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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDefaultGeoProcFactory.h" | 8 #include "GrDefaultGeoProcFactory.h" |
| 9 | 9 |
| 10 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
| 11 #include "gl/GrGLGeometryProcessor.h" | |
| 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 12 #include "glsl/GrGLSLGeometryProcessor.h" |
| 13 #include "glsl/GrGLSLProgramBuilder.h" | 13 #include "glsl/GrGLSLProgramBuilder.h" |
| 14 #include "glsl/GrGLSLVertexShaderBuilder.h" | 14 #include "glsl/GrGLSLVertexShaderBuilder.h" |
| 15 #include "glsl/GrGLSLUtil.h" | 15 #include "glsl/GrGLSLUtil.h" |
| 16 | 16 |
| 17 /* | 17 /* |
| 18 * The default Geometry Processor simply takes position and multiplies it by the
uniform view | 18 * The default Geometry Processor simply takes position and multiplies it by the
uniform view |
| 19 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per
vertex color or | 19 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per
vertex color or |
| 20 * local coords. | 20 * local coords. |
| 21 */ | 21 */ |
| 22 | 22 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 49 GrColor color() const { return fColor; } | 49 GrColor color() const { return fColor; } |
| 50 bool colorIgnored() const { return GrColor_ILLEGAL == fColor; } | 50 bool colorIgnored() const { return GrColor_ILLEGAL == fColor; } |
| 51 bool hasVertexColor() const { return SkToBool(fInColor); } | 51 bool hasVertexColor() const { return SkToBool(fInColor); } |
| 52 const SkMatrix& viewMatrix() const { return fViewMatrix; } | 52 const SkMatrix& viewMatrix() const { return fViewMatrix; } |
| 53 const SkMatrix& localMatrix() const { return fLocalMatrix; } | 53 const SkMatrix& localMatrix() const { return fLocalMatrix; } |
| 54 bool localCoordsWillBeRead() const { return fLocalCoordsWillBeRead; } | 54 bool localCoordsWillBeRead() const { return fLocalCoordsWillBeRead; } |
| 55 uint8_t coverage() const { return fCoverage; } | 55 uint8_t coverage() const { return fCoverage; } |
| 56 bool coverageWillBeIgnored() const { return fCoverageWillBeIgnored; } | 56 bool coverageWillBeIgnored() const { return fCoverageWillBeIgnored; } |
| 57 bool hasVertexCoverage() const { return SkToBool(fInCoverage); } | 57 bool hasVertexCoverage() const { return SkToBool(fInCoverage); } |
| 58 | 58 |
| 59 class GLProcessor : public GrGLGeometryProcessor { | 59 class GLProcessor : public GrGLSLGeometryProcessor { |
| 60 public: | 60 public: |
| 61 GLProcessor() | 61 GLProcessor() |
| 62 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), f
Coverage(0xff) {} | 62 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), f
Coverage(0xff) {} |
| 63 | 63 |
| 64 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | 64 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| 65 const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>(); | 65 const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>(); |
| 66 GrGLSLGPBuilder* pb = args.fPB; | 66 GrGLSLGPBuilder* pb = args.fPB; |
| 67 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | 67 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
| 68 GrGLSLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); | 68 GrGLSLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); |
| 69 | 69 |
| (...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 166 } | 166 } |
| 167 | 167 |
| 168 private: | 168 private: |
| 169 SkMatrix fViewMatrix; | 169 SkMatrix fViewMatrix; |
| 170 GrColor fColor; | 170 GrColor fColor; |
| 171 uint8_t fCoverage; | 171 uint8_t fCoverage; |
| 172 UniformHandle fViewMatrixUniform; | 172 UniformHandle fViewMatrixUniform; |
| 173 UniformHandle fColorUniform; | 173 UniformHandle fColorUniform; |
| 174 UniformHandle fCoverageUniform; | 174 UniformHandle fCoverageUniform; |
| 175 | 175 |
| 176 typedef GrGLGeometryProcessor INHERITED; | 176 typedef GrGLSLGeometryProcessor INHERITED; |
| 177 }; | 177 }; |
| 178 | 178 |
| 179 void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) con
st override { | 179 void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) con
st override { |
| 180 GLProcessor::GenKey(*this, caps, b); | 180 GLProcessor::GenKey(*this, caps, b); |
| 181 } | 181 } |
| 182 | 182 |
| 183 GrGLPrimitiveProcessor* createGLInstance(const GrGLSLCaps&) const override { | 183 GrGLSLPrimitiveProcessor* createGLInstance(const GrGLSLCaps&) const override
{ |
| 184 return new GLProcessor(); | 184 return new GLProcessor(); |
| 185 } | 185 } |
| 186 | 186 |
| 187 private: | 187 private: |
| 188 DefaultGeoProc(uint32_t gpTypeFlags, | 188 DefaultGeoProc(uint32_t gpTypeFlags, |
| 189 GrColor color, | 189 GrColor color, |
| 190 const SkMatrix& viewMatrix, | 190 const SkMatrix& viewMatrix, |
| 191 const SkMatrix& localMatrix, | 191 const SkMatrix& localMatrix, |
| 192 uint8_t coverage, | 192 uint8_t coverage, |
| 193 bool localCoordsWillBeRead, | 193 bool localCoordsWillBeRead, |
| (...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 312 } | 312 } |
| 313 | 313 |
| 314 if (localCoords.hasLocalMatrix()) { | 314 if (localCoords.hasLocalMatrix()) { |
| 315 invert.preConcat(*localCoords.fMatrix); | 315 invert.preConcat(*localCoords.fMatrix); |
| 316 } | 316 } |
| 317 } | 317 } |
| 318 | 318 |
| 319 LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert); | 319 LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert); |
| 320 return Create(color, coverage, inverted, SkMatrix::I()); | 320 return Create(color, coverage, inverted, SkMatrix::I()); |
| 321 } | 321 } |
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