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1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrGLGeometryProcessor.h" | |
9 | |
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
11 #include "glsl/GrGLSLProcessorTypes.h" | |
12 #include "glsl/GrGLSLProgramBuilder.h" | |
13 #include "glsl/GrGLSLVertexShaderBuilder.h" | |
14 | |
15 void GrGLGeometryProcessor::emitCode(EmitArgs& args) { | |
16 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | |
17 GrGPArgs gpArgs; | |
18 this->onEmitCode(args, &gpArgs); | |
19 vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); | |
20 } | |
21 | |
22 void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | |
23 const GrShaderVar& posVar, | |
24 const char* localCoords, | |
25 const SkMatrix& localMatrix, | |
26 const TransformsIn& tin, | |
27 TransformsOut* tout) { | |
28 GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder(); | |
29 tout->push_back_n(tin.count()); | |
30 fInstalledTransforms.push_back_n(tin.count()); | |
31 for (int i = 0; i < tin.count(); i++) { | |
32 const ProcCoords& coordTransforms = tin[i]; | |
33 fInstalledTransforms[i].push_back_n(coordTransforms.count()); | |
34 for (int t = 0; t < coordTransforms.count(); t++) { | |
35 SkString strUniName("StageMatrix"); | |
36 strUniName.appendf("_%i_%i", i, t); | |
37 GrSLType varyingType; | |
38 | |
39 GrCoordSet coordType = coordTransforms[t]->sourceCoords(); | |
40 uint32_t type = coordTransforms[t]->getMatrix().getType(); | |
41 if (kLocal_GrCoordSet == coordType) { | |
42 type |= localMatrix.getType(); | |
43 } | |
44 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_
GrSLType : | |
45 kVec2f_
GrSLType; | |
46 GrSLPrecision precision = coordTransforms[t]->precision(); | |
47 | |
48 const char* uniName; | |
49 fInstalledTransforms[i][t].fHandle = | |
50 pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility, | |
51 kMat33f_GrSLType, precision, | |
52 strUniName.c_str(), | |
53 &uniName).toIndex(); | |
54 | |
55 SkString strVaryingName("MatrixCoord"); | |
56 strVaryingName.appendf("_%i_%i", i, t); | |
57 | |
58 GrGLSLVertToFrag v(varyingType); | |
59 pb->addVarying(strVaryingName.c_str(), &v, precision); | |
60 | |
61 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyin
gType); | |
62 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords, | |
63 (SkString(v.fsIn()), varyingType)); | |
64 | |
65 // varying = matrix * coords (logically) | |
66 if (kDevice_GrCoordSet == coordType) { | |
67 if (kVec2f_GrSLType == varyingType) { | |
68 if (kVec2f_GrSLType == posVar.getType()) { | |
69 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", | |
70 v.vsOut(), uniName, posVar.c_str()); | |
71 } else { | |
72 // The brackets here are just to scope the temp variable | |
73 vb->codeAppendf("{ vec3 temp = %s * %s;", uniName, posVa
r.c_str()); | |
74 vb->codeAppendf("%s = vec2(temp.x/temp.z, temp.y/temp.z)
; }", v.vsOut()); | |
75 } | |
76 } else { | |
77 if (kVec2f_GrSLType == posVar.getType()) { | |
78 vb->codeAppendf("%s = %s * vec3(%s, 1);", | |
79 v.vsOut(), uniName, posVar.c_str()); | |
80 } else { | |
81 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, pos
Var.c_str()); | |
82 } | |
83 } | |
84 } else { | |
85 if (kVec2f_GrSLType == varyingType) { | |
86 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un
iName, localCoords); | |
87 } else { | |
88 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName
, localCoords); | |
89 } | |
90 } | |
91 } | |
92 } | |
93 } | |
94 | |
95 void GrGLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb, | |
96 const char* localCoords, | |
97 const TransformsIn& tin, | |
98 TransformsOut* tout) { | |
99 GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder(); | |
100 tout->push_back_n(tin.count()); | |
101 for (int i = 0; i < tin.count(); i++) { | |
102 const ProcCoords& coordTransforms = tin[i]; | |
103 for (int t = 0; t < coordTransforms.count(); t++) { | |
104 GrSLType varyingType = kVec2f_GrSLType; | |
105 | |
106 // Device coords aren't supported | |
107 SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); | |
108 GrSLPrecision precision = coordTransforms[t]->precision(); | |
109 | |
110 SkString strVaryingName("MatrixCoord"); | |
111 strVaryingName.appendf("_%i_%i", i, t); | |
112 | |
113 GrGLSLVertToFrag v(varyingType); | |
114 pb->addVarying(strVaryingName.c_str(), &v, precision); | |
115 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); | |
116 | |
117 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], | |
118 GrGLSLTransformedCoords, | |
119 (SkString(v.fsIn()), varyingType)); | |
120 } | |
121 } | |
122 } | |
123 | |
124 void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, | |
125 GrGPArgs* gpArgs, | |
126 const char* posName) { | |
127 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | |
128 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
129 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam
e); | |
130 } | |
131 | |
132 void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb, | |
133 GrGPArgs* gpArgs, | |
134 const char* posName, | |
135 const SkMatrix& mat, | |
136 UniformHandle* viewMatrixUniform) { | |
137 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | |
138 if (mat.isIdentity()) { | |
139 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
140 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), po
sName); | |
141 } else { | |
142 const char* viewMatrixName; | |
143 *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibi
lity, | |
144 kMat33f_GrSLType, kHigh_GrSLPrecisio
n, | |
145 "uViewM", | |
146 &viewMatrixName); | |
147 if (!mat.hasPerspective()) { | |
148 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
149 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | |
150 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); | |
151 } else { | |
152 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | |
153 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | |
154 gpArgs->fPositionVar.c_str(), viewMatrixName,
posName); | |
155 } | |
156 } | |
157 } | |
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