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Unified Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 1443743002: Rename some processor functions from GL to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@primProcs
Patch Set: nits Created 5 years, 1 month ago
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Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index b98f702ef4f79f4c8d77edcc35fd9d940252bbd1..924e3110dfddc217d2260679aa2021d83c82eada 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -146,7 +146,7 @@ private:
const char* getPrimaryColorOutputName() const;
const char* getSecondaryColorOutputName() const;
- // As GLProcessors emit code, there are some conditions we need to verify. We use the below
+ // As GLSLProcessors emit code, there are some conditions we need to verify. We use the below
// state to track this. The reset call is called per processor emitted.
bool hasReadDstColor() const { return fHasReadDstColor; }
bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; }
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