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1 /* | 1 /* |
2 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrTextContext_DEFINED | 8 #ifndef GrTextContext_DEFINED |
9 #define GrTextContext_DEFINED | 9 #define GrTextContext_DEFINED |
10 | 10 |
11 #include "GrContext.h" | 11 #include "GrContext.h" |
12 #include "GrGlyph.h" | 12 #include "GrGlyph.h" |
13 #include "GrPaint.h" | 13 #include "GrPaint.h" |
14 | 14 |
15 class GrContext; | 15 class GrContext; |
16 class GrDrawTarget; | 16 class GrDrawTarget; |
17 class GrFontScaler; | 17 class GrFontScaler; |
18 class GrTextContext; | |
19 | |
20 /* | |
21 * These classes wrap the creation of a single text context for a given GPU devi ce. The | |
22 * assumption is that we'll only be using one text context at a time for that de vice. | |
23 */ | |
24 class GrTextContextFactory { | |
25 public: | |
26 virtual ~GrTextContextFactory() {} | |
27 virtual GrTextContext* Create(GrContext* context, const GrPaint& grPaint, | |
28 const SkPaint& skPaint) = 0; | |
29 virtual void Recycle(GrTextContext* textContext) = 0; | |
30 }; | |
31 | |
32 template <class TextContextClass> | |
33 class GrTTextContextFactory : public GrTextContextFactory { | |
34 public: | |
35 GrTTextContextFactory() { | |
36 fAllocation = sk_malloc_throw(sizeof(TextContextClass)); | |
37 fUsed = false; | |
38 } | |
39 | |
40 ~GrTTextContextFactory() { | |
41 SkASSERT(!fUsed); | |
42 sk_free(fAllocation); | |
43 } | |
44 | |
45 GrTextContext* Create(GrContext* context, const GrPaint& grPaint, | |
bsalomon
2014/01/22 19:13:36
nit: since Create and Destroy are not static they
jvanverth1
2014/01/22 20:28:40
Done.
| |
46 const SkPaint& skPaint) { | |
47 // add check for usePath here? | |
48 SkASSERT(!fUsed); | |
49 TextContextClass* obj = new(fAllocation) TextContextClass(context, grPai nt, skPaint); | |
50 obj->fFactory = this; | |
51 fUsed = true; | |
52 return obj; | |
53 } | |
54 | |
55 void Recycle(GrTextContext* textContext) { | |
56 SkASSERT((void*)textContext == fAllocation); | |
57 SkASSERT(fUsed); | |
58 fUsed = false; | |
59 } | |
60 | |
61 private: | |
62 void* fAllocation; | |
63 bool fUsed; | |
64 }; | |
18 | 65 |
19 /* | 66 /* |
20 * This class wraps the state for a single text render | 67 * This class wraps the state for a single text render |
21 */ | 68 */ |
22 class GrTextContext { | 69 class GrTextContext { |
23 public: | 70 public: |
71 virtual ~GrTextContext() {} | |
72 | |
24 virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top, | 73 virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top, |
25 GrFontScaler*) = 0; | 74 GrFontScaler*) = 0; |
26 | 75 |
76 static void operator delete(void* ptr) throw() { | |
bsalomon
2014/01/22 19:13:36
Do we need the throw here? We build without except
jvanverth1
2014/01/22 20:28:40
Done.
| |
77 if (ptr == NULL) { | |
78 return; | |
79 } | |
80 GrTextContext* context = reinterpret_cast<GrTextContext*>(ptr); | |
81 context->fFactory->Recycle(context); | |
82 } | |
83 | |
27 protected: | 84 protected: |
28 GrTextContext(GrContext*, const GrPaint&); | 85 GrTextContext(GrContext*, const GrPaint&, const SkPaint&); |
29 virtual ~GrTextContext() {} | 86 |
30 | |
31 GrPaint fPaint; | 87 GrPaint fPaint; |
88 SkPaint fSkPaint; | |
32 GrContext* fContext; | 89 GrContext* fContext; |
33 GrDrawTarget* fDrawTarget; | 90 GrDrawTarget* fDrawTarget; |
34 | 91 |
35 SkIRect fClipRect; | 92 SkIRect fClipRect; |
36 | 93 |
37 private: | 94 GrTextContextFactory* fFactory; |
38 }; | 95 }; |
39 | 96 |
40 #endif | 97 #endif |
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