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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
| 8 | 8 |
| 9 // This file is included by gles2_interface.h to declare the | 9 // This file is included by gles2_interface.h to declare the |
| 10 // GL api functions. | 10 // GL api functions. |
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| 44 GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; | 44 GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; |
| 45 virtual void CompressedTexSubImage2D( | 45 virtual void CompressedTexSubImage2D( |
| 46 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, | 46 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| 47 GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; | 47 GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; |
| 48 virtual void CopyTexImage2D( | 48 virtual void CopyTexImage2D( |
| 49 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, | 49 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| 50 GLsizei width, GLsizei height, GLint border) = 0; | 50 GLsizei width, GLsizei height, GLint border) = 0; |
| 51 virtual void CopyTexSubImage2D( | 51 virtual void CopyTexSubImage2D( |
| 52 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, | 52 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
| 53 GLsizei width, GLsizei height) = 0; | 53 GLsizei width, GLsizei height) = 0; |
| 54 virtual void CreateGpuMemoryBuffer2DCHROMIUM( |
| 55 GLuint image_id, GLsizei width, GLsizei height) = 0; |
| 54 virtual GLuint CreateProgram() = 0; | 56 virtual GLuint CreateProgram() = 0; |
| 55 virtual GLuint CreateShader(GLenum type) = 0; | 57 virtual GLuint CreateShader(GLenum type) = 0; |
| 56 virtual void CullFace(GLenum mode) = 0; | 58 virtual void CullFace(GLenum mode) = 0; |
| 57 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; | 59 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; |
| 58 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; | 60 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; |
| 61 virtual void DeleteImageBuffers(GLsizei n, const GLuint* imagebuffers) = 0; |
| 59 virtual void DeleteProgram(GLuint program) = 0; | 62 virtual void DeleteProgram(GLuint program) = 0; |
| 60 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; | 63 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; |
| 61 virtual void DeleteShader(GLuint shader) = 0; | 64 virtual void DeleteShader(GLuint shader) = 0; |
| 62 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; | 65 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
| 63 virtual void DepthFunc(GLenum func) = 0; | 66 virtual void DepthFunc(GLenum func) = 0; |
| 64 virtual void DepthMask(GLboolean flag) = 0; | 67 virtual void DepthMask(GLboolean flag) = 0; |
| 65 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; | 68 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
| 66 virtual void DetachShader(GLuint program, GLuint shader) = 0; | 69 virtual void DetachShader(GLuint program, GLuint shader) = 0; |
| 67 virtual void Disable(GLenum cap) = 0; | 70 virtual void Disable(GLenum cap) = 0; |
| 68 virtual void DisableVertexAttribArray(GLuint index) = 0; | 71 virtual void DisableVertexAttribArray(GLuint index) = 0; |
| 69 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; | 72 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
| 70 virtual void DrawElements( | 73 virtual void DrawElements( |
| 71 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; | 74 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; |
| 72 virtual void Enable(GLenum cap) = 0; | 75 virtual void Enable(GLenum cap) = 0; |
| 73 virtual void EnableVertexAttribArray(GLuint index) = 0; | 76 virtual void EnableVertexAttribArray(GLuint index) = 0; |
| 74 virtual void Finish() = 0; | 77 virtual void Finish() = 0; |
| 75 virtual void Flush() = 0; | 78 virtual void Flush() = 0; |
| 76 virtual void ShallowFlushCHROMIUM() = 0; | 79 virtual void ShallowFlushCHROMIUM() = 0; |
| 77 virtual void FramebufferRenderbuffer( | 80 virtual void FramebufferRenderbuffer( |
| 78 GLenum target, GLenum attachment, GLenum renderbuffertarget, | 81 GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| 79 GLuint renderbuffer) = 0; | 82 GLuint renderbuffer) = 0; |
| 80 virtual void FramebufferTexture2D( | 83 virtual void FramebufferTexture2D( |
| 81 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, | 84 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| 82 GLint level) = 0; | 85 GLint level) = 0; |
| 83 virtual void FrontFace(GLenum mode) = 0; | 86 virtual void FrontFace(GLenum mode) = 0; |
| 84 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; | 87 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; |
| 85 virtual void GenerateMipmap(GLenum target) = 0; | 88 virtual void GenerateMipmap(GLenum target) = 0; |
| 86 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; | 89 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; |
| 90 virtual void GenImageBuffers(GLsizei n, GLuint* imagebuffers) = 0; |
| 87 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; | 91 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; |
| 88 virtual void GenTextures(GLsizei n, GLuint* textures) = 0; | 92 virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
| 89 virtual void GetActiveAttrib( | 93 virtual void GetActiveAttrib( |
| 90 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, | 94 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| 91 GLenum* type, char* name) = 0; | 95 GLenum* type, char* name) = 0; |
| 92 virtual void GetActiveUniform( | 96 virtual void GetActiveUniform( |
| 93 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, | 97 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| 94 GLenum* type, char* name) = 0; | 98 GLenum* type, char* name) = 0; |
| 95 virtual void GetAttachedShaders( | 99 virtual void GetAttachedShaders( |
| 96 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; | 100 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; |
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| 302 const void* pixels) = 0; | 306 const void* pixels) = 0; |
| 303 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; | 307 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; |
| 304 virtual void DiscardFramebufferEXT( | 308 virtual void DiscardFramebufferEXT( |
| 305 GLenum target, GLsizei count, const GLenum* attachments) = 0; | 309 GLenum target, GLsizei count, const GLenum* attachments) = 0; |
| 306 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; | 310 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; |
| 307 virtual GLuint InsertSyncPointCHROMIUM() = 0; | 311 virtual GLuint InsertSyncPointCHROMIUM() = 0; |
| 308 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; | 312 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; |
| 309 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; | 313 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; |
| 310 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 314 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| 311 | 315 |
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