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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
| 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
| 7 | 7 |
| 8 #if defined(ENABLE_GPU) | 8 #if defined(ENABLE_GPU) |
| 9 | 9 |
| 10 #include <vector> | 10 #include <vector> |
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| 95 virtual void blendEquationSeparate(WGC3Denum modeRGB, | 95 virtual void blendEquationSeparate(WGC3Denum modeRGB, |
| 96 WGC3Denum modeAlpha); | 96 WGC3Denum modeAlpha); |
| 97 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); | 97 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
| 98 virtual void blendFuncSeparate(WGC3Denum srcRGB, | 98 virtual void blendFuncSeparate(WGC3Denum srcRGB, |
| 99 WGC3Denum dstRGB, | 99 WGC3Denum dstRGB, |
| 100 WGC3Denum srcAlpha, | 100 WGC3Denum srcAlpha, |
| 101 WGC3Denum dstAlpha); | 101 WGC3Denum dstAlpha); |
| 102 | 102 |
| 103 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, | 103 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, |
| 104 const void* data, WGC3Denum usage); | 104 const void* data, WGC3Denum usage); |
| 105 virtual void imageBufferDataCHROMIUM(WGC3Denum target, |
| 106 WGC3Dsizei width, |
| 107 WGC3Dsizei height); |
| 105 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, | 108 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
| 106 WGC3Dsizeiptr size, const void* data); | 109 WGC3Dsizeiptr size, const void* data); |
| 107 | 110 |
| 108 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); | 111 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
| 109 virtual void clear(WGC3Dbitfield mask); | 112 virtual void clear(WGC3Dbitfield mask); |
| 110 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, | 113 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, |
| 111 WGC3Dclampf blue, WGC3Dclampf alpha); | 114 WGC3Dclampf blue, WGC3Dclampf alpha); |
| 112 virtual void clearDepth(WGC3Dclampf depth); | 115 virtual void clearDepth(WGC3Dclampf depth); |
| 113 virtual void clearStencil(WGC3Dint s); | 116 virtual void clearStencil(WGC3Dint s); |
| 114 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, | 117 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
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| 549 // SwapBuffers callback. | 552 // SwapBuffers callback. |
| 550 void OnSwapBuffersComplete(); | 553 void OnSwapBuffersComplete(); |
| 551 virtual void OnContextLost(); | 554 virtual void OnContextLost(); |
| 552 | 555 |
| 553 bool MaybeInitializeGL(); | 556 bool MaybeInitializeGL(); |
| 554 | 557 |
| 555 // Used to try to find bugs in code that calls gl directly through the gl api | 558 // Used to try to find bugs in code that calls gl directly through the gl api |
| 556 // instead of going through WebGraphicsContext3D. | 559 // instead of going through WebGraphicsContext3D. |
| 557 void ClearContext(); | 560 void ClearContext(); |
| 558 | 561 |
| 562 void CreateImageForGpuMemoryBuffer(WGC3Dsizei width, WGC3Dsizei height); |
| 563 void DeleteImageForGpuMemoryBuffer(); |
| 564 void DeleteImageForGpuMemoryBuffer(WebGLId id); |
| 559 | 565 |
| 560 bool is_offscreen_; | 566 bool is_offscreen_; |
| 561 // Only used when not offscreen. | 567 // Only used when not offscreen. |
| 562 gfx::AcceleratedWidget window_; | 568 gfx::AcceleratedWidget window_; |
| 563 | 569 |
| 564 bool initialized_; | 570 bool initialized_; |
| 565 bool initialize_failed_; | 571 bool initialize_failed_; |
| 566 | 572 |
| 567 // The context we use for OpenGL rendering. | 573 // The context we use for OpenGL rendering. |
| 568 GLInProcessContext* context_; | 574 GLInProcessContext* context_; |
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| 585 void FlipVertically(uint8* framebuffer, | 591 void FlipVertically(uint8* framebuffer, |
| 586 unsigned int width, | 592 unsigned int width, |
| 587 unsigned int height); | 593 unsigned int height); |
| 588 }; | 594 }; |
| 589 | 595 |
| 590 } // namespace gpu | 596 } // namespace gpu |
| 591 } // namespace webkit | 597 } // namespace webkit |
| 592 | 598 |
| 593 #endif // defined(ENABLE_GPU) | 599 #endif // defined(ENABLE_GPU) |
| 594 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 600 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
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