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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 1441683008: Move GrGLPrimitive/GeometryProc to GLSL (Closed) Base URL: https://skia.googlesource.com/skia.git@xferProcs
Patch Set: nits Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
11 #include "GrProcessor.h" 11 #include "GrProcessor.h"
12 #include "GrCoordTransform.h" 12 #include "GrCoordTransform.h"
13 #include "GrGLGeometryProcessor.h"
14 #include "GrGLGpu.h" 13 #include "GrGLGpu.h"
15 #include "GrGLPathRendering.h" 14 #include "GrGLPathRendering.h"
16 #include "GrPathProcessor.h" 15 #include "GrPathProcessor.h"
17 #include "GrPipeline.h" 16 #include "GrPipeline.h"
18 #include "GrXferProcessor.h" 17 #include "GrXferProcessor.h"
19 #include "glsl/GrGLSLFragmentProcessor.h" 18 #include "glsl/GrGLSLFragmentProcessor.h"
19 #include "glsl/GrGLSLGeometryProcessor.h"
20 #include "glsl/GrGLSLXferProcessor.h" 20 #include "glsl/GrGLSLXferProcessor.h"
21 #include "SkXfermode.h" 21 #include "SkXfermode.h"
22 22
23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
25 25
26 //////////////////////////////////////////////////////////////////////////////// /////////////////// 26 //////////////////////////////////////////////////////////////////////////////// ///////////////////
27 27
28 GrGLProgram::GrGLProgram(GrGLGpu* gpu, 28 GrGLProgram::GrGLProgram(GrGLGpu* gpu,
29 const GrProgramDesc& desc, 29 const GrProgramDesc& desc,
(...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after
105 processor, 105 processor,
106 i, 106 i,
107 fFragmentProcessors->fProcs[i]); 107 fFragmentProcessors->fProcs[i]);
108 append_texture_bindings(fFragmentProcessors->fProcs[i], processor, textu reBindings); 108 append_texture_bindings(fFragmentProcessors->fProcs[i], processor, textu reBindings);
109 } 109 }
110 } 110 }
111 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc, 111 void GrGLProgram::setTransformData(const GrPrimitiveProcessor& primProc,
112 const GrFragmentProcessor& processor, 112 const GrFragmentProcessor& processor,
113 int index, 113 int index,
114 GrGLInstalledFragProc* ip) { 114 GrGLInstalledFragProc* ip) {
115 GrGLPrimitiveProcessor* gp = fGeometryProcessor.get()->fGLProc.get(); 115 GrGLSLPrimitiveProcessor* gp = fGeometryProcessor.get()->fGLProc.get();
116 gp->setTransformData(primProc, fProgramDataManager, index, 116 gp->setTransformData(primProc, fProgramDataManager, index,
117 processor.coordTransforms()); 117 processor.coordTransforms());
118 } 118 }
119 119
120 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc, 120 void GrGLProgram::setRenderTargetState(const GrPrimitiveProcessor& primProc,
121 const GrPipeline& pipeline) { 121 const GrPipeline& pipeline) {
122 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. 122 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
123 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && 123 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
124 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget ()->height()) { 124 fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget ()->height()) {
125 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, 125 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
(...skipping 14 matching lines...) Expand all
140 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); 140 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
141 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); 141 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
142 } 142 }
143 } else { 143 } else {
144 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport()); 144 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport());
145 const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); 145 const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>();
146 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), 146 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(),
147 size, rt->origin()); 147 size, rt->origin());
148 } 148 }
149 } 149 }
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