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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/direct_renderer.h" | 5 #include "cc/output/direct_renderer.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
| (...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 126 | 126 |
| 127 DirectRenderer::~DirectRenderer() {} | 127 DirectRenderer::~DirectRenderer() {} |
| 128 | 128 |
| 129 void DirectRenderer::SetEnlargePassTextureAmountForTesting( | 129 void DirectRenderer::SetEnlargePassTextureAmountForTesting( |
| 130 gfx::Vector2d amount) { | 130 gfx::Vector2d amount) { |
| 131 enlarge_pass_texture_amount_ = amount; | 131 enlarge_pass_texture_amount_ = amount; |
| 132 } | 132 } |
| 133 | 133 |
| 134 void DirectRenderer::DecideRenderPassAllocationsForFrame( | 134 void DirectRenderer::DecideRenderPassAllocationsForFrame( |
| 135 const RenderPassList& render_passes_in_draw_order) { | 135 const RenderPassList& render_passes_in_draw_order) { |
| 136 if (!resource_provider_) | |
| 137 return; | |
| 138 | |
| 136 base::hash_map<RenderPass::Id, const RenderPass*> render_passes_in_frame; | 139 base::hash_map<RenderPass::Id, const RenderPass*> render_passes_in_frame; |
| 137 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) | 140 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) |
| 138 render_passes_in_frame.insert(std::pair<RenderPass::Id, const RenderPass*>( | 141 render_passes_in_frame.insert(std::pair<RenderPass::Id, const RenderPass*>( |
| 139 render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i])); | 142 render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i])); |
| 140 | 143 |
| 141 std::vector<RenderPass::Id> passes_to_delete; | 144 std::vector<RenderPass::Id> passes_to_delete; |
| 142 ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator pass_iter; | 145 ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator pass_iter; |
| 143 for (pass_iter = render_pass_textures_.begin(); | 146 for (pass_iter = render_pass_textures_.begin(); |
| 144 pass_iter != render_pass_textures_.end(); | 147 pass_iter != render_pass_textures_.end(); |
| 145 ++pass_iter) { | 148 ++pass_iter) { |
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| 310 frame->current_render_pass = render_pass; | 313 frame->current_render_pass = render_pass; |
| 311 frame->current_texture = NULL; | 314 frame->current_texture = NULL; |
| 312 | 315 |
| 313 if (render_pass == frame->root_render_pass) { | 316 if (render_pass == frame->root_render_pass) { |
| 314 BindFramebufferToOutputSurface(frame); | 317 BindFramebufferToOutputSurface(frame); |
| 315 InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer()); | 318 InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer()); |
| 316 SetDrawViewportSize(render_pass->output_rect.size()); | 319 SetDrawViewportSize(render_pass->output_rect.size()); |
| 317 return true; | 320 return true; |
| 318 } | 321 } |
| 319 | 322 |
| 323 if (!resource_provider_) | |
|
enne (OOO)
2013/05/07 06:11:22
Does this line imply that you can't have render pa
aelias_OOO_until_Jul13
2013/05/07 23:51:47
Yes, for now. We may revisit and add support late
enne (OOO)
2013/05/09 17:35:43
Ok. You're the one making the requirements here a
| |
| 324 return false; | |
| 325 | |
| 320 CachedResource* texture = render_pass_textures_.get(render_pass->id); | 326 CachedResource* texture = render_pass_textures_.get(render_pass->id); |
| 321 DCHECK(texture); | 327 DCHECK(texture); |
| 322 | 328 |
| 323 gfx::Size size = RenderPassTextureSize(render_pass); | 329 gfx::Size size = RenderPassTextureSize(render_pass); |
| 324 size.Enlarge(enlarge_pass_texture_amount_.x(), | 330 size.Enlarge(enlarge_pass_texture_amount_.x(), |
| 325 enlarge_pass_texture_amount_.y()); | 331 enlarge_pass_texture_amount_.y()); |
| 326 if (!texture->id() && | 332 if (!texture->id() && |
| 327 !texture->Allocate(size, | 333 !texture->Allocate(size, |
| 328 RenderPassTextureFormat(render_pass), | 334 RenderPassTextureFormat(render_pass), |
| 329 ResourceProvider::TextureUsageFramebuffer)) | 335 ResourceProvider::TextureUsageFramebuffer)) |
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| 345 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { | 351 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
| 346 return render_pass->output_rect.size(); | 352 return render_pass->output_rect.size(); |
| 347 } | 353 } |
| 348 | 354 |
| 349 // static | 355 // static |
| 350 GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) { | 356 GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) { |
| 351 return GL_RGBA; | 357 return GL_RGBA; |
| 352 } | 358 } |
| 353 | 359 |
| 354 } // namespace cc | 360 } // namespace cc |
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