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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 14456004: GPU client side changes for GpuMemoryBuffers (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@glapi
Patch Set: Implement DeleteImageBuffersHelper and remove unused GetNativeBufferForGpuMemoryBuffer Created 7 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
(...skipping 11 matching lines...) Expand all
22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); 27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data ); 28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data );
29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); 29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
30 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border); 30 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border);
31 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 31 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
32 GL_APICALL void GL_APIENTRY glCreateGpuMemoryBuffer2DCHROMIUM (GLuint im age_id, GLsizei width, GLsizei height);
32 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 33 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
33 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); 34 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
34 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); 35 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
35 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); 36 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
36 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); 37 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
38 GL_APICALL void GL_APIENTRY glDeleteImageBuffers (GLsizeiNotNegative n, const GLuint* imagebuffers);
37 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); 39 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
38 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); 40 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
39 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); 41 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
40 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures); 42 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures);
41 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); 43 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
42 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 44 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
43 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar ); 45 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar );
44 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader); 46 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader);
45 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); 47 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
46 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 48 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
47 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count); 49 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count);
48 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); 50 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
49 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); 51 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
50 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 52 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
51 GL_APICALL void GL_APIENTRY glFinish (void); 53 GL_APICALL void GL_APIENTRY glFinish (void);
52 GL_APICALL void GL_APIENTRY glFlush (void); 54 GL_APICALL void GL_APIENTRY glFlush (void);
53 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); 55 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
54 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer); 56 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer);
55 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level); 57 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level);
56 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); 58 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
57 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); 59 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
58 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget); 60 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget);
59 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers); 61 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers);
62 GL_APICALL void GL_APIENTRY glGenImageBuffers (GLsizeiNotNegative n, GLu int* imagebuffers);
60 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers); 63 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers);
61 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); 64 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
62 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name); 65 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name);
63 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name); 66 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name);
64 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); 67 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
65 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name); 68 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name);
66 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params); 69 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params);
67 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params); 70 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params);
68 GL_APICALL GLenum GL_APIENTRY glGetError (void); 71 GL_APICALL GLenum GL_APIENTRY glGetError (void);
69 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams); 72 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams);
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206 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* data); 209 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* data);
207 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP ixelType type, const void* pixels); 210 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP ixelType type, const void* pixels);
208 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture Target target); 211 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture Target target);
209 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments); 212 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments);
210 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu m other); 213 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu m other);
211 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); 214 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void);
212 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); 215 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point);
213 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); 216 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs);
214 217
215 218
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