| Index: gpu/command_buffer/cmd_buffer_functions.txt
|
| diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt
|
| index 1a9268bb986d77445c4d6b6d4b89e10c4da87d8a..68f4ea69e90039b91ea453dfde4e94d0c3781f47 100644
|
| --- a/gpu/command_buffer/cmd_buffer_functions.txt
|
| +++ b/gpu/command_buffer/cmd_buffer_functions.txt
|
| @@ -29,11 +29,13 @@ GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
|
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
|
| GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border);
|
| GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
| +GL_APICALL void GL_APIENTRY glCreateGpuMemoryBuffer2DCHROMIUM (GLuint image_id, GLsizei width, GLsizei height);
|
| GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
| GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
|
| GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
|
| GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
|
| GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
|
| +GL_APICALL void GL_APIENTRY glDeleteImageBuffers (GLsizeiNotNegative n, const GLuint* imagebuffers);
|
| GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
|
| GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
|
| GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
|
| @@ -57,6 +59,7 @@ GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
|
| GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
|
| GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target);
|
| GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers);
|
| +GL_APICALL void GL_APIENTRY glGenImageBuffers (GLsizeiNotNegative n, GLuint* imagebuffers);
|
| GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers);
|
| GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
|
| GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
|
|
|