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Side by Side Diff: src/gpu/GrPrimitiveProcessor.h

Issue 1443743002: Rename some processor functions from GL to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@primProcs
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrPrimitiveProcessor_DEFINED 8 #ifndef GrPrimitiveProcessor_DEFINED
9 #define GrPrimitiveProcessor_DEFINED 9 #define GrPrimitiveProcessor_DEFINED
10 10
(...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after
183 */ 183 */
184 uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coor ds, 184 uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coor ds,
185 int numCoords) const; 185 int numCoords) const;
186 186
187 /** 187 /**
188 * Sets a unique key on the GrProcessorKeyBuilder that is directly associate d with this geometry 188 * Sets a unique key on the GrProcessorKeyBuilder that is directly associate d with this geometry
189 * processor's GL backend implementation. 189 * processor's GL backend implementation.
190 * 190 *
191 * TODO: A better name for this function would be "compute" instead of "get ". 191 * TODO: A better name for this function would be "compute" instead of "get ".
192 */ 192 */
193 virtual void getGLProcessorKey(const GrGLSLCaps& caps, 193 virtual void getGLSLProcessorKey(const GrGLSLCaps& caps,
194 GrProcessorKeyBuilder* b) const = 0; 194 GrProcessorKeyBuilder* b) const = 0;
195 195
196 196
197 /** Returns a new instance of the appropriate *GL* implementation class 197 /** Returns a new instance of the appropriate *GL* implementation class
198 for the given GrProcessor; caller is responsible for deleting 198 for the given GrProcessor; caller is responsible for deleting
199 the object. */ 199 the object. */
200 virtual GrGLSLPrimitiveProcessor* createGLInstance(const GrGLSLCaps& caps) c onst = 0; 200 virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps& caps) const = 0;
201 201
202 bool isPathRendering() const { return fIsPathRendering; } 202 bool isPathRendering() const { return fIsPathRendering; }
203 203
204 /** 204 /**
205 * No Local Coord Transformation is needed in the shader, instead transforme d local coords will 205 * No Local Coord Transformation is needed in the shader, instead transforme d local coords will
206 * be provided via vertex attribute. 206 * be provided via vertex attribute.
207 */ 207 */
208 virtual bool hasTransformedLocalCoords() const = 0; 208 virtual bool hasTransformedLocalCoords() const = 0;
209 209
210 protected: 210 protected:
211 GrPrimitiveProcessor(bool isPathRendering) 211 GrPrimitiveProcessor(bool isPathRendering)
212 : fNumAttribs(0) 212 : fNumAttribs(0)
213 , fVertexStride(0) 213 , fVertexStride(0)
214 , fIsPathRendering(isPathRendering) {} 214 , fIsPathRendering(isPathRendering) {}
215 215
216 Attribute fAttribs[kMaxVertexAttribs]; 216 Attribute fAttribs[kMaxVertexAttribs];
217 int fNumAttribs; 217 int fNumAttribs;
218 size_t fVertexStride; 218 size_t fVertexStride;
219 219
220 private: 220 private:
221 void notifyRefCntIsZero() const final {}; 221 void notifyRefCntIsZero() const final {};
222 virtual bool hasExplicitLocalCoords() const = 0; 222 virtual bool hasExplicitLocalCoords() const = 0;
223 223
224 bool fIsPathRendering; 224 bool fIsPathRendering;
225 225
226 typedef GrProcessor INHERITED; 226 typedef GrProcessor INHERITED;
227 }; 227 };
228 228
229 #endif 229 #endif
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