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Side by Side Diff: src/gpu/GrFragmentProcessor.cpp

Issue 1443743002: Rename some processor functions from GL to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@primProcs
Patch Set: nits Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrFragmentProcessor.h" 9 #include "GrFragmentProcessor.h"
10 #include "GrCoordTransform.h" 10 #include "GrCoordTransform.h"
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43 return false; 43 return false;
44 } 44 }
45 for (int i = 0; i < this->numChildProcessors(); ++i) { 45 for (int i = 0; i < this->numChildProcessors(); ++i) {
46 if (!this->childProcessor(i).isEqual(that.childProcessor(i), ignoreCoord Transforms)) { 46 if (!this->childProcessor(i).isEqual(that.childProcessor(i), ignoreCoord Transforms)) {
47 return false; 47 return false;
48 } 48 }
49 } 49 }
50 return true; 50 return true;
51 } 51 }
52 52
53 GrGLSLFragmentProcessor* GrFragmentProcessor::createGLInstance() const { 53 GrGLSLFragmentProcessor* GrFragmentProcessor::createGLSLInstance() const {
54 GrGLSLFragmentProcessor* glFragProc = this->onCreateGLInstance(); 54 GrGLSLFragmentProcessor* glFragProc = this->onCreateGLSLInstance();
55 glFragProc->fChildProcessors.push_back_n(fChildProcessors.count()); 55 glFragProc->fChildProcessors.push_back_n(fChildProcessors.count());
56 for (int i = 0; i < fChildProcessors.count(); ++i) { 56 for (int i = 0; i < fChildProcessors.count(); ++i) {
57 glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLInstance( ); 57 glFragProc->fChildProcessors[i] = fChildProcessors[i]->createGLSLInstanc e();
58 } 58 }
59 return glFragProc; 59 return glFragProc;
60 } 60 }
61 61
62 void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess) { 62 void GrFragmentProcessor::addTextureAccess(const GrTextureAccess* textureAccess) {
63 // Can't add texture accesses after registering any children since their tex ture accesses have 63 // Can't add texture accesses after registering any children since their tex ture accesses have
64 // already been bubbled up into our fTextureAccesses array 64 // already been bubbled up into our fTextureAccesses array
65 SkASSERT(fChildProcessors.empty()); 65 SkASSERT(fChildProcessors.empty());
66 66
67 INHERITED::addTextureAccess(textureAccess); 67 INHERITED::addTextureAccess(textureAccess);
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140 class PremulFragmentProcessor : public GrFragmentProcessor { 140 class PremulFragmentProcessor : public GrFragmentProcessor {
141 public: 141 public:
142 PremulFragmentProcessor(const GrFragmentProcessor* processor) { 142 PremulFragmentProcessor(const GrFragmentProcessor* processor) {
143 this->initClassID<PremulFragmentProcessor>(); 143 this->initClassID<PremulFragmentProcessor>();
144 this->registerChildProcessor(processor); 144 this->registerChildProcessor(processor);
145 } 145 }
146 146
147 const char* name() const override { return "Premultiply"; } 147 const char* name() const override { return "Premultiply"; }
148 148
149 private: 149 private:
150 GrGLSLFragmentProcessor* onCreateGLInstance() const override { 150 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
151 class GLFP : public GrGLSLFragmentProcessor { 151 class GLFP : public GrGLSLFragmentProcessor {
152 public: 152 public:
153 GLFP() {} 153 GLFP() {}
154 154
155 void emitCode(EmitArgs& args) override { 155 void emitCode(EmitArgs& args) override {
156 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmen tShaderBuilder(); 156 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmen tShaderBuilder();
157 this->emitChild(0, nullptr, args); 157 this->emitChild(0, nullptr, args);
158 fsBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColo r, 158 fsBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColo r,
159 args.fInputColor ); 159 args.fInputColor );
160 fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, arg s.fInputColor); 160 fsBuilder->codeAppendf("%s *= %s.a;", args.fOutputColor, arg s.fInputColor);
161 } 161 }
162 }; 162 };
163 return new GLFP; 163 return new GLFP;
164 } 164 }
165 165
166 void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) cons t override {} 166 void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) co nst override {}
167 167
168 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } 168 bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
169 169
170 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 170 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
171 // TODO: Add a helper to GrInvariantOutput that handles multiplying by color with flags? 171 // TODO: Add a helper to GrInvariantOutput that handles multiplying by color with flags?
