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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 * | |
| 7 */ | |
| 8 | |
| 9 #include "GrContext.h" | |
| 10 #include "SDL.h" | |
| 11 #include "SkCanvas.h" | |
| 12 #include "SkRandom.h" | |
| 13 #include "SkSurface.h" | |
| 14 | |
| 15 #include "gl/GrGLInterface.h" | |
| 16 #include "gl/GrGLUtil.h" | |
| 17 | |
| 18 #if defined(SK_BUILD_FOR_ANDROID) | |
| 19 #include <GLES/gl.h> | |
| 20 #elif defined(SK_BUILD_FOR_UNIX) | |
| 21 #include <GL/gl.h> | |
| 22 #elif defined(SK_BUILD_FOR_MAC) | |
| 23 #include <gl.h> | |
| 24 #endif | |
| 25 | |
|
robertphillips
2015/11/13 14:02:52
// This application is a simple example of how to
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 26 struct ApplicationState { | |
|
robertphillips
2015/11/13 14:02:51
// Storage for the user created rectangles. The la
joshualitt
2015/11/13 18:51:56
Acknowledged.
| |
| 27 SkTArray<SkRect> fRects; | |
| 28 bool fQuit; | |
| 29 }; | |
| 30 | |
| 31 static void handle_error() { | |
| 32 const char* error = SDL_GetError(); | |
| 33 SkDebugf("SDL Error: %s\n", error); | |
| 34 SDL_ClearError(); | |
| 35 } | |
| 36 | |
| 37 static void handle_events(ApplicationState* state, SkCanvas* canvas) { | |
| 38 SDL_Event event; | |
| 39 while(SDL_PollEvent(&event)) { | |
| 40 switch (event.type) { | |
| 41 case SDL_MOUSEMOTION: | |
| 42 if (event.motion.state == SDL_PRESSED) { | |
|
robertphillips
2015/11/13 14:02:51
It might be clearer to make this "SkRect& rect ...
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 43 const SkRect& rect = state->fRects.back(); | |
| 44 state->fRects.back() = SkRect::MakeLTRB(rect.fLeft, rect.fTo p, | |
| 45 event.motion.x, even t.motion.y); | |
| 46 } | |
| 47 break; | |
| 48 case SDL_MOUSEBUTTONDOWN: | |
| 49 if (event.button.state == SDL_PRESSED) { | |
| 50 state->fRects.push_back() = SkRect::MakeLTRB(SkIntToScalar(e vent.button.x), | |
| 51 SkIntToScalar(e vent.button.y), | |
| 52 SkIntToScalar(e vent.button.x), | |
| 53 SkIntToScalar(e vent.button.y)); | |
| 54 } | |
| 55 break; | |
| 56 case SDL_KEYDOWN: { | |
| 57 SDL_Keycode key = event.key.keysym.sym; | |
| 58 if (key == SDLK_ESCAPE) { | |
| 59 state->fQuit = true; | |
| 60 } | |
| 61 break; | |
| 62 } | |
| 63 case SDL_QUIT: | |
| 64 state->fQuit = true; | |
| 65 break; | |
| 66 default: | |
| 67 break; | |
| 68 } | |
| 69 } | |
| 70 } | |
| 71 | |
|
robertphillips
2015/11/13 14:02:51
// Create a pentagram
?
maybe rename the function
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 72 static SkPath setup_concave_path() { | |
|
robertphillips
2015/11/13 14:02:52
static const int kNumPoints = 5;
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 73 SkPath concavePath; | |
| 74 SkPoint points[5] = {{0, SkIntToScalar(-50)} }; | |
| 75 SkMatrix rot; | |
| 76 rot.setRotate(SkIntToScalar(360) / 5); | |
| 77 for (int i = 1; i < 5; ++i) { | |
| 78 rot.mapPoints(points + i, points + i - 1, 1); | |
| 79 } | |
| 80 concavePath.moveTo(points[0]); | |
|
robertphillips
2015/11/13 14:02:51
shouldn't this loop start at 1 ?
joshualitt
2015/11/13 18:51:55
dunno, it looks right. Why rock the boat? (Unles
robertphillips
2015/11/13 19:02:59
Don't we do a moveTo followed by a lineTo to the s
| |
| 81 for (int i = 0; i < 5; ++i) { | |
| 82 concavePath.lineTo(points[(2 * i) % 5]); | |
| 83 } | |
|
robertphillips
2015/11/13 14:02:51
concavePath.close() ?
joshualitt
2015/11/13 18:51:54
Acknowledged.
| |
| 84 concavePath.setFillType(SkPath::kEvenOdd_FillType); | |
| 85 SkASSERT(!concavePath.isConvex()); | |
| 86 return concavePath; | |
| 87 } | |
| 88 | |
| 89 /* | |
| 90 * In this example, we use Skia with SDL. | |
| 91 */ | |
| 92 #if defined(SK_BUILD_FOR_ANDROID) | |
| 93 int SDL_main(int argc, char** argv) { | |
| 94 #else | |
| 95 int main(int argc, char** argv) { | |
| 96 #endif | |
| 97 uint32_t windowFlags = 0; | |
| 98 SDL_Window* window = nullptr; | |
| 99 #if SK_SUPPORT_GPU | |
| 100 SDL_GLContext glContext = nullptr; | |
| 101 #if defined(SK_BUILD_FOR_ANDROID) | |
|
robertphillips
2015/11/13 14:02:51
Can we pull out the two shared lines ?
