OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrFragmentProcessor.h" | 9 #include "GrFragmentProcessor.h" |
10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
43 return false; | 43 return false; |
44 } | 44 } |
45 for (int i = 0; i < this->numChildProcessors(); ++i) { | 45 for (int i = 0; i < this->numChildProcessors(); ++i) { |
46 if (!this->childProcessor(i).isEqual(that.childProcessor(i), ignoreCoord
Transforms)) { | 46 if (!this->childProcessor(i).isEqual(that.childProcessor(i), ignoreCoord
Transforms)) { |
47 return false; | 47 return false; |
48 } | 48 } |
49 } | 49 } |
50 return true; | 50 return true; |
51 } | 51 } |
52 | 52 |
53 GrGLSLFragmentProcessor* GrFragmentProcessor::createGLInstance() const { | 53 GrGLSLFragmentProcessor* GrFragmentProcessor::createGLSLInstance() const { |
54 GrGLSLFragmentProcessor* glFragProc = this->onCreateGLInstance(); | 54 GrGLSLFragmentProcessor* glFragProc = this->onCreateGLSLInstance(); |
55 glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); | 55 glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); |
56 for (int i = 0; i < fChildProcessors.count(); ++i) { | 56 for (int i = 0; i < fChildProcessors.count(); ++i) { |
57 glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLInstance(
); | 57 glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLSLInstanc
e(); |
58 } | 58 } |
59 return glFragProc; | 59 return glFragProc; |
60 } | 60 } |
61 | 61 |
62 void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess)
{ | 62 void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess)
{ |
63 // Can't add texture accesses after registering any children since their tex
ture accesses have | 63 // Can't add texture accesses after registering any children since their tex
ture accesses have |
64 // already been bubbled up into our fTextureAccesses array | 64 // already been bubbled up into our fTextureAccesses array |
65 SkASSERT(fChildProcessors.empty()); | 65 SkASSERT(fChildProcessors.empty()); |
66 | 66 |
67 INHERITED::addTextureAccess(textureAccess); | 67 INHERITED::addTextureAccess(textureAccess); |
(...skipping 72 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
140 class PremulFragmentProcessor : public GrFragmentProcessor { | 140 class PremulFragmentProcessor : public GrFragmentProcessor { |
141 public: | 141 public: |
142 PremulFragmentProcessor(const GrFragmentProcessor* processor) { | 142 PremulFragmentProcessor(const GrFragmentProcessor* processor) { |
143 this->initClassID<PremulFragmentProcessor>(); | 143 this->initClassID<PremulFragmentProcessor>(); |
144 this->registerChildProcessor(processor); | 144 this->registerChildProcessor(processor); |
145 } | 145 } |
146 | 146 |
147 const char* name() const override { return "Premultiply"; } | 147 const char* name() const override { return "Premultiply"; } |
148 | 148 |
149 private: | 149 private: |
150 GrGLSLFragmentProcessor* onCreateGLInstance() const override { | 150 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
151 class GLFP : public GrGLSLFragmentProcessor { | 151 class GLFP : public GrGLSLFragmentProcessor { |
152 public: | 152 public: |
153 GLFP() {} | 153 GLFP() {} |
154 | 154 |
155 void emitCode(EmitArgs& args) override { | 155 void emitCode(EmitArgs& args) override { |
156 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmen
tShaderBuilder(); | 156 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmen
tShaderBuilder(); |
157 this->emitChild(0, nullptr, args); | 157 this->emitChild(0, nullptr, args); |
158 fsBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColo
r, | 158 fsBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColo
r, |
159 args.fInputColor
); | 159 args.fInputColor
); |
160 fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, arg
s.fInputColor); | 160 fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, arg
