Chromium Code Reviews| Index: gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc |
| diff --git a/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..576ccafa8abeee913d30817b52b85b2b59c40283 |
| --- /dev/null |
| +++ b/gpu/command_buffer/tests/gl_gpu_memory_buffer_unittests.cc |
| @@ -0,0 +1,154 @@ |
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include <GLES2/gl2.h> |
| +#include <GLES2/gl2chromium.h> |
| +#include <GLES2/gl2ext.h> |
| +#include <GLES2/gl2extchromium.h> |
| + |
| +#include "base/bind.h" |
| +#include "base/memory/ref_counted.h" |
| +#include "gpu/command_buffer/client/gles2_implementation.h" |
| +#include "gpu/command_buffer/client/gpu_memory_buffer_factory.h" |
| +#include "gpu/command_buffer/client/gpu_memory_buffer_mock.h" |
| +#include "gpu/command_buffer/client/gpu_memory_buffer_tracker_mock.h" |
| +#include "gpu/command_buffer/client/image_factory_mock.h" |
| +#include "gpu/command_buffer/service/image_manager.h" |
| +#include "gpu/command_buffer/tests/gl_manager.h" |
| +#include "gpu/command_buffer/tests/gl_test_utils.h" |
| +#include "testing/gmock/include/gmock/gmock.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/gfx/native_widget_types.h" |
| +#include "ui/gl/gl_image.h" |
| +#include "ui/gl/gl_image_mock.h" |
| + |
| +using testing::_; |
| +using testing::Return; |
| +using testing::SetArgPointee; |
| +using testing::StrictMock; |
| + |
| +namespace gpu { |
| +namespace gles2 { |
| + |
| +static const int kGpuMemoryBufferWidth = 256; |
| +static const int kGpuMemoryBufferHeight = 256; |
| +static const int kGpuMemoryBufferBytesPerPixel = 4; |
| + |
| +class GLGpuMemoryBufferTest : public testing::Test { |
| + protected: |
| + virtual void SetUp() { |
| + GLManager::Options options; |
| + image_manager_ = new ImageManager; |
| + options.image_manager = image_manager_; |
| + |
| + scoped_ptr<StrictMock<ImageFactoryMock> > image_factory( |
| + new StrictMock<ImageFactoryMock>(image_manager_)); |
| + image_factory_ = image_factory.get(); |
|
reveman
2013/05/10 02:06:16
Saving a pointer and passing ownership to a differ
kaanb
2013/05/13 23:00:36
Done.
|
| + |
| + scoped_ptr<StrictMock<GpuMemoryBufferTrackerMock> > |
| + gpu_memory_buffer_tracker( |
| + new StrictMock<GpuMemoryBufferTrackerMock>(image_factory_)); |
| + gpu_memory_buffer_tracker_ = gpu_memory_buffer_tracker.get(); |
| + |
| + gl_.Initialize(options); |
| + |
| + // GLES2Implementation will take ownership of ImageFactory and |
| + // GpuMemoryBufferTracker. |
| + gl_.gles2_implementation()->SetImageFactory( |
| + image_factory.PassAs<ImageFactory>()); |
| + gl_.gles2_implementation()->SetGpuMemoryBufferTracker( |
| + gpu_memory_buffer_tracker.PassAs<GpuMemoryBufferTracker>()); |
| + gl_.MakeCurrent(); |
| + mapped_buffer_.reset(new uint8[ |
| + kGpuMemoryBufferWidth * kGpuMemoryBufferHeight |
| + * kGpuMemoryBufferBytesPerPixel]); |
| + |
| + gpu_memory_buffer_.reset( |
| + new StrictMock<GpuMemoryBufferMock>(kGpuMemoryBufferWidth, |
