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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <list> | 10 #include <list> |
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698 bool GenBuffersHelper(GLsizei n, const GLuint* client_ids); | 698 bool GenBuffersHelper(GLsizei n, const GLuint* client_ids); |
699 void DeleteBuffersHelper(GLsizei n, const GLuint* client_ids); | 699 void DeleteBuffersHelper(GLsizei n, const GLuint* client_ids); |
700 bool GenFramebuffersHelper(GLsizei n, const GLuint* client_ids); | 700 bool GenFramebuffersHelper(GLsizei n, const GLuint* client_ids); |
701 void DeleteFramebuffersHelper(GLsizei n, const GLuint* client_ids); | 701 void DeleteFramebuffersHelper(GLsizei n, const GLuint* client_ids); |
702 bool GenRenderbuffersHelper(GLsizei n, const GLuint* client_ids); | 702 bool GenRenderbuffersHelper(GLsizei n, const GLuint* client_ids); |
703 void DeleteRenderbuffersHelper(GLsizei n, const GLuint* client_ids); | 703 void DeleteRenderbuffersHelper(GLsizei n, const GLuint* client_ids); |
704 bool GenQueriesEXTHelper(GLsizei n, const GLuint* client_ids); | 704 bool GenQueriesEXTHelper(GLsizei n, const GLuint* client_ids); |
705 void DeleteQueriesEXTHelper(GLsizei n, const GLuint* client_ids); | 705 void DeleteQueriesEXTHelper(GLsizei n, const GLuint* client_ids); |
706 bool GenVertexArraysOESHelper(GLsizei n, const GLuint* client_ids); | 706 bool GenVertexArraysOESHelper(GLsizei n, const GLuint* client_ids); |
707 void DeleteVertexArraysOESHelper(GLsizei n, const GLuint* client_ids); | 707 void DeleteVertexArraysOESHelper(GLsizei n, const GLuint* client_ids); |
| 708 bool GenImageBuffersHelper(GLsizei n, const GLuint* client_ids); |
| 709 void DeleteImageBuffersHelper(GLsizei n, const GLuint* client_ids); |
708 | 710 |
709 // Workarounds | 711 // Workarounds |
710 void OnFboChanged() const; | 712 void OnFboChanged() const; |
711 void OnUseFramebuffer() const; | 713 void OnUseFramebuffer() const; |
712 | 714 |
713 // TODO(gman): Cache these pointers? | 715 // TODO(gman): Cache these pointers? |
714 BufferManager* buffer_manager() { | 716 BufferManager* buffer_manager() { |
715 return group_->buffer_manager(); | 717 return group_->buffer_manager(); |
716 } | 718 } |
717 | 719 |
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2690 } | 2692 } |
2691 } | 2693 } |
2692 scoped_ptr<GLuint[]> service_ids(new GLuint[n]); | 2694 scoped_ptr<GLuint[]> service_ids(new GLuint[n]); |
2693 glGenTextures(n, service_ids.get()); | 2695 glGenTextures(n, service_ids.get()); |
2694 for (GLsizei ii = 0; ii < n; ++ii) { | 2696 for (GLsizei ii = 0; ii < n; ++ii) { |
2695 CreateTexture(client_ids[ii], service_ids[ii]); | 2697 CreateTexture(client_ids[ii], service_ids[ii]); |
2696 } | 2698 } |
2697 return true; | 2699 return true; |
2698 } | 2700 } |
2699 | 2701 |
| 2702 bool GLES2DecoderImpl::GenImageBuffersHelper(GLsizei n, |
| 2703 const GLuint* client_ids) { |
| 2704 for (GLsizei ii = 0; ii < n; ++ii) { |
| 2705 if (image_manager()->LookupImage(client_ids[ii])) { |
| 2706 return false; |
| 2707 } |
| 2708 } |
| 2709 |
| 2710 // Image already inserted into the ImageManager within GpuMemoryBufferFactory. |
| 2711 return true; |
| 2712 } |
| 2713 |
