Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(110)

Side by Side Diff: Source/core/rendering/RenderGrid.cpp

Issue 144323002: Implement justify-self handling in grid (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: With a better code architecture! Created 6 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « Source/core/rendering/RenderGrid.h ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 862 matching lines...) Expand 10 before | Expand all | Expand 10 after
873 child->setOverrideContainingBlockContentLogicalWidth(overrideContainingB lockContentLogicalWidth); 873 child->setOverrideContainingBlockContentLogicalWidth(overrideContainingB lockContentLogicalWidth);
874 child->setOverrideContainingBlockContentLogicalHeight(overrideContaining BlockContentLogicalHeight); 874 child->setOverrideContainingBlockContentLogicalHeight(overrideContaining BlockContentLogicalHeight);
875 875
876 LayoutRect oldChildRect = child->frameRect(); 876 LayoutRect oldChildRect = child->frameRect();
877 877
878 // FIXME: Grid items should stretch to fill their cells. Once we 878 // FIXME: Grid items should stretch to fill their cells. Once we
879 // implement grid-{column,row}-align, we can also shrink to fit. For 879 // implement grid-{column,row}-align, we can also shrink to fit. For
880 // now, just size as if we were a regular child. 880 // now, just size as if we were a regular child.
881 child->layoutIfNeeded(); 881 child->layoutIfNeeded();
882 882
883 child->setLogicalLocation(findChildLogicalPosition(child, sizingData)); 883 #ifndef NDEBUG
884 const GridCoordinate& coordinate = cachedGridCoordinate(child);
885 ASSERT(coordinate.columns.initialPositionIndex < sizingData.columnTracks .size());
886 ASSERT(coordinate.rows.initialPositionIndex < sizingData.rowTracks.size( ));
887 #endif
888 child->setLogicalLocation(findChildLogicalPosition(child));
884 889
885 // For correctness, we disable some painting optimizations if we have a child overflowing its grid area. 890 // For correctness, we disable some painting optimizations if we have a child overflowing its grid area.
886 m_gridItemOverflowGridArea = child->logicalHeight() > overrideContaining BlockContentLogicalHeight 891 m_gridItemOverflowGridArea = child->logicalHeight() > overrideContaining BlockContentLogicalHeight
887 || child->logicalWidth() > overrideContainingBlockContentLogicalWidt h; 892 || child->logicalWidth() > overrideContainingBlockContentLogicalWidt h;
888 893
889 // If the child moved, we have to repaint it as well as any floating/pos itioned 894 // If the child moved, we have to repaint it as well as any floating/pos itioned
890 // descendants. An exception is if we need a layout. In this case, we kn ow we're going to 895 // descendants. An exception is if we need a layout. In this case, we kn ow we're going to
891 // repaint ourselves (and the child) anyway. 896 // repaint ourselves (and the child) anyway.
