Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index 1a9268bb986d77445c4d6b6d4b89e10c4da87d8a..68f4ea69e90039b91ea453dfde4e94d0c3781f47 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -29,11 +29,13 @@ GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget |
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); |
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border); |
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+GL_APICALL void GL_APIENTRY glCreateGpuMemoryBuffer2DCHROMIUM (GLuint image_id, GLsizei width, GLsizei height); |
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); |
GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); |
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); |
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); |
+GL_APICALL void GL_APIENTRY glDeleteImageBuffers (GLsizeiNotNegative n, const GLuint* imagebuffers); |
GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); |
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); |
GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); |
@@ -57,6 +59,7 @@ GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); |
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target); |
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers); |
+GL_APICALL void GL_APIENTRY glGenImageBuffers (GLsizeiNotNegative n, GLuint* imagebuffers); |
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers); |
GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); |
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); |