s.fInputColor); |
161 } | 161 } |
162 }; | 162 }; |
163 return new GLFP; | 163 return new GLFP; |
164 } | 164 } |
165 | 165 |
166 void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) cons
t override {} | 166 void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) co
nst override {} |
167 | 167 |
168 bool onIsEqual(const GrFragmentProcessor&) const override { return true;
} | 168 bool onIsEqual(const GrFragmentProcessor&) const override { return true;
} |
169 | 169 |
170 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 170 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
171 // TODO: Add a helper to GrInvariantOutput that handles multiplying
by color with flags? | 171 // TODO: Add a helper to GrInvariantOutput that handles multiplying
by color with flags? |
172 if (!(inout->validFlags() & kA_GrColorComponentFlag)) { | 172 if (!(inout->validFlags() & kA_GrColorComponentFlag)) { |
173 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); | 173 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); |
174 return; | 174 return; |
175 } | 175 } |
176 | 176 |
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
213 class ReplaceInputFragmentProcessor : public GrFragmentProcessor { | 213 class ReplaceInputFragmentProcessor : public GrFragmentProcessor { |
214 public: | 214 public: |
215 ReplaceInputFragmentProcessor(const GrFragmentProcessor* child, GrColor
color) | 215 ReplaceInputFragmentProcessor(const GrFragmentProcessor* child, GrColor
color) |
216 : fColor(color) { | 216 : fColor(color) { |
217 this->initClassID<ReplaceInputFragmentProcessor>(); | 217 this->initClassID<ReplaceInputFragmentProcessor>(); |
218 this->registerChildProcessor(child); | 218 this->registerChildProcessor(child); |
219 } | 219 } |
220 | 220 |
221 const char* name() const override { return "Replace Color"; } | 221 const char* name() const override { return "Replace Color"; } |
222 | 222 |
223 GrGLSLFragmentProcessor* onCreateGLInstance() const override { | 223 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
224 class GLFP : public GrGLSLFragmentProcessor { | 224 class GLFP : public GrGLSLFragmentProcessor { |
225 public: | 225 public: |
226 GLFP() : fHaveSetColor(false) {} | 226 GLFP() : fHaveSetColor(false) {} |
227 void emitCode(EmitArgs& args) override { | 227 void emitCode(EmitArgs& args) override { |
228 const char* colorName; | 228 const char* colorName; |
229 fColorUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::
kFragment_Visibility, | 229 fColorUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::
kFragment_Visibility, |
230 kVec4f_GrSLType, kDefa
ult_GrSLPrecision, | 230 kVec4f_GrSLType, kDefa
ult_GrSLPrecision, |
231 "Color", &colorName); | 231 "Color", &colorName); |
232 this->emitChild(0, colorName, args); | 232 this->emitChild(0, colorName, args); |
233 } | 233 } |
(...skipping 18 matching lines...) Expand all Loading... |
252 | 252 |
253 GrGLSLProgramDataManager::UniformHandle fColorUni; | 253 GrGLSLProgramDataManager::UniformHandle fColorUni; |
254 bool fHaveSetColor; | 254 bool fHaveSetColor; |
255 GrColor fPreviousColor; | 255 GrColor fPreviousColor; |
256 }; | 256 }; |
257 | 257 |
258 return new GLFP; | 258 return new GLFP; |
259 } | 259 } |
260 | 260 |
261 private: | 261 private: |
262 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder*
b) const override {} | 262 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder
* b) const override |
| 263 {} |
263 | 264 |
264 bool onIsEqual(const GrFragmentProcessor& that) const override { | 265 bool onIsEqual(const GrFragmentProcessor& that) const override { |
265 return fColor == that.cast<ReplaceInputFragmentProcessor>().fColor; | 266 return fColor == that.cast<ReplaceInputFragmentProcessor>().fColor; |
266 } | 267 } |
