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Issue 1443443002: Remove unused variable kMinAxisResetValue from gamepad_platform_data_fetcher_win.cc (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h" 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_win.h"
6 6
7 #include "base/strings/stringprintf.h" 7 #include "base/strings/stringprintf.h"
8 #include "base/trace_event/trace_event.h" 8 #include "base/trace_event/trace_event.h"
9 #include "base/win/windows_version.h" 9 #include "base/win/windows_version.h"
10 #include "content/common/gamepad_hardware_buffer.h" 10 #include "content/common/gamepad_hardware_buffer.h"
(...skipping 12 matching lines...) Expand all
23 static const BYTE kDeviceSubTypeWheel = 2; 23 static const BYTE kDeviceSubTypeWheel = 2;
24 static const BYTE kDeviceSubTypeArcadeStick = 3; 24 static const BYTE kDeviceSubTypeArcadeStick = 3;
25 static const BYTE kDeviceSubTypeFlightStick = 4; 25 static const BYTE kDeviceSubTypeFlightStick = 4;
26 static const BYTE kDeviceSubTypeDancePad = 5; 26 static const BYTE kDeviceSubTypeDancePad = 5;
27 static const BYTE kDeviceSubTypeGuitar = 6; 27 static const BYTE kDeviceSubTypeGuitar = 6;
28 static const BYTE kDeviceSubTypeGuitarAlternate = 7; 28 static const BYTE kDeviceSubTypeGuitarAlternate = 7;
29 static const BYTE kDeviceSubTypeDrumKit = 8; 29 static const BYTE kDeviceSubTypeDrumKit = 8;
30 static const BYTE kDeviceSubTypeGuitarBass = 11; 30 static const BYTE kDeviceSubTypeGuitarBass = 11;
31 static const BYTE kDeviceSubTypeArcadePad = 19; 31 static const BYTE kDeviceSubTypeArcadePad = 19;
32 32
33 static const float kMinAxisResetValue = 0.1f;
34
35 float NormalizeXInputAxis(SHORT value) { 33 float NormalizeXInputAxis(SHORT value) {
36 return ((value + 32768.f) / 32767.5f) - 1.f; 34 return ((value + 32768.f) / 32767.5f) - 1.f;
37 } 35 }
38 36
39 const WebUChar* const GamepadSubTypeName(BYTE sub_type) { 37 const WebUChar* const GamepadSubTypeName(BYTE sub_type) {
40 switch (sub_type) { 38 switch (sub_type) {
41 case kDeviceSubTypeGamepad: return L"GAMEPAD"; 39 case kDeviceSubTypeGamepad: return L"GAMEPAD";
42 case kDeviceSubTypeWheel: return L"WHEEL"; 40 case kDeviceSubTypeWheel: return L"WHEEL";
43 case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK"; 41 case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK";
44 case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK"; 42 case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK";
(...skipping 281 matching lines...) Expand 10 before | Expand all | Expand 10 after
326 return false; 324 return false;
327 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>( 325 xinput_get_state_ = reinterpret_cast<XInputGetStateFunc>(
328 xinput_dll_.GetFunctionPointer("XInputGetState")); 326 xinput_dll_.GetFunctionPointer("XInputGetState"));
329 if (!xinput_get_state_) 327 if (!xinput_get_state_)
330 return false; 328 return false;
331 xinput_enable_(true); 329 xinput_enable_(true);
332 return true; 330 return true;
333 } 331 }
334 332
335 } // namespace content 333 } // namespace content
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