892 if (!selfNeedsLayout() && child->checkForRepaintDuringLayout()) 897 if (!selfNeedsLayout() && child->checkForRepaintDuringLayout())
893 child->repaintDuringLayoutIfMoved(oldChildRect); 898 child->repaintDuringLayoutIfMoved(oldChildRect);
(...skipping 182 matching lines...) Expand 10 before | Expand all | Expand 10 after
1076 m_columnPositions[0] = borderAndPaddingStart(); 1081 m_columnPositions[0] = borderAndPaddingStart();
1077 for (size_t i = 0; i < m_columnPositions.size() - 1; ++i) 1082 for (size_t i = 0; i < m_columnPositions.size() - 1; ++i)
1078 m_columnPositions[i + 1] = m_columnPositions[i] + sizingData.columnTrack s[i].m_usedBreadth; 1083 m_columnPositions[i + 1] = m_columnPositions[i] + sizingData.columnTrack s[i].m_usedBreadth;
1079 1084
1080 m_rowPositions.resize(sizingData.rowTracks.size() + 1); 1085 m_rowPositions.resize(sizingData.rowTracks.size() + 1);
1081 m_rowPositions[0] = borderAndPaddingBefore(); 1086 m_rowPositions[0] = borderAndPaddingBefore();
1082 for (size_t i = 0; i < m_rowPositions.size() - 1; ++i) 1087 for (size_t i = 0; i < m_rowPositions.size() - 1; ++i)
1083 m_rowPositions[i + 1] = m_rowPositions[i] + sizingData.rowTracks[i].m_us edBreadth; 1088 m_rowPositions[i + 1] = m_rowPositions[i] + sizingData.rowTracks[i].m_us edBreadth;
1084 } 1089 }
1085 1090
1086 LayoutPoint RenderGrid::findChildLogicalPosition(RenderBox* child, const GridSiz ingData& sizingData) 1091 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerStart(const RenderB ox* child) const
1087 { 1092 {
1088 const GridCoordinate& coordinate = cachedGridCoordinate(child); 1093 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1089 ASSERT(coordinate.columns.initialPositionIndex < sizingData.columnTracks.siz e()); 1094 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.initialPosit ionIndex];
1090 ASSERT(coordinate.rows.initialPositionIndex < sizingData.rowTracks.size()); 1095 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1096 LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
1097
1098 if (style()->isLeftToRightDirection())
1099 return columnPosition;
1100
1101 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.finalPositionI ndex + 1];
1102 // FIXME: This should account for the grid item's <overflow-position>.
1103 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child->logicalWidth());
1104 }
1105
1106 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerEnd(const RenderBox * child) const
ojan 2014/01/28 21:38:05 Am I just misreading the code or is the exactly th
ojan 2014/01/28 23:13:07 Oh, I missed the !. You could avoid the code dupli
Julien - ping for review 2014/01/29 00:11:56 That's a good catch. I think it makes more sense t
1107 {
1108 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1109 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.initialPosit ionIndex];
1110 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1111 LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
1112
1113 if (!style()->isLeftToRightDirection())
1114 return columnPosition;
1115
1116 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.finalPositionI ndex + 1];
1117 // FIXME: This should account for the grid item's <overflow-position>.
1118 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child->logicalWidth());
1119 }
1120
1121 LayoutUnit RenderGrid::centeredColumnPositionForChild(const RenderBox* child) co nst
1122 {
1123 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1124 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.initialPosit ionIndex];
1125 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.finalPositionI ndex + 1];
1126 LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
1127 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child->logicalWidth()) / 2;
1128 }
1129
1130 LayoutUnit RenderGrid::columnPositionForChild(const RenderBox* child) const
1131 {
1132 ItemPosition childJustifySelf = child->style()->justifySelf();
1133 switch (childJustifySelf) {
1134 case ItemPositionSelfStart:
1135 // self-start is based on the child's direction. That's why we need to c heck against the grid container's direction.
1136 if (child->style()->direction() != style()->direction())
1137 return columnPositionAlignedWithGridContainerEnd(child);
1138
1139 return columnPositionAlignedWithGridContainerStart(child);
1140 case ItemPositionSelfEnd:
1141 // self-end is based on the child's direction. That's why we need to che ck against the grid container's direction.
1142 if (child->style()->direction() != style()->direction())
1143 return columnPositionAlignedWithGridContainerStart(child);
1144
1145 return columnPositionAlignedWithGridContainerEnd(child);
1146
1147 case ItemPositionFlexStart:
1148 case ItemPositionFlexEnd:
1149 // Only used in flex layout, for other layout, it's equivalent to 'start '.
1150 return columnPositionAlignedWithGridContainerStart(child);
1151
1152 case ItemPositionLeft:
1153 // If the property's axis is not parallel with the inline axis, this is equivalent to ‘start’.