267 | 268 |
268 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 269 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
269 inout->setToOther(kRGBA_GrColorComponentFlags, fColor, | 270 inout->setToOther(kRGBA_GrColorComponentFlags, fColor, |
270 GrInvariantOutput::kWillNot_ReadInput); | 271 GrInvariantOutput::kWillNot_ReadInput); |
271 this->childProcessor(0).computeInvariantOutput(inout); | 272 this->childProcessor(0).computeInvariantOutput(inout); |
272 } | 273 } |
(...skipping 17 matching lines...) Expand all Loading... |
290 SeriesFragmentProcessor(const GrFragmentProcessor* children[], int cnt){ | 291 SeriesFragmentProcessor(const GrFragmentProcessor* children[], int cnt){ |
291 SkASSERT(cnt > 1); | 292 SkASSERT(cnt > 1); |
292 this->initClassID<SeriesFragmentProcessor>(); | 293 this->initClassID<SeriesFragmentProcessor>(); |
293 for (int i = 0; i < cnt; ++i) { | 294 for (int i = 0; i < cnt; ++i) { |
294 this->registerChildProcessor(children[i]); | 295 this->registerChildProcessor(children[i]); |
295 } | 296 } |
296 } | 297 } |
297 | 298 |
298 const char* name() const override { return "Series"; } | 299 const char* name() const override { return "Series"; } |
299 | 300 |
300 GrGLSLFragmentProcessor* onCreateGLInstance() const override { | 301 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
301 class GLFP : public GrGLSLFragmentProcessor { | 302 class GLFP : public GrGLSLFragmentProcessor { |
302 public: | 303 public: |
303 GLFP() {} | 304 GLFP() {} |
304 void emitCode(EmitArgs& args) override { | 305 void emitCode(EmitArgs& args) override { |
305 SkString input(args.fInputColor); | 306 SkString input(args.fInputColor); |
306 for (int i = 0; i < this->numChildProcessors() - 1; ++i) { | 307 for (int i = 0; i < this->numChildProcessors() - 1; ++i) { |
307 SkString temp; | 308 SkString temp; |
308 temp.printf("out%d", i); | 309 temp.printf("out%d", i); |
309 this->emitChild(i, input.c_str(), &temp, args); | 310 this->emitChild(i, input.c_str(), &temp, args); |
310 input = temp; | 311 input = temp; |
311 } | 312 } |
312 // Last guy writes to our output variable. | 313 // Last guy writes to our output variable. |
313 this->emitChild(this->numChildProcessors() - 1, input.c_str(
), args); | 314 this->emitChild(this->numChildProcessors() - 1, input.c_str(
), args); |
314 } | 315 } |
315 }; | 316 }; |
316 return new GLFP; | 317 return new GLFP; |
317 } | 318 } |
318 | 319 |
319 private: | 320 private: |
320 void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) cons
t override {} | 321 void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) co
nst override {} |
321 | 322 |
322 bool onIsEqual(const GrFragmentProcessor&) const override { return true;
} | 323 bool onIsEqual(const GrFragmentProcessor&) const override { return true;
} |
323 | 324 |
324 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 325 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
325 GrProcOptInfo info; | 326 GrProcOptInfo info; |
326 SkTDArray<const GrFragmentProcessor*> children; | 327 SkTDArray<const GrFragmentProcessor*> children; |
327 children.setCount(this->numChildProcessors()); | 328 children.setCount(this->numChildProcessors()); |
328 for (int i = 0; i < children.count(); ++i) { | 329 for (int i = 0; i < children.count(); ++i) { |
329 children[i] = &this->childProcessor(i); | 330 children[i] = &this->childProcessor(i); |
330 } | 331 } |
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
368 } | 369 } |
369 } | 370 } |
370 | 371 |
371 if (1 == cnt) { | 372 if (1 == cnt) { |
372 return SkRef(series[0]); | 373 return SkRef(series[0]); |
373 } else { | 374 } else { |
374 return new SeriesFragmentProcessor(series, cnt); | 375 return new SeriesFragmentProcessor(series, cnt); |
375 } | 376 } |
376 } | 377 } |
377 | 378 |
OLD | NEW |