Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
index b98f702ef4f79f4c8d77edcc35fd9d940252bbd1..924e3110dfddc217d2260679aa2021d83c82eada 100644 |
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h |
@@ -146,7 +146,7 @@ private: |
const char* getPrimaryColorOutputName() const; |
const char* getSecondaryColorOutputName() const; |
- // As GLProcessors emit code, there are some conditions we need to verify. We use the below |
+ // As GLSLProcessors emit code, there are some conditions we need to verify. We use the below |
// state to track this. The reset call is called per processor emitted. |
bool hasReadDstColor() const { return fHasReadDstColor; } |
bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; } |