OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
73 context3d->pushGroupMarkerEXT("CompositorContext"); | 73 context3d->pushGroupMarkerEXT("CompositorContext"); |
74 | 74 |
75 std::string extensions_string = | 75 std::string extensions_string = |
76 UTF16ToASCII(context3d->getString(GL_EXTENSIONS)); | 76 UTF16ToASCII(context3d->getString(GL_EXTENSIONS)); |
77 | 77 |
78 std::vector<std::string> extensions; | 78 std::vector<std::string> extensions; |
79 base::SplitString(extensions_string, ' ', &extensions); | 79 base::SplitString(extensions_string, ' ', &extensions); |
80 | 80 |
81 // TODO(danakj): We need non-GPU-specific paths for these things. This | 81 // TODO(danakj): We need non-GPU-specific paths for these things. This |
82 // renderer shouldn't need to use context3d extensions directly. | 82 // renderer shouldn't need to use context3d extensions directly. |
83 bool has_read_bgra = true; | 83 bool has_read_bgra = false; |
84 bool has_set_visibility = true; | 84 bool has_set_visibility = false; |
85 bool has_io_surface = true; | 85 bool has_io_surface = false; |
86 bool has_arb_texture_rect = true; | 86 bool has_arb_texture_rect = false; |
87 bool has_egl_image = true; | 87 bool has_egl_image = false; |
| 88 bool has_map_image = false; |
88 for (size_t i = 0; i < extensions.size(); ++i) { | 89 for (size_t i = 0; i < extensions.size(); ++i) { |
89 if (extensions[i] == "GL_EXT_read_format_bgra") | 90 if (extensions[i] == "GL_EXT_read_format_bgra") { |
90 has_read_bgra = true; | 91 has_read_bgra = true; |
91 else if (extensions[i] == "GL_CHROMIUM_set_visibility") | 92 } else if (extensions[i] == "GL_CHROMIUM_set_visibility") { |
92 has_set_visibility = true; | 93 has_set_visibility = true; |
93 else if (extensions[i] == "GL_CHROMIUM_iosurface") | 94 } else if (extensions[i] == "GL_CHROMIUM_iosurface") { |
94 has_io_surface = true; | 95 has_io_surface = true; |
95 else if (extensions[i] == "GL_ARB_texture_rectangle") | 96 } else if (extensions[i] == "GL_ARB_texture_rectangle") { |
96 has_arb_texture_rect = true; | 97 has_arb_texture_rect = true; |
97 else if (extensions[i] == "GL_OES_EGL_image_external") | 98 } else if (extensions[i] == "GL_OES_EGL_image_external") { |
98 has_egl_image = true; | 99 has_egl_image = true; |
| 100 } else if (extensions[i] == "GL_CHROMIUM_map_image") { |
| 101 has_map_image = true; |
| 102 } |
99 } | 103 } |
100 | 104 |
101 if (has_io_surface) | 105 if (has_io_surface) |
102 DCHECK(has_arb_texture_rect); | 106 DCHECK(has_arb_texture_rect); |
103 | 107 |
104 capabilities_.using_accelerated_painting = | 108 capabilities_.using_accelerated_painting = |
105 Settings().accelerate_painting && | 109 Settings().accelerate_painting && |
106 capabilities_.best_texture_format == GL_BGRA_EXT && | 110 capabilities_.best_texture_format == GL_BGRA_EXT && |
107 has_read_bgra; | 111 has_read_bgra; |
108 | 112 |
109 // TODO(piman): loop visibility to GPU process? | 113 // TODO(piman): loop visibility to GPU process? |
110 capabilities_.using_set_visibility = has_set_visibility; | 114 capabilities_.using_set_visibility = has_set_visibility; |
111 | 115 |
112 // TODO(danakj): Support GpuMemoryManager. | 116 // TODO(danakj): Support GpuMemoryManager. |
113 capabilities_.using_gpu_memory_manager = false; | 117 capabilities_.using_gpu_memory_manager = false; |
114 | 118 |
115 capabilities_.using_egl_image = has_egl_image; | 119 capabilities_.using_egl_image = has_egl_image; |
116 | 120 |
| 121 capabilities_.using_map_image = has_map_image; |
| 122 |
117 return true; | 123 return true; |
118 } | 124 } |
119 | 125 |
120 DelegatingRenderer::~DelegatingRenderer() {} | 126 DelegatingRenderer::~DelegatingRenderer() {} |
121 | 127 |
122 const RendererCapabilities& DelegatingRenderer::Capabilities() const { | 128 const RendererCapabilities& DelegatingRenderer::Capabilities() const { |
123 return capabilities_; | 129 return capabilities_; |
124 } | 130 } |
125 | 131 |
126 bool DelegatingRenderer::CanReadPixels() const { return false; } | 132 bool DelegatingRenderer::CanReadPixels() const { return false; } |
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
180 if (!context3d) | 186 if (!context3d) |
181 return false; | 187 return false; |
182 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; | 188 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; |
183 } | 189 } |
184 | 190 |
185 void DelegatingRenderer::SetVisible(bool visible) { | 191 void DelegatingRenderer::SetVisible(bool visible) { |
186 visible_ = visible; | 192 visible_ = visible; |
187 } | 193 } |
188 | 194 |
189 } // namespace cc | 195 } // namespace cc |
OLD | NEW |