| + kGpuMemoryBufferHeight)); |
| + } |
| + |
| + virtual void TearDown() { |
| + gl_.Destroy(); |
| + } |
| + |
| + // TODO(kaanb): do I need the ImageFactory mock? |
| + StrictMock<ImageFactoryMock>* image_factory_; |
| + scoped_refptr<ImageManager> image_manager_; |
| + scoped_ptr<uint8[]> mapped_buffer_; |
| + StrictMock<GpuMemoryBufferTrackerMock>* gpu_memory_buffer_tracker_; |
| + scoped_ptr<StrictMock<GpuMemoryBufferMock> > gpu_memory_buffer_; |
| + GLManager gl_; |
| +}; |
| + |
| +// An end to end test that tests the whole GpuMemoryBuffer lifecycle. |
| +TEST_F(GLGpuMemoryBufferTest, Lifecycle) { |
| + // Create a client texture id. |
| + |
| + GLuint texture_id; |
| + glGenTextures(1, &texture_id); |
| + |
| + // Create the GLImage and insert it into the ImageManager. |
| + EXPECT_CALL(*gpu_memory_buffer_tracker_, CreateBuffer(_, _)) |
| + .Times(1) |
| + .WillOnce(Return(1)) |
| + .RetiresOnSaturation(); |
| + GLuint image_id = |
| + glCreateImageCHROMIUM(kGpuMemoryBufferWidth, kGpuMemoryBufferHeight); |
| + gfx::Size size(kGpuMemoryBufferWidth, kGpuMemoryBufferHeight); |
| + gfx::GLImageMock* gl_image = new gfx::GLImageMock(NULL, size); |
| + image_manager_->AddImage(gl_image, image_id); |
| + |
| + EXPECT_CALL(*gpu_memory_buffer_.get(), IsMapped()) |
| + .WillOnce(Return(false)) // before Map() |
| + .WillOnce(Return(true)) // after Map() and before Unmap() |
| + .RetiresOnSaturation(); |
| + |
| + EXPECT_CALL(*gpu_memory_buffer_tracker_, GetBuffer(image_id)) |
| + .WillOnce(Return(gpu_memory_buffer_.get())) // Map() |
| + .WillOnce(Return(gpu_memory_buffer_.get())) // UnMap() |
| + .WillOnce(Return(gpu_memory_buffer_.get())) // DestroyImage() |
| + .RetiresOnSaturation(); |
| + |
| + EXPECT_CALL(*gpu_memory_buffer_.get(), Map(_, _)) |
| + .Times(1) |
| + .WillOnce(SetArgPointee<1>(mapped_buffer_.get())) |
| + .RetiresOnSaturation(); |
| + void* mapped_buffer = |
| + glMapImageCHROMIUM(image_id, GL_WRITE_ONLY); |
| + EXPECT_EQ(mapped_buffer_.get(), mapped_buffer); |
| + |
| + // Unmap the image. |
| + EXPECT_CALL(*gpu_memory_buffer_.get(), Unmap()) |
| + .Times(1) |
| + .RetiresOnSaturation(); |
| + glUnmapImageCHROMIUM(image_id); |
| + |
| + // Bind the texture and the image. |
| + glBindTexture(GL_TEXTURE_2D, texture_id); |
| + EXPECT_CALL(*gl_image, BindTexImage()) |
| + .Times(1) |
| + .WillOnce(Return(true)) |
| + .RetiresOnSaturation(); |
| + EXPECT_CALL(*gl_image, GetSize()) |
| + .Times(1) |
| + .WillOnce(Return(size)) |
| + .RetiresOnSaturation(); |
| + glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); |
| + |
| + // Destroy the image. |
| + EXPECT_CALL(*gpu_memory_buffer_tracker_, RemoveBuffer(image_id)) |
| + .Times(1) |
| + .RetiresOnSaturation(); |
| + EXPECT_CALL(*gpu_memory_buffer_.get(), Die()) |
| + .Times(1) |
| + .RetiresOnSaturation(); |
| + glDestroyImageCHROMIUM(image_id); |
| + |
| + // Delete the texture. |
| + glDeleteTextures(1, &texture_id); |
| +} |
| + |
| +} // namespace gles2 |
| +} // namespace gpu |