2700 void GLES2DecoderImpl::DeleteBuffersHelper( | 2714 void GLES2DecoderImpl::DeleteBuffersHelper( |
2701 GLsizei n, const GLuint* client_ids) { | 2715 GLsizei n, const GLuint* client_ids) { |
2702 for (GLsizei ii = 0; ii < n; ++ii) { | 2716 for (GLsizei ii = 0; ii < n; ++ii) { |
2703 Buffer* buffer = GetBuffer(client_ids[ii]); | 2717 Buffer* buffer = GetBuffer(client_ids[ii]); |
2704 if (buffer && !buffer->IsDeleted()) { | 2718 if (buffer && !buffer->IsDeleted()) { |
2705 state_.vertex_attrib_manager->Unbind(buffer); | 2719 state_.vertex_attrib_manager->Unbind(buffer); |
2706 if (state_.bound_array_buffer == buffer) { | 2720 if (state_.bound_array_buffer == buffer) { |
2707 state_.bound_array_buffer = NULL; | 2721 state_.bound_array_buffer = NULL; |
2708 } | 2722 } |
2709 RemoveBuffer(client_ids[ii]); | 2723 RemoveBuffer(client_ids[ii]); |
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2808 #if defined(OS_MACOSX) | 2822 #if defined(OS_MACOSX) |
2809 if (texture->target() == GL_TEXTURE_RECTANGLE_ARB) { | 2823 if (texture->target() == GL_TEXTURE_RECTANGLE_ARB) { |
2810 ReleaseIOSurfaceForTexture(service_id); | 2824 ReleaseIOSurfaceForTexture(service_id); |
2811 } | 2825 } |
2812 #endif | 2826 #endif |
2813 RemoveTexture(client_ids[ii]); | 2827 RemoveTexture(client_ids[ii]); |
2814 } | 2828 } |
2815 } | 2829 } |
2816 } | 2830 } |
2817 | 2831 |
| 2832 void GLES2DecoderImpl::DeleteImageBuffersHelper( |
| 2833 GLsizei n, const GLuint* client_ids) { |
| 2834 for (GLsizei ii = 0; ii < n; ++ii) { |
| 2835 image_manager()->RemoveImage(client_ids[ii]); |
| 2836 } |
| 2837 } |
| 2838 |
2818 // } // anonymous namespace | 2839 // } // anonymous namespace |
2819 | 2840 |
2820 bool GLES2DecoderImpl::MakeCurrent() { | 2841 bool GLES2DecoderImpl::MakeCurrent() { |
2821 if (!context_.get() || !context_->MakeCurrent(surface_.get())) | 2842 if (!context_.get() || !context_->MakeCurrent(surface_.get())) |
2822 return false; | 2843 return false; |
2823 | 2844 |
2824 if (WasContextLost()) { | 2845 if (WasContextLost()) { |
2825 LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent."; | 2846 LOG(ERROR) << " GLES2DecoderImpl: Context lost during MakeCurrent."; |
2826 | 2847 |
2827 // Some D3D drivers cannot recover from device lost in the GPU process | 2848 // Some D3D drivers cannot recover from device lost in the GPU process |
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10412 return error::kNoError; | 10433 return error::kNoError; |
10413 } | 10434 } |
10414 | 10435 |
10415 // Include the auto-generated part of this file. We split this because it means | 10436 // Include the auto-generated part of this file. We split this because it means |
10416 // we can easily edit the non-auto generated parts right here in this file | 10437 // we can easily edit the non-auto generated parts right here in this file |
10417 // instead of having to edit some template or the code generator. | 10438 // instead of having to edit some template or the code generator. |
10418 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 10439 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
10419 | 10440 |
10420 } // namespace gles2 | 10441 } // namespace gles2 |
10421 } // namespace gpu | 10442 } // namespace gpu |
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