| Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
|
| diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
|
| index b98f702ef4f79f4c8d77edcc35fd9d940252bbd1..924e3110dfddc217d2260679aa2021d83c82eada 100644
|
| --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
|
| @@ -146,7 +146,7 @@ private:
|
| const char* getPrimaryColorOutputName() const;
|
| const char* getSecondaryColorOutputName() const;
|
|
|
| - // As GLProcessors emit code, there are some conditions we need to verify. We use the below
|
| + // As GLSLProcessors emit code, there are some conditions we need to verify. We use the below
|
| // state to track this. The reset call is called per processor emitted.
|
| bool hasReadDstColor() const { return fHasReadDstColor; }
|
| bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; }
|
|
|