172 if (!(inout->validFlags() & kA_GrColorComponentFlag)) { 172 if (!(inout->validFlags() & kA_GrColorComponentFlag)) {
173 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); 173 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
174 return; 174 return;
175 } 175 }
176 176
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213 class ReplaceInputFragmentProcessor : public GrFragmentProcessor { 213 class ReplaceInputFragmentProcessor : public GrFragmentProcessor {
214 public: 214 public:
215 ReplaceInputFragmentProcessor(const GrFragmentProcessor* child, GrColor color) 215 ReplaceInputFragmentProcessor(const GrFragmentProcessor* child, GrColor color)
216 : fColor(color) { 216 : fColor(color) {
217 this->initClassID<ReplaceInputFragmentProcessor>(); 217 this->initClassID<ReplaceInputFragmentProcessor>();
218 this->registerChildProcessor(child); 218 this->registerChildProcessor(child);
219 } 219 }
220 220
221 const char* name() const override { return "Replace Color"; } 221 const char* name() const override { return "Replace Color"; }
222 222
223 GrGLSLFragmentProcessor* onCreateGLInstance() const override { 223 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
224 class GLFP : public GrGLSLFragmentProcessor { 224 class GLFP : public GrGLSLFragmentProcessor {
225 public: 225 public:
226 GLFP() : fHaveSetColor(false) {} 226 GLFP() : fHaveSetColor(false) {}
227 void emitCode(EmitArgs& args) override { 227 void emitCode(EmitArgs& args) override {
228 const char* colorName; 228 const char* colorName;
229 fColorUni = args.fBuilder->addUniform(GrGLSLProgramBuilder:: kFragment_Visibility, 229 fColorUni = args.fBuilder->addUniform(GrGLSLProgramBuilder:: kFragment_Visibility,
230 kVec4f_GrSLType, kDefa ult_GrSLPrecision, 230 kVec4f_GrSLType, kDefa ult_GrSLPrecision,
231 "Color", &colorName); 231 "Color", &colorName);
232 this->emitChild(0, colorName, args); 232 this->emitChild(0, colorName, args);
233 } 233 }
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252 252
253 GrGLSLProgramDataManager::UniformHandle fColorUni; 253 GrGLSLProgramDataManager::UniformHandle fColorUni;
254 bool fHaveSetColor; 254 bool fHaveSetColor;
255 GrColor fPreviousColor; 255 GrColor fPreviousColor;
256 }; 256 };
257 257
258 return new GLFP; 258 return new GLFP;
259 } 259 }
260 260
261 private: 261 private:
262 void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {} 262 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder * b) const override
263 {}
263 264
264 bool onIsEqual(const GrFragmentProcessor& that) const override { 265 bool onIsEqual(const GrFragmentProcessor& that) const override {
265 return fColor == that.cast<ReplaceInputFragmentProcessor>().fColor; 266 return fColor == that.cast<ReplaceInputFragmentProcessor>().fColor;
266 } 267 }
267 268
268 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 269 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
269 inout->setToOther(kRGBA_GrColorComponentFlags, fColor, 270 inout->setToOther(kRGBA_GrColorComponentFlags, fColor,
270 GrInvariantOutput::kWillNot_ReadInput); 271 GrInvariantOutput::kWillNot_ReadInput);
271 this->childProcessor(0).computeInvariantOutput(inout); 272 this->childProcessor(0).computeInvariantOutput(inout);
272 } 273 }
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290 SeriesFragmentProcessor(const GrFragmentProcessor* children[], int cnt){ 291 SeriesFragmentProcessor(const GrFragmentProcessor* children[], int cnt){
291 SkASSERT(cnt > 1); 292 SkASSERT(cnt > 1);
292 this->initClassID<SeriesFragmentProcessor>(); 293 this->initClassID<SeriesFragmentProcessor>();
293 for (int i = 0; i < cnt; ++i) { 294 for (int i = 0; i < cnt; ++i) {
294 this->registerChildProcessor(children[i]); 295 this->registerChildProcessor(children[i]);
295 } 296 }
296 } 297 }
297 298
298 const char* name() const override { return "Series"; } 299 const char* name() const override { return "Series"; }
299 300
300 GrGLSLFragmentProcessor* onCreateGLInstance() const override { 301 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
301 class GLFP : public GrGLSLFragmentProcessor { 302 class GLFP : public GrGLSLFragmentProcessor {
302 public: 303 public:
303 GLFP() {} 304 GLFP() {}
304 void emitCode(EmitArgs& args) override { 305 void emitCode(EmitArgs& args) override {
305 SkString input(args.fInputColor); 306 SkString input(args.fInputColor);
306 for (int i = 0; i < this->numChildProcessors() - 1; ++i) { 307 for (int i = 0; i < this->numChildProcessors() - 1; ++i) {
307 SkString temp; 308 SkString temp;
308 temp.printf("out%d", i); 309 temp.printf("out%d", i);
309 this->emitChild(i, input.c_str(), &temp, args); 310 this->emitChild(i, input.c_str(), &temp, args);
310 input = temp; 311 input = temp;
311 } 312 }
312 // Last guy writes to our output variable. 313 // Last guy writes to our output variable.
313 this->emitChild(this->numChildProcessors() - 1, input.c_str( ), args); 314 this->emitChild(this->numChildProcessors() - 1, input.c_str( ), args);
314 } 315 }
315 }; 316 };
316 return new GLFP; 317 return new GLFP;
317 } 318 }
318 319
319 private: 320 private:
320 void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) cons t override {} 321 void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) co nst override {}
321 322
322 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } 323 bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
323 324
324 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 325 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
325 GrProcOptInfo info; 326 GrProcOptInfo info;
326 SkTDArray<const GrFragmentProcessor*> children; 327 SkTDArray<const GrFragmentProcessor*> children;
327 children.setCount(this->numChildProcessors()); 328 children.setCount(this->numChildProcessors());
328 for (int i = 0; i < children.count(); ++i) { 329 for (int i = 0; i < children.count(); ++i) {
329 children[i] = &this->childProcessor(i); 330 children[i] = &this->childProcessor(i);
330 } 331 }
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368 } 369 }
369 } 370 }
370 371
371 if (1 == cnt) { 372 if (1 == cnt) {
372 return SkRef(series[0]); 373 return SkRef(series[0]);
373 } else { 374 } else {
374 return new SeriesFragmentProcessor(series, cnt); 375 return new SeriesFragmentProcessor(series, cnt);
375 } 376 }
376 } 377 }
377 378
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