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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/direct_renderer.h" | 5 #include "cc/output/direct_renderer.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
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126 | 126 |
127 DirectRenderer::~DirectRenderer() {} | 127 DirectRenderer::~DirectRenderer() {} |
128 | 128 |
129 void DirectRenderer::SetEnlargePassTextureAmountForTesting( | 129 void DirectRenderer::SetEnlargePassTextureAmountForTesting( |
130 gfx::Vector2d amount) { | 130 gfx::Vector2d amount) { |
131 enlarge_pass_texture_amount_ = amount; | 131 enlarge_pass_texture_amount_ = amount; |
132 } | 132 } |
133 | 133 |
134 void DirectRenderer::DecideRenderPassAllocationsForFrame( | 134 void DirectRenderer::DecideRenderPassAllocationsForFrame( |
135 const RenderPassList& render_passes_in_draw_order) { | 135 const RenderPassList& render_passes_in_draw_order) { |
| 136 if (!resource_provider_) |
| 137 return; |
| 138 |
136 base::hash_map<RenderPass::Id, const RenderPass*> render_passes_in_frame; | 139 base::hash_map<RenderPass::Id, const RenderPass*> render_passes_in_frame; |
137 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) | 140 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) |
138 render_passes_in_frame.insert(std::pair<RenderPass::Id, const RenderPass*>( | 141 render_passes_in_frame.insert(std::pair<RenderPass::Id, const RenderPass*>( |
139 render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i])); | 142 render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i])); |
140 | 143 |
141 std::vector<RenderPass::Id> passes_to_delete; | 144 std::vector<RenderPass::Id> passes_to_delete; |
142 ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator pass_iter; | 145 ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator pass_iter; |
143 for (pass_iter = render_pass_textures_.begin(); | 146 for (pass_iter = render_pass_textures_.begin(); |
144 pass_iter != render_pass_textures_.end(); | 147 pass_iter != render_pass_textures_.end(); |
145 ++pass_iter) { | 148 ++pass_iter) { |
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316 frame->current_render_pass = render_pass; | 319 frame->current_render_pass = render_pass; |
317 frame->current_texture = NULL; | 320 frame->current_texture = NULL; |
318 | 321 |
319 if (render_pass == frame->root_render_pass) { | 322 if (render_pass == frame->root_render_pass) { |
320 BindFramebufferToOutputSurface(frame); | 323 BindFramebufferToOutputSurface(frame); |
321 InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer()); | 324 InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer()); |
322 SetDrawViewportSize(render_pass->output_rect.size()); | 325 SetDrawViewportSize(render_pass->output_rect.size()); |
323 return true; | 326 return true; |
324 } | 327 } |
325 | 328 |
| 329 if (!resource_provider_) |
| 330 return false; |
| 331 |
326 CachedResource* texture = render_pass_textures_.get(render_pass->id); | 332 CachedResource* texture = render_pass_textures_.get(render_pass->id); |
327 DCHECK(texture); | 333 DCHECK(texture); |
328 | 334 |
329 gfx::Size size = RenderPassTextureSize(render_pass); | 335 gfx::Size size = RenderPassTextureSize(render_pass); |
330 size.Enlarge(enlarge_pass_texture_amount_.x(), | 336 size.Enlarge(enlarge_pass_texture_amount_.x(), |
331 enlarge_pass_texture_amount_.y()); | 337 enlarge_pass_texture_amount_.y()); |
332 if (!texture->id() && | 338 if (!texture->id() && |
333 !texture->Allocate(size, | 339 !texture->Allocate(size, |
334 RenderPassTextureFormat(render_pass), | 340 RenderPassTextureFormat(render_pass), |
335 ResourceProvider::TextureUsageFramebuffer)) | 341 ResourceProvider::TextureUsageFramebuffer)) |
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351 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { | 357 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
352 return render_pass->output_rect.size(); | 358 return render_pass->output_rect.size(); |
353 } | 359 } |
354 | 360 |
355 // static | 361 // static |
356 GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) { | 362 GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) { |
357 return GL_RGBA; | 363 return GL_RGBA; |
358 } | 364 } |
359 | 365 |
360 } // namespace cc | 366 } // namespace cc |
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