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Issue 14417014: cc: Add tile-free software compositing mode. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add tests and optimize quad generation Created 7 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
(...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after
126 126
127 DirectRenderer::~DirectRenderer() {} 127 DirectRenderer::~DirectRenderer() {}
128 128
129 void DirectRenderer::SetEnlargePassTextureAmountForTesting( 129 void DirectRenderer::SetEnlargePassTextureAmountForTesting(
130 gfx::Vector2d amount) { 130 gfx::Vector2d amount) {
131 enlarge_pass_texture_amount_ = amount; 131 enlarge_pass_texture_amount_ = amount;
132 } 132 }
133 133
134 void DirectRenderer::DecideRenderPassAllocationsForFrame( 134 void DirectRenderer::DecideRenderPassAllocationsForFrame(
135 const RenderPassList& render_passes_in_draw_order) { 135 const RenderPassList& render_passes_in_draw_order) {
136 if (!resource_provider_)
137 return;
138
136 base::hash_map<RenderPass::Id, const RenderPass*> render_passes_in_frame; 139 base::hash_map<RenderPass::Id, const RenderPass*> render_passes_in_frame;
137 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) 140 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i)
138 render_passes_in_frame.insert(std::pair<RenderPass::Id, const RenderPass*>( 141 render_passes_in_frame.insert(std::pair<RenderPass::Id, const RenderPass*>(
139 render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i])); 142 render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i]));
140 143
141 std::vector<RenderPass::Id> passes_to_delete; 144 std::vector<RenderPass::Id> passes_to_delete;
142 ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator pass_iter; 145 ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator pass_iter;
143 for (pass_iter = render_pass_textures_.begin(); 146 for (pass_iter = render_pass_textures_.begin();
144 pass_iter != render_pass_textures_.end(); 147 pass_iter != render_pass_textures_.end();
145 ++pass_iter) { 148 ++pass_iter) {
(...skipping 164 matching lines...) Expand 10 before | Expand all | Expand 10 after
310 frame->current_render_pass = render_pass; 313 frame->current_render_pass = render_pass;
311 frame->current_texture = NULL; 314 frame->current_texture = NULL;
312 315
313 if (render_pass == frame->root_render_pass) { 316 if (render_pass == frame->root_render_pass) {
314 BindFramebufferToOutputSurface(frame); 317 BindFramebufferToOutputSurface(frame);
315 InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer()); 318 InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer());
316 SetDrawViewportSize(render_pass->output_rect.size()); 319 SetDrawViewportSize(render_pass->output_rect.size());
317 return true; 320 return true;
318 } 321 }
319 322
323 if (!resource_provider_)
enne (OOO) 2013/05/07 06:11:22 Does this line imply that you can't have render pa
aelias_OOO_until_Jul13 2013/05/07 23:51:47 Yes, for now. We may revisit and add support late
enne (OOO) 2013/05/09 17:35:43 Ok. You're the one making the requirements here a
324 return false;
325
320 CachedResource* texture = render_pass_textures_.get(render_pass->id); 326 CachedResource* texture = render_pass_textures_.get(render_pass->id);
321 DCHECK(texture); 327 DCHECK(texture);
322 328
323 gfx::Size size = RenderPassTextureSize(render_pass); 329 gfx::Size size = RenderPassTextureSize(render_pass);
324 size.Enlarge(enlarge_pass_texture_amount_.x(), 330 size.Enlarge(enlarge_pass_texture_amount_.x(),
325 enlarge_pass_texture_amount_.y()); 331 enlarge_pass_texture_amount_.y());
326 if (!texture->id() && 332 if (!texture->id() &&
327 !texture->Allocate(size, 333 !texture->Allocate(size,
328 RenderPassTextureFormat(render_pass), 334 RenderPassTextureFormat(render_pass),
329 ResourceProvider::TextureUsageFramebuffer)) 335 ResourceProvider::TextureUsageFramebuffer))
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345 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 351 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
346 return render_pass->output_rect.size(); 352 return render_pass->output_rect.size();
347 } 353 }
348 354
349 // static 355 // static
350 GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) { 356 GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) {
351 return GL_RGBA; 357 return GL_RGBA;
352 } 358 }
353 359
354 } // namespace cc 360 } // namespace cc
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