Index: src/core/SkLightingShader.cpp |
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp |
index ef88e694754c9b9ca76141b7c45f7ad724722169..7d2ab678415b2f10470066b53b5a9c258f20a074 100644 |
--- a/src/core/SkLightingShader.cpp |
+++ b/src/core/SkLightingShader.cpp |
@@ -281,7 +281,7 @@ public: |
GrGLSLProgramDataManager::UniformHandle fXformUni; |
}; |
- void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
LightingGLFP::GenKey(*this, caps, b); |
} |
@@ -297,7 +297,7 @@ public: |
const SkVector& invNormRotation() const { return fInvNormRotation; } |
private: |
- GrGLSLFragmentProcessor* onCreateGLInstance() const override { return new LightingGLFP; } |
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new LightingGLFP; } |
bool onIsEqual(const GrFragmentProcessor& proc) const override { |
const LightingFP& lightingFP = proc.cast<LightingFP>(); |