// For And
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 102 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | |
| 103 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | |
| 104 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); | |
| 105 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | | |
| 106 SDL_WINDOW_BORDERLESS | SDL_WINDOW_FULLSCREEN_DESKTOP | | |
| 107 SDL_WINDOW_ALLOW_HIGHDPI; | |
| 108 #else | |
| 109 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); | |
| 110 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); | |
|
robertphillips
2015/11/13 14:02:52
// For all other clients we use the core profile a
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 111 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE ); | |
| 112 | |
| 113 windowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; | |
| 114 #endif | |
|
robertphillips
2015/11/13 14:02:51
Why not 8 ?
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 115 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); | |
| 116 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); | |
| 117 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); | |
| 118 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
|
robertphillips
2015/11/13 14:02:52
Can we set depth to 0 ?
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 119 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); | |
|
robertphillips
2015/11/13 14:02:51
// Skia needs 8 stencil bits
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 120 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); | |
| 121 | |
| 122 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); | |
| 123 #endif // SK_SUPPORT_GPU | |
| 124 | |
|
robertphillips
2015/11/13 14:02:51
put this in the SK_SUPPORT_GPU block ?
where is m
joshualitt
2015/11/13 18:51:55
I setup the static variable, but got rid of the SK
| |
| 125 // If you want multisampling, uncomment the below lines | |
| 126 // SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); | |
| 127 // SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaaSampleCount); | |
| 128 | |
| 129 /* | |
| 130 * In a real application you might want to initialize more subsystems | |
| 131 */ | |
| 132 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { | |
| 133 handle_error(); | |
| 134 return 1; | |
| 135 } | |
| 136 | |
| 137 // Setup window | |
| 138 // This code will create a window with the same resolution as the user's des ktop. | |
| 139 SDL_DisplayMode dm; | |
| 140 if (SDL_GetDesktopDisplayMode(0, &dm) != 0) { | |
| 141 handle_error(); | |
| 142 return 1; | |
| 143 } | |
| 144 | |
|
robertphillips
2015/11/13 14:02:51
rm this ?
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 145 SkDebugf("Desktop display mode is %dx%d\n", dm.w, dm.h); | |
| 146 | |
|
robertphillips
2015/11/13 14:02:51
Add "SDL_Window*" here and remove the above declar
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 147 window = SDL_CreateWindow("Skia + SDL Window", SDL_WINDOWPOS_CENTERED, SDL_W INDOWPOS_CENTERED, | |
| 148 dm.w, dm.h, windowFlags); | |
| 149 | |
| 150 if (!window) { | |
| 151 handle_error(); | |
| 152 return 1; | |
| 153 } | |
| 154 | |
| 155 // To go fullscreen | |
| 156 // SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN); | |
| 157 | |
| 158 // try and setup a GL context | |
| 159 glContext = SDL_GL_CreateContext(window); | |
| 160 if (!glContext) { | |
| 161 handle_error(); | |
| 162 return 1; | |
| 163 } | |
| 164 | |
| 165 int success = SDL_GL_MakeCurrent(window, glContext); | |
| 166 if (success != 0) { | |
| 167 handle_error(); | |
| 168 return success; | |
| 169 } | |
| 170 | |
| 171 glViewport(0, 0, dm.w, dm.h); | |
| 172 glClearColor(1, 1, 1, 1); | |
| 173 glClearStencil(0); | |
| 174 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |
| 175 | |
| 176 // setup GrContext | |
| 177 SkAutoTUnref<const GrGLInterface> interface(GrGLCreateNativeInterface()); | |
| 178 | |
|
robertphillips
2015/11/13 14:02:51
uncomment this -> comment this out ?
