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Side by Side Diff: experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp

Issue 1443743002: Rename some processor functions from GL to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@primProcs
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader2.h" 9 #include "SkPerlinNoiseShader2.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
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663 663
664 const SkPerlinNoiseShader2::StitchData& stitchData() const { return fPaintin gData->fStitchDataInit; } 664 const SkPerlinNoiseShader2::StitchData& stitchData() const { return fPaintin gData->fStitchDataInit; }
665 665
666 SkPerlinNoiseShader2::Type type() const { return fType; } 666 SkPerlinNoiseShader2::Type type() const { return fType; }
667 bool stitchTiles() const { return fStitchTiles; } 667 bool stitchTiles() const { return fStitchTiles; }
668 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency ; } 668 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency ; }
669 int numOctaves() const { return fNumOctaves; } 669 int numOctaves() const { return fNumOctaves; }
670 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } 670 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
671 671
672 private: 672 private:
673 GrGLSLFragmentProcessor* onCreateGLInstance() const override { 673 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
674 return new GrGLPerlinNoise2(*this); 674 return new GrGLPerlinNoise2(*this);
675 } 675 }
676 676
677 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 677 virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
678 GrProcessorKeyBuilder* b) const override { 678 GrProcessorKeyBuilder* b) const override {
679 GrGLPerlinNoise2::GenKey(*this, caps, b); 679 GrGLPerlinNoise2::GenKey(*this, caps, b);
680 } 680 }
681 681
682 bool onIsEqual(const GrFragmentProcessor& sBase) const override { 682 bool onIsEqual(const GrFragmentProcessor& sBase) const override {
683 const GrPerlinNoise2Effect& s = sBase.cast<GrPerlinNoise2Effect>(); 683 const GrPerlinNoise2Effect& s = sBase.cast<GrPerlinNoise2Effect>();
684 return fType == s.fType && 684 return fType == s.fType &&
685 fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency && 685 fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency &&
686 fNumOctaves == s.fNumOctaves && 686 fNumOctaves == s.fNumOctaves &&
687 fStitchTiles == s.fStitchTiles && 687 fStitchTiles == s.fStitchTiles &&
688 fPaintingData->fStitchDataInit == s.fPaintingData->fStitchDataIni t; 688 fPaintingData->fStitchDataInit == s.fPaintingData->fStitchDataIni t;
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1088 virtual ~GrImprovedPerlinNoiseEffect() { delete fPaintingData; } 1088 virtual ~GrImprovedPerlinNoiseEffect() { delete fPaintingData; }
1089 1089
1090 const char* name() const override { return "ImprovedPerlinNoise"; } 1090 const char* name() const override { return "ImprovedPerlinNoise"; }
1091 1091
1092 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency ; } 1092 const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency ; }
1093 SkScalar z() const { return fZ; } 1093 SkScalar z() const { return fZ; }
1094 int octaves() const { return fOctaves; } 1094 int octaves() const { return fOctaves; }
1095 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } 1095 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
1096 1096
1097 private: 1097 private:
1098 GrGLSLFragmentProcessor* onCreateGLInstance() const override { 1098 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
1099 return new GrGLImprovedPerlinNoise(*this); 1099 return new GrGLImprovedPerlinNoise(*this);
1100 } 1100 }
1101 1101
1102 virtual void onGetGLProcessorKey(const GrGLSLCaps& caps, 1102 virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
1103 GrProcessorKeyBuilder* b) const override { 1103 GrProcessorKeyBuilder* b) const override {
1104 GrGLImprovedPerlinNoise::GenKey(*this, caps, b); 1104 GrGLImprovedPerlinNoise::GenKey(*this, caps, b);
1105 } 1105 }
1106 1106
1107 bool onIsEqual(const GrFragmentProcessor& sBase) const override { 1107 bool onIsEqual(const GrFragmentProcessor& sBase) const override {
1108 const GrImprovedPerlinNoiseEffect& s = sBase.cast<GrImprovedPerlinNoiseE ffect>(); 1108 const GrImprovedPerlinNoiseEffect& s = sBase.cast<GrImprovedPerlinNoiseE ffect>();
1109 return fZ == fZ && 1109 return fZ == fZ &&
1110 fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency; 1110 fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency;
1111 } 1111 }
1112 1112
1113 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { 1113 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
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1427 str->append(" seed: "); 1427 str->append(" seed: ");
1428 str->appendScalar(fSeed); 1428 str->appendScalar(fSeed);
1429 str->append(" stitch tiles: "); 1429 str->append(" stitch tiles: ");
1430 str->append(fStitchTiles ? "true " : "false "); 1430 str->append(fStitchTiles ? "true " : "false ");
1431 1431
1432 this->INHERITED::toString(str); 1432 this->INHERITED::toString(str);
1433 1433
1434 str->append(")"); 1434 str->append(")");
1435 } 1435 }
1436 #endif 1436 #endif
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