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Side by Side Diff: src/virtual-frame-ia32.h

Issue 14423: Experimental: introduce a helper class to delmite a scope where the... (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/toiger/
Patch Set: '' Created 12 years ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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179 // Virtual frames 179 // Virtual frames
180 // 180 //
181 // The virtual frame is an abstraction of the physical stack frame. It 181 // The virtual frame is an abstraction of the physical stack frame. It
182 // encapsulates the parameters, frame-allocated locals, and the expression 182 // encapsulates the parameters, frame-allocated locals, and the expression
183 // stack. It supports push/pop operations on the expression stack, as well 183 // stack. It supports push/pop operations on the expression stack, as well
184 // as random access to the expression stack elements, locals, and 184 // as random access to the expression stack elements, locals, and
185 // parameters. 185 // parameters.
186 186
187 class VirtualFrame : public Malloced { 187 class VirtualFrame : public Malloced {
188 public: 188 public:
189 // A utility class to introduce a scope where the virtual frame is
190 // expected to remain spilled. The constructor spills the code
191 // generator's current frame, but no attempt is made to require it to stay
192 // stay spilled. It is intended as documentation while the code generator
193 // is being transformed.
194 class SpilledScope BASE_EMBEDDED {
195 public:
196 explicit SpilledScope(CodeGenerator* cgen);
197
198 ~SpilledScope();
199
200 private:
201 CodeGenerator* cgen_;
202 bool previous_state_;
203 };
204
189 // Construct an initial virtual frame on entry to a JS function. 205 // Construct an initial virtual frame on entry to a JS function.
190 explicit VirtualFrame(CodeGenerator* cgen); 206 explicit VirtualFrame(CodeGenerator* cgen);
191 207
192 // Construct a virtual frame as a clone of an existing one. 208 // Construct a virtual frame as a clone of an existing one.
193 explicit VirtualFrame(VirtualFrame* original); 209 explicit VirtualFrame(VirtualFrame* original);
194 210
195 // The height of the virtual expression stack. 211 // The height of the virtual expression stack.
196 int height() const { 212 int height() const {
197 return elements_.length() - expression_base_index(); 213 return elements_.length() - expression_base_index();
198 } 214 }
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475 // This is because some new memory-to-register moves are 491 // This is because some new memory-to-register moves are
476 // created in order to break cycles of register moves. 492 // created in order to break cycles of register moves.
477 // Used in the implementation of MergeTo(). 493 // Used in the implementation of MergeTo().
478 void MergeMoveRegistersToRegisters(VirtualFrame *expected); 494 void MergeMoveRegistersToRegisters(VirtualFrame *expected);
479 }; 495 };
480 496
481 497
482 } } // namespace v8::internal 498 } } // namespace v8::internal
483 499
484 #endif // V8_VIRTUAL_FRAME_IA32_H_ 500 #endif // V8_VIRTUAL_FRAME_IA32_H_
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