1154 if (!isHorizontalWritingMode())
1155 return columnPositionAlignedWithGridContainerStart(child);
1156
1157 if (style()->isLeftToRightDirection())
1158 return columnPositionAlignedWithGridContainerStart(child);
1159
1160 return columnPositionAlignedWithGridContainerEnd(child);
1161 case ItemPositionRight:
1162 // If the property's axis is not parallel with the inline axis, this is equivalent to ‘start’.
1163 if (!isHorizontalWritingMode())
1164 return columnPositionAlignedWithGridContainerStart(child);
1165
1166 if (style()->isLeftToRightDirection())
1167 return columnPositionAlignedWithGridContainerEnd(child);
1168
1169 return columnPositionAlignedWithGridContainerStart(child);
1170
1171 case ItemPositionCenter:
1172 return centeredColumnPositionForChild(child);
1173 case ItemPositionStart:
1174 return columnPositionAlignedWithGridContainerStart(child);
1175 case ItemPositionEnd:
1176 return columnPositionAlignedWithGridContainerEnd(child);
1177
1178 case ItemPositionAuto:
1179 case ItemPositionStretch:
1180 case ItemPositionBaseline:
1181 // FIXME: Implement the previous values. For now, we just return 'start' .
1182 return columnPositionAlignedWithGridContainerStart(child);
1183 }
1184
1185 ASSERT_NOT_REACHED();
1186 return 0;
1187 }
1188
1189 LayoutUnit RenderGrid::rowPositionForChild(const RenderBox* child) const
1190 {
1191 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1091 1192
1092 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted. 1193 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1093 return LayoutPoint(m_columnPositions[coordinate.columns.initialPositionIndex ] + marginStartForChild(child), m_rowPositions[coordinate.rows.initialPositionIn dex] + marginBeforeForChild(child)); 1194 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.initialPositionIndex] ;
1195 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child);
1196
1197 // FIXME: This function should account for 'align-self'.
1198
1199 return rowPosition;
1200 }
1201
1202 LayoutPoint RenderGrid::findChildLogicalPosition(const RenderBox* child) const
1203 {
1204 return LayoutPoint(columnPositionForChild(child), rowPositionForChild(child) );
1094 } 1205 }
1095 1206
1096 static GridSpan dirtiedGridAreas(const Vector<LayoutUnit>& coordinates, LayoutUn it start, LayoutUnit end) 1207 static GridSpan dirtiedGridAreas(const Vector<LayoutUnit>& coordinates, LayoutUn it start, LayoutUnit end)
1097 { 1208 {
1098 // This function does a binary search over the coordinates. 1209 // This function does a binary search over the coordinates.
1099 // FIXME: This doesn't work with grid items overflowing their grid areas and should be tested & fixed. 1210 // FIXME: This doesn't work with grid items overflowing their grid areas and should be tested & fixed.
1100 1211
1101 size_t startGridAreaIndex = std::upper_bound(coordinates.begin(), coordinate s.end() - 1, start) - coordinates.begin(); 1212 size_t startGridAreaIndex = std::upper_bound(coordinates.begin(), coordinate s.end() - 1, start) - coordinates.begin();
1102 if (startGridAreaIndex > 0) 1213 if (startGridAreaIndex > 0)
1103 --startGridAreaIndex; 1214 --startGridAreaIndex;
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
1153 if (isOutOfFlowPositioned()) 1264 if (isOutOfFlowPositioned())
1154 return "RenderGrid (positioned)"; 1265 return "RenderGrid (positioned)";
1155 if (isAnonymous()) 1266 if (isAnonymous())
1156 return "RenderGrid (generated)"; 1267 return "RenderGrid (generated)";
1157 if (isRelPositioned()) 1268 if (isRelPositioned())
1158 return "RenderGrid (relative positioned)"; 1269 return "RenderGrid (relative positioned)";
1159 return "RenderGrid"; 1270 return "RenderGrid";
1160 } 1271 }
1161 1272
1162 } // namespace WebCore 1273 } // namespace WebCore
OLDNEW
« no previous file with comments | « Source/core/rendering/RenderGrid.h ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698