = 0; index < sizeBeforePromote; index++) { |
| - const RenderLayer* layerBeforePromote = getStackingOrderElementAt(posZOrderListBeforePromote.get(), negZOrderListBeforePromote.get(), FromBackground, index); |
| - ts << " " << layerBeforePromote << " \"" << layerBeforePromote->debugName() << "\", z-index: " << layerBeforePromote->renderer()->style()->zIndex() << "\n"; |
| - } |
| - |
| - ts << " stacking context's paint order list AFTER promote:\n"; |
| - for (size_t index = 0; index < sizeAfterPromote; index++) { |
| - const RenderLayer* layerAfterPromote = getStackingOrderElementAt(posZOrderListAfterPromote.get(), negZOrderListAfterPromote.get(), FromBackground, index); |
| - ts << " " << layerAfterPromote << " \"" << layerAfterPromote->debugName() << "\", z-index: " << layerAfterPromote->renderer()->style()->zIndex() << "\n"; |
| - } |
| - |
| - return ts.release(); |
| -} |
| -#endif |
| - |
| -PassRefPtr<NodeList> RenderLayer::paintOrderList(PaintOrderListType type) |
| +// Compute what positive and negative z-order lists would look like before and |
| +// after promotion, so we can later ensure that proper stacking order is |
| +// preserved between the two sets of lists. |
| +// |
| +// A few examples: |
| +// c = currentLayer |
| +// - = negative z-order child of currentLayer |
| +// + = positive z-order child of currentLayer |
| +// a = positioned ancestor of currentLayer |
| +// x = any other RenderLayer in the list |
| +// |
| +// (a) xxxxx-----++a+++x |
| +// (b) xxx-----c++++++xx |
| +// |
| +// Normally the current layer would be painted in the normal flow list if it |
| +// doesn't already appear in the positive z-order list. However, in the case |
| +// that the layer has a positioned ancestor, it will paint directly after the |
| +// positioned ancestor. In example (a), the current layer would be painted in |
| +// the middle of its own positive z-order children, so promoting would cause a |
| +// change in paint order (since a promoted layer will paint all of its positive |
| +// z-order children strictly after it paints itself). |
| +// |
| +// In example (b), it is ok to promote the current layer only if it does not |
| +// have a background. If it has a background, the background gets painted before |
| +// the layer's negative z-order children, so again, a promotion would cause a |
| +// change in paint order (causing the background to get painted after the |
| +// negative z-order children instead of before). |
| +// |
| +void RenderLayer::computePaintOrderList(PaintOrderListType type, Vector<RefPtr<Node>>& list) |
|
Ian Vollick
2013/04/26 13:28:17
Need a space between angle braces here.
|
| { |
| OwnPtr<Vector<RenderLayer*> > posZOrderList; |
| OwnPtr<Vector<RenderLayer*> > negZOrderList; |
| - size_t posZOrderListSize, negZOrderListSize; |
| RenderLayer* stackingContext = ancestorStackingContext(); |
| if (!stackingContext) |
| - return 0; |
| - |
| - switch(type) { |
| - case BeforePromote: |
| - collectBeforePromotionZOrderList(stackingContext, posZOrderList, negZOrderList, posZOrderListSize, negZOrderListSize); |
| - break; |
| - |
| - case AfterPromote: |
| - collectAfterPromotionZOrderList(stackingContext, posZOrderList, negZOrderList, posZOrderListSize, negZOrderListSize); |
| - break; |
| + return; |
| - default: |
| - return 0; |
| + switch (type) { |
| + case BeforePromote: |
| + collectBeforePromotionZOrderList(stackingContext, posZOrderList, negZOrderList); |
| + break; |
| + case AfterPromote: |
| + collectAfterPromotionZOrderList(stackingContext, posZOrderList, negZOrderList); |
| + break; |
| } |
| - size_t size = posZOrderListSize + negZOrderListSize; |
| - |
| - ListHashSet<RefPtr<Node> > list; |
| - for (size_t index = 0; index < size; index++) { |
| - const RenderLayer* layer = getStackingOrderElementAt(posZOrderList.get(), negZOrderList.get(), FromBackground, index); |
| - list.add(layer->renderer()->node()); |
| + if (negZOrderList) { |
| + for (size_t index = 0; index < negZOrderList->size(); ++index) |
| + list.append(negZOrderList->at(index)->renderer()->node()); |
| } |
| - return StaticHashSetNodeList::adopt(list); |
| + if (posZOrderList) { |
| + for (size_t index = 0; index < posZOrderList->size(); ++index) |
| + list.append(posZOrderList->at(index)->renderer()->node()); |
| + } |
| } |
| void RenderLayer::computeRepaintRects(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* geometryMap) |