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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrGLGeometryProcessor.h" | |
| 9 | |
| 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| 11 #include "glsl/GrGLSLProcessorTypes.h" | |
| 12 #include "glsl/GrGLSLProgramBuilder.h" | |
| 13 #include "glsl/GrGLSLVertexShaderBuilder.h" | |
| 14 | |
| 15 void GrGLGeometryProcessor::emitCode(EmitArgs& args) { | |
| 16 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | |
| 17 GrGPArgs gpArgs; | |
| 18 this->onEmitCode(args, &gpArgs); | |
| 19 vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); | |
| 20 } | |
| 21 | |
| 22 void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | |
| 23 const GrShaderVar& posVar, | |
| 24 const char* localCoords, | |
| 25 const SkMatrix& localMatrix, | |
| 26 const TransformsIn& tin, | |
| 27 TransformsOut* tout) { | |
| 28 GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder(); | |
| 29 tout->push_back_n(tin.count()); | |
| 30 fInstalledTransforms.push_back_n(tin.count()); | |
| 31 for (int i = 0; i < tin.count(); i++) { | |
| 32 const ProcCoords& coordTransforms = tin[i]; | |
| 33 fInstalledTransforms[i].push_back_n(coordTransforms.count()); | |
| 34 for (int t = 0; t < coordTransforms.count(); t++) { | |
| 35 SkString strUniName("StageMatrix"); | |
| 36 strUniName.appendf("_%i_%i", i, t); | |
| 37 GrSLType varyingType; | |
| 38 | |
| 39 GrCoordSet coordType = coordTransforms[t]->sourceCoords(); | |
| 40 uint32_t type = coordTransforms[t]->getMatrix().getType(); | |
| 41 if (kLocal_GrCoordSet == coordType) { | |
| 42 type |= localMatrix.getType(); | |
| 43 } | |
| 44 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_
GrSLType : | |
| 45 kVec2f_
GrSLType; | |
| 46 GrSLPrecision precision = coordTransforms[t]->precision(); | |
| 47 | |
| 48 const char* uniName; | |
| 49 fInstalledTransforms[i][t].fHandle = | |
| 50 pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility, | |
| 51 kMat33f_GrSLType, precision, | |
| 52 strUniName.c_str(), | |
| 53 &uniName).toIndex(); | |
| 54 | |
| 55 SkString strVaryingName("MatrixCoord"); | |
| 56 strVaryingName.appendf("_%i_%i", i, t); | |
| 57 | |
| 58 GrGLSLVertToFrag v(varyingType); | |
| 59 pb->addVarying(strVaryingName.c_str(), &v, precision); | |
| 60 | |
| 61 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin
gType); | |
| 62 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords, | |
| 63 (SkString(v.fsIn()), varyingType)); | |
| 64 | |
| 65 // varying = matrix * coords (logically) | |
| 66 if (kDevice_GrCoordSet == coordType) { | |
| 67 if (kVec2f_GrSLType == varyingType) { | |
| 68 if (kVec2f_GrSLType == posVar.getType()) { | |
| 69 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", | |
| 70 v.vsOut(), uniName, posVar.c_str()); | |
| 71 } else { | |
| 72 // The brackets here are just to scope the temp variable | |
| 73 vb->codeAppendf("{ vec3 temp = %s * %s;", uniName, posVa
r.c_str()); | |
| 74 vb->codeAppendf("%s = vec2(temp.x/temp.z, temp.y/temp.z)
; }", v.vsOut()); | |
| 75 } | |
| 76 } else { | |
| 77 if (kVec2f_GrSLType == posVar.getType()) { | |
| 78 vb->codeAppendf("%s = %s * vec3(%s, 1);", | |
| 79 v.vsOut(), uniName, posVar.c_str()); | |
| 80 } else { | |
| 81 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, pos
Var.c_str()); | |
| 82 } | |
| 83 } | |
| 84 } else { | |
| 85 if (kVec2f_GrSLType == varyingType) { | |
| 86 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un
iName, localCoords); | |
| 87 } else { | |
| 88 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); | |
| 89 } | |
| 90 } | |
| 91 } | |
| 92 } | |
| 93 } | |
| 94 | |
| 95 void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | |
| 96 const char* localCoords, | |
| 97 const TransformsIn& tin, | |
| 98 TransformsOut* tout) { | |
| 99 GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder(); | |
| 100 tout->push_back_n(tin.count()); | |
| 101 for (int i = 0; i < tin.count(); i++) { | |
| 102 const ProcCoords& coordTransforms = tin[i]; | |
| 103 for (int t = 0; t < coordTransforms.count(); t++) { | |
| 104 GrSLType varyingType = kVec2f_GrSLType; | |
| 105 | |
| 106 // Device coords aren't supported | |
| 107 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); | |
| 108 GrSLPrecision precision = coordTransforms[t]->precision(); | |
| 109 | |
| 110 SkString strVaryingName("MatrixCoord"); | |
| 111 strVaryingName.appendf("_%i_%i", i, t); | |
| 112 | |
| 113 GrGLSLVertToFrag v(varyingType); | |
| 114 pb->addVarying(strVaryingName.c_str(), &v, precision); | |
| 115 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); | |
| 116 | |
| 117 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], | |
| 118 GrGLSLTransformedCoords, | |
| 119 (SkString(v.fsIn()), varyingType)); | |
| 120 } | |
| 121 } | |
| 122 } | |
| 123 | |
| 124 void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, | |
| 125 GrGPArgs* gpArgs, | |
| 126 const char* posName) { | |
| 127 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | |
| 128 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
| 129 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam
e); | |
| 130 } | |
| 131 | |
| 132 void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, | |
| 133 GrGPArgs* gpArgs, | |
| 134 const char* posName, | |
| 135 const SkMatrix& mat, | |
| 136 UniformHandle* viewMatrixUniform) { | |
| 137 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | |
| 138 if (mat.isIdentity()) { | |
| 139 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
| 140 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po
sName); | |
| 141 } else { | |
| 142 const char* viewMatrixName; | |
| 143 *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibi
lity, | |
| 144 kMat33f_GrSLType, kHigh_GrSLPrecisio
n, | |
| 145 "uViewM", | |
| 146 &viewMatrixName); | |
| 147 if (!mat.hasPerspective()) { | |
| 148 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
| 149 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | |
| 150 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); | |
| 151 } else { | |
| 152 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | |
| 153 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | |
| 154 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); | |
| 155 } | |
| 156 } | |
| 157 } | |
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