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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
| 8 | 8 |
| 9 // This file contains Chromium-specific GLES2 declarations. | 9 // This file contains Chromium-specific GLES2 declarations. |
| 10 | 10 |
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| 29 #define glClear GLES2_GET_FUN(Clear) | 29 #define glClear GLES2_GET_FUN(Clear) |
| 30 #define glClearColor GLES2_GET_FUN(ClearColor) | 30 #define glClearColor GLES2_GET_FUN(ClearColor) |
| 31 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) | 31 #define glClearDepthf GLES2_GET_FUN(ClearDepthf) |
| 32 #define glClearStencil GLES2_GET_FUN(ClearStencil) | 32 #define glClearStencil GLES2_GET_FUN(ClearStencil) |
| 33 #define glColorMask GLES2_GET_FUN(ColorMask) | 33 #define glColorMask GLES2_GET_FUN(ColorMask) |
| 34 #define glCompileShader GLES2_GET_FUN(CompileShader) | 34 #define glCompileShader GLES2_GET_FUN(CompileShader) |
| 35 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) | 35 #define glCompressedTexImage2D GLES2_GET_FUN(CompressedTexImage2D) |
| 36 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) | 36 #define glCompressedTexSubImage2D GLES2_GET_FUN(CompressedTexSubImage2D) |
| 37 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) | 37 #define glCopyTexImage2D GLES2_GET_FUN(CopyTexImage2D) |
| 38 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) | 38 #define glCopyTexSubImage2D GLES2_GET_FUN(CopyTexSubImage2D) |
| 39 #define glCreateGpuMemoryBuffer2DCHROMIUM GLES2_GET_FUN( \ |
| 40 CreateGpuMemoryBuffer2DCHROMIUM) |
| 39 #define glCreateProgram GLES2_GET_FUN(CreateProgram) | 41 #define glCreateProgram GLES2_GET_FUN(CreateProgram) |
| 40 #define glCreateShader GLES2_GET_FUN(CreateShader) | 42 #define glCreateShader GLES2_GET_FUN(CreateShader) |
| 41 #define glCullFace GLES2_GET_FUN(CullFace) | 43 #define glCullFace GLES2_GET_FUN(CullFace) |
| 42 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) | 44 #define glDeleteBuffers GLES2_GET_FUN(DeleteBuffers) |
| 43 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) | 45 #define glDeleteFramebuffers GLES2_GET_FUN(DeleteFramebuffers) |
| 46 #define glDeleteImageBuffers GLES2_GET_FUN(DeleteImageBuffers) |
| 44 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) | 47 #define glDeleteProgram GLES2_GET_FUN(DeleteProgram) |
| 45 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) | 48 #define glDeleteRenderbuffers GLES2_GET_FUN(DeleteRenderbuffers) |
| 46 #define glDeleteShader GLES2_GET_FUN(DeleteShader) | 49 #define glDeleteShader GLES2_GET_FUN(DeleteShader) |
| 47 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) | 50 #define glDeleteTextures GLES2_GET_FUN(DeleteTextures) |
| 48 #define glDepthFunc GLES2_GET_FUN(DepthFunc) | 51 #define glDepthFunc GLES2_GET_FUN(DepthFunc) |
| 49 #define glDepthMask GLES2_GET_FUN(DepthMask) | 52 #define glDepthMask GLES2_GET_FUN(DepthMask) |
| 50 #define glDepthRangef GLES2_GET_FUN(DepthRangef) | 53 #define glDepthRangef GLES2_GET_FUN(DepthRangef) |
| 51 #define glDetachShader GLES2_GET_FUN(DetachShader) | 54 #define glDetachShader GLES2_GET_FUN(DetachShader) |
| 52 #define glDisable GLES2_GET_FUN(Disable) | 55 #define glDisable GLES2_GET_FUN(Disable) |
| 53 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) | 56 #define glDisableVertexAttribArray GLES2_GET_FUN(DisableVertexAttribArray) |
| 54 #define glDrawArrays GLES2_GET_FUN(DrawArrays) | 57 #define glDrawArrays GLES2_GET_FUN(DrawArrays) |
| 55 #define glDrawElements GLES2_GET_FUN(DrawElements) | 58 #define glDrawElements GLES2_GET_FUN(DrawElements) |
| 56 #define glEnable GLES2_GET_FUN(Enable) | 59 #define glEnable GLES2_GET_FUN(Enable) |
| 57 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) | 60 #define glEnableVertexAttribArray GLES2_GET_FUN(EnableVertexAttribArray) |
| 58 #define glFinish GLES2_GET_FUN(Finish) | 61 #define glFinish GLES2_GET_FUN(Finish) |
| 59 #define glFlush GLES2_GET_FUN(Flush) | 62 #define glFlush GLES2_GET_FUN(Flush) |
| 60 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) | 63 #define glShallowFlushCHROMIUM GLES2_GET_FUN(ShallowFlushCHROMIUM) |
| 61 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) | 64 #define glFramebufferRenderbuffer GLES2_GET_FUN(FramebufferRenderbuffer) |
| 62 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) | 65 #define glFramebufferTexture2D GLES2_GET_FUN(FramebufferTexture2D) |
| 63 #define glFrontFace GLES2_GET_FUN(FrontFace) | 66 #define glFrontFace GLES2_GET_FUN(FrontFace) |
| 64 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 67 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
| 65 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 68 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
| 66 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 69 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
| 70 #define glGenImageBuffers GLES2_GET_FUN(GenImageBuffers) |
| 67 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 71 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
| 68 #define glGenTextures GLES2_GET_FUN(GenTextures) | 72 #define glGenTextures GLES2_GET_FUN(GenTextures) |
| 69 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | 73 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
| 70 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | 74 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
| 71 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | 75 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
| 72 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | 76 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) |
| 73 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | 77 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) |
| 74 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | 78 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) |
| 75 #define glGetError GLES2_GET_FUN(GetError) | 79 #define glGetError GLES2_GET_FUN(GetError) |
| 76 #define glGetFloatv GLES2_GET_FUN(GetFloatv) | 80 #define glGetFloatv GLES2_GET_FUN(GetFloatv) |
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| 222 #define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN( \ | 226 #define glWaitAsyncTexImage2DCHROMIUM GLES2_GET_FUN( \ |
| 223 WaitAsyncTexImage2DCHROMIUM) | 227 WaitAsyncTexImage2DCHROMIUM) |
| 224 #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) | 228 #define glDiscardFramebufferEXT GLES2_GET_FUN(DiscardFramebufferEXT) |
| 225 #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) | 229 #define glLoseContextCHROMIUM GLES2_GET_FUN(LoseContextCHROMIUM) |
| 226 #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM) | 230 #define glInsertSyncPointCHROMIUM GLES2_GET_FUN(InsertSyncPointCHROMIUM) |
| 227 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) | 231 #define glWaitSyncPointCHROMIUM GLES2_GET_FUN(WaitSyncPointCHROMIUM) |
| 228 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 232 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
| 229 | 233 |
| 230 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 234 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
| 231 | 235 |
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