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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); | 27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); |
28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); | 28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); |
29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); | 29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); |
30 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); | 30 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); |
31 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); | 31 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); |
| 32 GL_APICALL void GL_APIENTRY glCreateGpuMemoryBuffer2DCHROMIUM (GLuint im
age_id, GLsizei width, GLsizei height); |
32 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 33 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
33 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); | 34 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); |
34 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); | 35 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); |
35 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); | 36 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); |
36 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); | 37 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); |
| 38 GL_APICALL void GL_APIENTRY glDeleteImageBuffers (GLsizeiNotNegative n,
const GLuint* imagebuffers); |
37 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); | 39 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); |
38 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); | 40 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); |
39 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); | 41 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); |
40 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons
t GLuint* textures); | 42 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons
t GLuint* textures); |
41 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); | 43 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); |
42 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | 44 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); | 45 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar
); |
44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); | 46 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha
der shader); |
45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); | 47 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); |
46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 48 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); | 49 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); |
48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); | 50 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); |
49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); | 51 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 52 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
51 GL_APICALL void GL_APIENTRY glFinish (void); | 53 GL_APICALL void GL_APIENTRY glFinish (void); |
52 GL_APICALL void GL_APIENTRY glFlush (void); | 54 GL_APICALL void GL_APIENTRY glFlush (void); |
53 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); | 55 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
54 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); | 56 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); |
55 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); | 57 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); |
56 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 58 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
57 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); | 59 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); |
58 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); | 60 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); |
59 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); | 61 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); |
| 62 GL_APICALL void GL_APIENTRY glGenImageBuffers (GLsizeiNotNegative n, GLu
int* imagebuffers); |
60 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); | 63 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); |
61 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 64 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
62 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); | 65 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); |
63 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); | 66 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu
int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe
num* type, char* name); |
64 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); | 67 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G
LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
65 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); | 68 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co
nst char* name); |
66 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); | 69 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea
n* params); |
67 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); | 70 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t
arget, GLenumBufferParameter pname, GLint* params); |
68 GL_APICALL GLenum GL_APIENTRY glGetError (void); | 71 GL_APICALL GLenum GL_APIENTRY glGetError (void); |
69 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); | 72 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p
arams); |
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206 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); | 209 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); |
207 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP
ixelType type, const void* pixels); | 210 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP
ixelType type, const void* pixels); |
208 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); | 211 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture
Target target); |
209 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); | 212 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); |
210 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu
m other); | 213 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu
m other); |
211 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | 214 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
212 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 215 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
213 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 216 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
214 | 217 |
215 | 218 |
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