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 179 // To use NVPR, uncomment this | |
| 180 interface.reset(GrGLInterfaceRemoveNVPR(interface)); | |
| 181 SkASSERT(interface); | |
| 182 | |
| 183 // setup contexts | |
| 184 SkAutoTUnref<GrContext> grContext(GrContext::Create(kOpenGL_GrBackend, | |
| 185 (GrBackendContext)interf ace.get())); | |
| 186 SkASSERT(grContext); | |
| 187 | |
|
robertphillips
2015/11/13 14:02:51
// Wrap the frame buffer object attached to the sc
joshualitt
2015/11/13 18:51:55
Then its just a function which takes 10 arguments.
| |
| 188 // setup rendertarget | |
| 189 GrBackendRenderTargetDesc desc; | |
| 190 desc.fWidth = dm.w; | |
| 191 desc.fHeight = dm.h; | |
| 192 desc.fConfig = kSkia8888_GrPixelConfig; | |
| 193 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
|
robertphillips
2015/11/13 14:02:52
kMSAASampleCount ?
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 194 desc.fSampleCnt = 0; // This would have to change for MSAA | |
| 195 desc.fStencilBits = 8; | |
| 196 GrGLint buffer; | |
| 197 GR_GL_GetIntegerv(interface, GR_GL_FRAMEBUFFER_BINDING, &buffer); | |
| 198 desc.fRenderTargetHandle = buffer; | |
| 199 SkAutoTUnref<GrRenderTarget> | |
| 200 renderTarget(grContext->textureProvider()->wrapBackendRenderTarget(d esc)); | |
| 201 | |
| 202 // setup SkSurface | |
| 203 // To use distance field text, use commented out SkSurfaceProps instead | |
| 204 // SkSurfaceProps props(SkSurfaceProps::kUseDeviceIndependentFonts_Flag, | |
| 205 // SkSurfaceProps::kLegacyFontHost_InitType); | |
| 206 SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType); | |
| 207 SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect(renderTarge t, &props)); | |
| 208 | |
| 209 SkCanvas* canvas = surface->getCanvas(); | |
| 210 | |
| 211 ApplicationState state; | |
| 212 sk_bzero(&state, sizeof(ApplicationState)); | |
| 213 | |
| 214 const char* helpMessage = "Click and drag to create rects. Press esc to qui t."; | |
| 215 | |
| 216 SkPaint paint; | |
| 217 | |
|
robertphillips
2015/11/13 14:02:52
Can this be "SkImage* make_a_raster_image()" ?
joshualitt
2015/11/13 18:51:55
see my response to wrap_fbo_for_skia.
| |
| 218 // create a surface for CPU rasterization | |
|
robertphillips
2015/11/13 14:02:52
offscreenInfo seem unused
joshualitt
2015/11/13 18:51:55
Acknowledged.
| |
| 219 SkImageInfo offscreenInfo = canvas->imageInfo(); | |
| 220 offscreenInfo.makeWH(2000, 2000); | |
|
robertphillips
2015/11/13 14:02:51
That's a big hunk o' memory
Can it just be the siz
joshualitt
2015/11/13 18:51:54
Acknowledged.
| |
| 221 SkAutoTUnref<SkSurface> cpuSurface(SkSurface::NewRasterN32Premul(5000, 5000) ); | |
| 222 | |
| 223 SkCanvas* offscreen = cpuSurface->getCanvas(); | |
| 224 offscreen->save(); | |
| 225 offscreen->translate(50.0f, 50.0f); | |
| 226 offscreen->drawPath(setup_concave_path(), paint); | |
| 227 offscreen->restore(); | |
| 228 | |
| 229 SkAutoTUnref<SkImage> image(cpuSurface->newImageSnapshot()); | |
| 230 | |
| 231 int rotation = 0; | |
| 232 while (!state.fQuit) { // Our application loop | |
| 233 SkRandom rand; | |
| 234 canvas->clear(SK_ColorWHITE); | |
| 235 handle_events(&state, canvas); | |
| 236 | |
| 237 paint.setColor(SK_ColorBLACK); | |
| 238 canvas->drawText(helpMessage, strlen(helpMessage), SkIntToScalar(100), | |
| 239 SkIntToScalar(100), paint); | |
| 240 for (int i = 0; i < state.fRects.count(); i++) { | |
| 241 paint.setColor(rand.nextU() | 0x44808080); | |
| 242 canvas->drawRect(state.fRects[i], paint); | |
| 243 } | |
| 244 | |
| 245 // draw offscreen canvas | |
| 246 canvas->save(); | |
| 247 canvas->translate(dm.w / 2.0, dm.h / 2.0); | |
| 248 canvas->rotate(rotation++); | |
| 249 canvas->drawImage(image, -50.0f, -50.0f); | |
| 250 canvas->restore(); | |
| 251 | |
| 252 canvas->flush(); | |
| 253 SDL_GL_SwapWindow(window); | |
| 254 } | |
| 255 | |
| 256 if (glContext) { | |
| 257 SDL_GL_DeleteContext(glContext); | |
| 258 } | |
| 259 | |
| 260 //Destroy window | |
| 261 SDL_DestroyWindow(window); | |
| 262 | |
| 263 //Quit SDL subsystems | |
| 264 SDL_Quit(); | |
| 265 return 0; | |
| 266 } | |
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